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Languages and Compilers (SProg og Oversættere)

Languages and Compilers (SProg og Oversættere). Bent Thomsen Department of Computer Science Aalborg University. With acknowledgement to Simon Gay and Elizabeth White who’s slides this lecture is based on. Types.

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Languages and Compilers (SProg og Oversættere)

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  1. Languages and Compilers(SProg og Oversættere) Bent Thomsen Department of Computer Science Aalborg University With acknowledgement to Simon Gay and Elizabeth Whitewho’s slides this lecture is based on.

  2. Types • Watt & Brown may leave you with the impression that types in languages are simple and type checking is a minor part of the compiler • However, type system design and type checking and/or inferencing algorithms is one of the hottest topics in programming language research at present! • Types: • Provides a precise criterion for safety and sanity of a design. • “Features” correspond to types. • Close connections with logics and semantics.

  3. Type checking Triangle is statically typed: all type errors are detected at compile-time. Most modern languages have a large emphasis on static type checking. (But object-oriented programming requires some runtime type checking: e.g. Java has a lot of compile-time type checking but it is still necessary for some potential runtime type errors to be detected by the runtime system.) Scripting languages such as Perl and Python are exceptions, having little or no static type checking. Type checking involves calculating or inferring the types of expressions (by using information about the types of their components) and checking that these types are what they should be (e.g. the condition in an if statement must have type Boolean).

  4. Types Each type is associated with a set of values. Example: the set of values of type Boolean is {false, true}. The set of values of type Integer is a finite set such as {-maxint … maxint }, not the mathematical set of integers. Operations are naturally associated with types: for example, + makes sense for integers but not for booleans (even though, ultimately, both integers and booleans are represented by bit patterns). The purpose of type checking is to protect the programmer by detecting errors of this kind. Type information is also good documentation. It is useful to consider the structure of types and type constructors, independently of the form which they take in particular languages.

  5. Primitive Types Basic data types, (more or less) easily understood as sets of possible values. E.g. (Java) boolean, int, float, double. Strings are sometimes viewed as primitive types, but are more often a special case of a structured type. E.g. in Ada a string is an array of characters; in Java a string is an object. Some languages (e.g. Pascal, Ada) provide enumerated types which are user-defined sets of values. E.g. type Colour = (Red, Blue, Green); This is different from enum types in C, which create abbreviations for a range of integers: enum {red, blue, green} yields red = 0, blue = 1, green = 2, so that red+blue = blue etc.

  6. Arrays An array is a collection of values, all of the same type, indexed by a range of integers (or sometimes a range within an enumerated type). In Ada: a : array (1..50) of Float; In Java: float[] a; Most languages check at runtime that array indices are within the bounds of the array: a(51) is an error. (In C you get the contents of the memory location just after the end of the array!) If the bounds of an array are viewed as part of its type, then array bounds checking can be viewed as typechecking, but it is impossible to do it statically: consider a(f(1)) for an arbitrary function f. Static typechecking is a compromise between expressiveness and computational feasibility.

  7. Products and Records If T and U are types, then T U (written (T * U) in SML) is the type whose values are pairs (t,u) where t has type T and u has type U. Mathematically this corresponds to the cartesian product of sets. More generally we have tuple types with any number of components. The components can be extracted by means of projection functions. Product types more often appear as record types, which attach a label or field name to each component. Example (Ada): type T is record x : Integer; y : Float end record

  8. Products and Records If v is a value of type T then v contains an Integer and a Float. Writing v.x and v.y can be more readable than fst(v) and snd(v). type T is record x : Integer; y : Float end record Record types are mathematically equivalent to products. An object can be thought of as a record in which some fields are functions, and a class definition as a record type definition in which some fields have function types. Object-oriented languages also provide inheritance, leading to subtyping relationships between object types.

