1 / 35

oto.telic

oto.telic. Autotelic = Greek meaning self + goal (Wikipedia), “in the flow” Razor : Engaging the At-Risk Learner MacGyver-type anti-hero (you) Wounded buddy Rescue Game. Features. Razor: Get at-risk learners engaged in the flow, help create new game content.

shandi
Download Presentation

oto.telic

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. oto.telic Autotelic = Greek meaning self + goal (Wikipedia), “in the flow” Razor: Engaging the At-Risk Learner MacGyver-type anti-hero (you) Wounded buddy Rescue Game Fisher Game Pitch, EDTC-689-700

  2. Features • Razor: Get at-risk learners engaged in the flow, help create new game content. • Slogan: “It’s your time to rescue someone.” • Tablet or phone touchscreen app • Single-player, 1st Person, 3-D, 5 Eco-systems, Problem-Based Adventure/Strategy Rescue Game • Trigger Emotions for Reflective Thinking • Practice Life Decisions • Build Intrinsic Motivation Fisher Game Pitch, EDTC-689-700

  3. Basic Design Map Fisher Game Pitch, EDTC-689-700

  4. Learner Objectives After a week of evaluative play: The learner will be able to list 4 ways his personal motivation has changed, either solo or among his peers, and to verbally discuss whether that motivation is internal (intrinsic) or external. The learner will also be able to verbally discuss skills and tactics of informal leadership working towards common goals. How does that look and feel in their (probably chaotic) personal lives? The learner will be able to verbally evaluate and reflect on unexpected and difficult situations, knowing there are ways to find solutions that are creative and practical. Live is messy. We have to deal with it. Fisher Game Pitch, EDTC-689-700

  5. The Long Story Fisher Game Pitch, EDTC-689-700

  6. The Short Story: X Fisher Game Pitch, EDTC-689-700

  7. The Short Story: X Fisher Game Pitch, EDTC-689-700

  8. The Player Gets To Help Create Tension Motivation Puzzles Answers Variation Flow And since the game will be written in Scratch, you get to help craft the game Fisher Game Pitch, EDTC-689-700

  9. Play to Practice Life Choices The catastrophe (storm, explosion, bomb) Alternate universe (is it parallel or not?) Gravity fluctuates. Science is out of whack. You can’t get traction. You constantly lose your balance. You find a wounded friend. You become the hero. What does a hero do? Good decisions earn points to buy back Forces. Fisher Game Pitch, EDTC-689-700

  10. Psychology I have survived Me and only me I wish I could have a do-over The earth is all buggered up. Now just layers floating in the clouds. It used to be spherical, now it is all rectangles. And, yeah, I regret some of my decisions. Can I try again? Fisher Game Pitch, EDTC-689-700

  11. Trying to Engage At-Risk Learners Practice decision making Experience consequences Without penalty Test a new strategy after reflecting thinking Fisher Game Pitch, EDTC-689-700

  12. Enough Theory ! • Unexpectedly, the terrain suddenly changes color, and undulates with trampoline physics. How do you move forward, keep your balance and keep your buddy safe? • Who said I had a buddy? Fisher Game Pitch, EDTC-689-700

  13. Levels & Eco-Systems Level 5 Level 4 Level 3 Level 2 Level 1 Fisher Game Pitch, EDTC-689-700

  14. Whoa!! You find a treasure in the dirt • “First Principles of Physics”, published in 1932 • It’s your grandfather’s • You put it in your pocket Fisher Game Pitch, EDTC-689-700

  15. MacGyver Practical Science, 1932 He was an expert at simple quick solutions to danger Gravity Sound Waves Light Speed Time Heat Pulleys Even rubbing 2 sticks together to create electricity Fisher Game Pitch, EDTC-689-700

  16. Wilson, or any other name “uuuuuhhhhhhhhhhhhhhhhhh . . . “ Somebody else isn’t dead yet. (and what is with that tattoo?) Photo from 123rf.com Fisher Game Pitch, EDTC-689-700

