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Learning Innovation Technology (LIT) Lab. Research Areas. Steganography and Watermark Web Content Accessibility Active Content and SCORM Interactive Video and Mobile Learning Synchronous and Collaborative Learning Serious Games .

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Learning Innovation Technology (LIT) Lab

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Learning Innovation Technology (LIT) Lab


Research Areas

  • Steganography and Watermark

  • Web Content Accessibility

  • Active Content and SCORM

  • Interactive Video and Mobile Learning

  • Synchronous and Collaborative Learning

  • Serious Games


  • The cover media will be the 360-degree panorama video images which are synchronize with a GIS coordinates.

Steganography


Steganography

  • Information hiding will be based on steganography technique; which is the Multiple-key for Multiple Messages Embedding (MKME).


Adaptive Educational Hypermedia SystemArchitecture components


Adaptive Learning for e-Learning Coursewarewith IMS Standard


Courseware Engine Model


Test Accessibiliy Project

  • Based on QTI Standard


Test Accessibiliy Project

  • Based on QTI Standard


Test Accessibiliy Project

  • Based on QTI Standard


Test Accessibiliy Project

  • Based on QTI Standard


Test Accessibiliy Project

  • Based on QTI Standard


Non-Visual Game (Serious Game)


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