  9. Variant Records In Pascal, the value of one field of a record can determine the presence or absence of other fields. Example: type T = record x : integer; case b : boolean of false : (y : integer); true : (z : boolean) end It is not possible for static type checking to eliminate all type errors from programs which use variant records in Pascal: the compiler cannot check consistency between the tag field and the data which is stored in the record. The following code passes the type checker in Pascal: var r : T, a : integer; begin r.x := 1; r.b := true; r.z := false; a := r.y * 5 end

  10. Variant Records in Ada Ada handles variant records safely. Instead of a tag field, the type definition has a parameter, which is set when a particular record is created and then cannot be changed. type T(b : Boolean) is record x : Integer; case b is when False => y : Integer; when True => z : Boolean end case end record; declare r : T(True), a : Integer; begin r.x := 1; r.z := False; a := r.y * 5; end; r does not have field y, and never will this type error can be detected statically

  11. Disjoint Unions The mathematical concept underlying variant record types is the disjoint union. A value of type T+U is either a value of type T or a value of type U, tagged to indicate which type it belongs to: T+U = { left(x) | x T }  { right(x) | x U } SML and other functional languages support disjoint unions by means of algebraic datatypes, e.g. datatype X = Alpha String | Numeric Int The constructors Alpha and Numeric can be used as functions to build values of type X, and pattern-matching can be used on a value of type X to extract a String or an Int as appropriate. An enumerated type is a disjoint union of copies of the unit type (which has just one value). Algebraic datatypes unify enumerations and disjoint unions (and recursive types) into a convenient programming feature.

  12. Variant Records and Disjoint Unions The Ada type: type T(b : Boolean) is record x : Integer; case b is when False => y : Integer; when True => z : Boolean end case end record; can be interpreted as (Integer Integer) + (Integer Boolean) where the Boolean parameter b plays the role of the left or right tag.

  13. Functions In a language which allows functions to be treated as values, we need to be able to describe the type of a function, independently of its definition. In Ada, defining function f(x : Float) return Integer is … produces a function f whose type is function (x : Float) return Integer the name of the parameter is insignificant (it is a bound name) so this is the same type as function (y : Float) return Integer Float  Int In SML this type is written

  14. Functions and Procedures A function with several parameters can be viewed as a function with one parameter which has a product type: function (x : Float, y : Integer) return Integer Float  Int  Int In Ada, procedure types are different from function types: procedure (x : Float, y : Integer) whereas in Java a procedure is simply a function whose result type is void. In SML, a function with no interesting result could be given a type such as Int  ( ) where ( ) is the empty product type (also known as the unit type) although in a purely functional language there is no point in defining such a function.

  15. Structural and Name Equivalence At various points during type checking, it is necessary to check that two types are the same. What does this mean? structural equivalence: two types are the same if they have the same structure: e.g. arrays of the same size and type, records with the same fields. name equivalence: two types are the same if they have the same name. type A = array 1..10 of Integer; type B = array 1..10 of Integer; function f(x : A) return Integer is … var b : B; Example: if we define then f(b) is correct in a language which uses structural equivalence, but incorrect in a language which uses name equivalence.

  16. Structural and Name Equivalence Different languages take different approaches, and some use both kinds. Ada uses name equivalence. Triangle uses structural equivalence. Haskell uses structural equivalence for types defined by type (these are viewed as new names for existing types) and name equivalence for types defined by data (these are algebraic datatypes; they are genuinely new types). Structural equivalence is sometimes convenient for programming, but does not protect the programmer against incorrect use of values whose types accidentally have the same structure but are logically distinct. Name equivalence is easier to implement in general, especially in a language with recursive types (this is not an issue in Triangle).

  17. Recursive Types Example: a list is either empty, or consists of a value (the head) and a list (the tail) SML: datatype List = Nil | Cons (Int * List) Cons 2 (Cons 3 (Cons 4 Nil)) represents [2,3,4] List = Unit + (Int  List) Abstractly:

  18. Recursive Types Ada: type ListCell; type List is access ListCell; type ListCell is record head : Integer; tail : List; end record; so that the name ListCell is known here this is a pointer (i.e. a memory address) In SML, the implementation uses pointers, but the programmer does not have to think in terms of pointers. In Ada we use an explicit null pointer null to stand for the empty list.