  17. E. Todd’s 4 Areas * • Game Mechanics • Aestethics (look, sound) • Kinesthetics (feel) • Technology Fullerton (2006) Fisher Game Pitch, EDTC-689-700

  18. Game Mechanics Number Dice = How you move ahead Action Dice = What you do there Then play out the action within the 3-D eco-system of your level of play Game board scrolls off the screen to simulate tension of life’s unknowns Fisher Game Pitch, EDTC-689-700

  19. Game Mechanics N Viewpoints: Isometric, 1st person • 5 • 4 • 3 • 2 • 1 by tilting the touchscreen Or other combos Push 2 simultaneously +Y +X -X -Y Levels of Challenge Fisher Game Pitch, EDTC-689-700

  20. Aesthetics - Desert Looks Wasteland Devastated Sounds Flutes Wind Fisher Game Pitch, EDTC-689-700

  21. Aesthetics - Jungle Looks Impressionistic Wet Shadowy Hungry Sounds Primitive Fisher Game Pitch, EDTC-689-700

  22. Aesthetics - Dungeon Looks Goth Confusing Chilling Terrorizing Sounds Creepy Like Halloween Fisher Game Pitch, EDTC-689-700

  23. Aesthetics – Garden Looks Peaceful Sounds Dangerous Fisher Game Pitch, EDTC-689-700

  24. Aesthetics – Forest Looks Fresh Renewed Domineering Sounds Cheerful Powerful Fisher Game Pitch, EDTC-689-700

  25. Kinesthetics The Feel Unexpectedly : Spongy Shaky Unstable Bouncy Electrical Pulses Erratic Responsive Wobbly Spatial Level 5 Level 4 Level 3 Level 2 Level 1 Tablet tilts between 1st person and Isometric Fisher Game Pitch, EDTC-689-700

  26. Technology N Viewpoints: Isometric, 1st person • 5 • 4 • 3 • 2 • 1 Tablet Touch Screen Or other combos Push 2 simultaneously +Y +X -X -Y Levels of Challenge Fisher Game Pitch, EDTC-689-700

  27. Problem-Based Game Play For each game play, several answers would work, but best choices earn more points. Trade points for Forces. (So, earn gravity, dude!) Tension comes from the decision process. Fisher Game Pitch, EDTC-689-700

  28. Earn & Collect Forces Wind Gravity Time Wheels Speed Pulleys Sound Light Electricity Facts Fisher Game Pitch, EDTC-689-700

  29. Sample Desert Problem You need to get that pile of rocks off your buddy. Which power-up would be the smartest to use? • Wind • Speed • Gravity • Pulleys (Context clue: There is a rope lying there and branched trees standing nearby) Fisher Game Pitch, EDTC-689-700

  30. Congratulations Pulleys earns you 2 points of Forces. Use the rope and branches. Click here for a diagram of what it looks like. Gravity earns you 1 point, but it is really anti-gravity that you need. Back to the gameboard to roll again Pulleys Gravity Fisher Game Pitch, EDTC-689-700

  31. Redeeming Forces After 1 or 2 good answers, you could buy a Force to solve a problem or to put in your pocket. Click on the bottom icon you want to buy. Fisher Game Pitch, EDTC-689-700

  32. Your Helpers Reflection Pedagogical Agent Rex Eat / Drink Wisdom Balance Everybody needs a weapon, right? Fisher Game Pitch, EDTC-689-700

  33. Practice Decisions Evil taunts you at unexpected turns. Resist your temper. “Declare victory and depart the field” Save your Forces in a safe place. Your pockets? Fisher Game Pitch, EDTC-689-700

  34. Want Changes! Written in Scratch, so players can improve the game. Fisher Game Pitch, EDTC-689-700

  35. Thanks for your 5 minutes.Want more info? Fisher Game Pitch, EDTC-689-700

More Related