  19. Recursive Types Java: class List { int head; List tail; } The Java definition does not mention pointers, but in the same way as Ada, we use the explicit null pointer null to represent the empty list.

  20. Equivalence of Recursive Types In the presence of recursive types, defining structural equivalence is more difficult. List = Unit + (Int  List) We expect and NewList = Unit + (Int  NewList) to be equivalent, but complications arise from the (reasonable) requirement that List = Unit + (Int  List) and NewList = Unit + (Int  (Unit + (Int  NewList))) should be equivalent. It is usual for languages to avoid this issue by using name equivalence for recursive types.

  21. Other Practical Type System Issues • Implicit versus explicit type conversions • Explicit  user indicates (Ada, SML) • Implicit  built-in (C int/char) -- coercions • Overloading – meaning based on context • Built-in • Extracting meaning – parameters/context • Polymorphism • Subtyping

  22. Polymorphism • Polymorphism describes the situation in which a particular operator or • function can be applied to values of several different types. There is a • fundamental distinction between: • ad hoc polymorphism, usually called overloading, in which a single name refers to a number of unrelated operations. Example: + • parametric polymorphism, in which the same computation can be applied to a range of different types which have structural similarities. Example: reversing a list. Most languages have some support for overloading. Parametric polymorphism is familiar from functional programming, but less common (or less well developed) in imperative languages.

  23. Subtyping The interpretation of a type as a set of values, and the fact that one set may be a subset of another set, make it natural to think about when a value of one type may be considered to be a value of another type. Example: the set of integers is a subset of the set of real numbers. Correspondingly, we might like to consider the type Integer to be a subtype of the type Float. This is often written Integer <: Float. Different languages provide subtyping in different ways, including (in some cases) not at all. In object-oriented languages, subtyping arises from inheritance between classes.

  24. Subtyping for Product Types The rule is: if A <: T and B <: U then A  B <: T  U This rule, and corresponding rules for other structured types, can be worked out by following the principle: T <: U means that whenever a value of type U is expected, it is safe to use a value of type T instead. • What can we do with a value v of type T  U ? • use fst(v) , which is a value of type T • use snd(v) , which is a value of type U If w is a value of type A  B then fst(w) has type A and can be used instead of fst(v). Similarly snd(w) can be used instead of snd(v). Therefore w can be used where v is expected.

  25. Subtyping for Function Types Suppose we have f : A  B and g: T  U and we want to use f in place of g. It must be possible for the result of f to be used in place of the result of g , so we must have B <: U. It must be possible for a value which could be a parameter of g to be given as a parameter to f , so we must have T <: A. Therefore: if T <: A and B <: U then A  B <: T  U Compare this with the rule for product types, and notice the contravariance: the condition on subtyping between A and T is the other way around.

  26. Subtyping in Java • Instead of defining subtyping, the specification of Java says when • conversion between types is allowed, in two situations: • assignments x = e where the declared type of x is U and the type of the expression e is T • method calls where the type of a formal parameter is U and the type of the corresponding actual parameter is T. In most cases, saying that type T can be converted to type U means that T <: U (exceptions: e.g. byte x = 10 is OK even though 10 : int and it is not true that int <: byte ) Conversions between primitive types are as expected, e.g. int <: float. • For non-primitive types: • if class T extends class U then T <: U (inheritance) • if T <: U then T[] <: U[] (rule for arrays)

  27. Subtyping in Java Conversions which can be seen to be incorrect at compile-time generate compile-time type errors. Some conversions cannot be seen to be incorrect until runtime. Therefore runtime type checks are introduced, so that conversion errors can generate exceptions instead of executing erroneous code. Example: class Point {int x, y;} class ColouredPoint extends Point {int colour;} A Point object has fields x, y. A ColouredPoint object has fields x, y, colour. Java specifies that ColouredPoint <: Point, and this makes sense: a ColouredPoint can be used as if it were a Point, if we forget about the colour field.

  28. Point and ColouredPoint Point[] pvec = new Point[5]; ColouredPoint[] cpvec = new ColouredPoint[5]; pvec cpvec P P P P P CP CP CP CP CP

  29. Point and ColouredPoint Point[] pvec = new Point[5]; ColouredPoint[] cpvec = new ColouredPoint[5]; pvec = cpvec; pvec now refers to an array of ColouredPoints OK because ColouredPoint[] <: Point[] pvec cpvec P P P P P CP CP CP CP CP

  30. Point and ColouredPoint Point[] pvec = new Point[5]; ColouredPoint[] cpvec = new ColouredPoint[5]; pvec = cpvec; pvec now refers to an array of ColouredPoints OK because ColouredPoint[] <: Point[] pvec[0] = new Point( ); OK at compile-time, but throws an exception at runtime pvec cpvec P P P P P CP CP CP CP CP

  31. Point and ColouredPoint Point[] pvec = new Point[5]; ColouredPoint[] cpvec = new ColouredPoint[5]; pvec = cpvec; pvec now refers to an array of ColouredPoints OK because ColouredPoint[] <: Point[] compile-time error because it is not the case that Point[] <: ColouredPoint[] cpvec = pvec; BUT it’s obviously OK at runtime because pvec actually refers to a ColouredPoint[] pvec cpvec P P P P P CP CP CP CP CP

  32. Point and ColouredPoint Point[] pvec = new Point[5]; ColouredPoint[] cpvec = new ColouredPoint[5]; pvec = cpvec; pvec now refers to an array of ColouredPoints OK because ColouredPoint[] <: Point[] cpvec = (ColouredPoint[])pvec; introduces a runtime check that the elements of pvec are actually ColouredPoints pvec cpvec P P P P P CP CP CP CP CP

  33. Subtyping Arrays in Java The rule if T <: U then T[] <: U[] is not consistent with the principle that T <: U means that whenever a value of type U is expected, it is safe to use a value of type T instead because one of the operations possible on a U array is to put a U into one of its elements, but this is not safe for a T array. The array subtyping rule in Java is unsafe, which is why runtime type checks are needed, but it has been included for programming convenience.

  34. Subtyping and Polymorphism abstract class Shape { abstract float area( ); } the idea is to define several classes of shape, all of which define the area function class Square extends Shape { float side; float area( ) {return (side * side); } } Square <: Shape class Circle extends Shape { float radius; float area( ) {return ( PI * radius * radius); } } Circle <: Shape

  35. Subtyping and Polymorphism float totalarea(Shape s[]) { float t = 0.0; for (int i = 0; i < s.length; i++) { t = t + s[i].area( ); }; return t; } totalarea can be applied to any array whose elements are subtypes of Shape. (This is why we want Square[] <: Shape[] etc.) This is an example of a concept called bounded polymorphism.

  36. Formalizing Type Systems • The Triangle type system is extremely simple • Thus its typing rules are easy to understand from a verbal description in English • Languages with more complex type systems, such as SML, has a type system with formalized type rules • Mathematical characterizations of the type system • Type soundness theorems • Some languages with complex type rules, like Java, ought to have had a formal type system before implementation! • But a lot of effort has been put into creating formal typing rules for Java

  37. How to go about formalizing Type systems • Very similar to formalizing language semantic with structural operational semantics • Assertions made with respect to the typing environment. Judgment: G |- t, where t is an assertion, G is a static typing environment and the free variables of t are declared in G Judgments can be regarded as valid or invalid.

  38. Type Rules Type rules assert the validity of judgments on the basis of other judgments. • General Form (name) G1 |- t1 … Gn |- tn G |- t • If all of Gi |- ti hold, then G |- t must hold.

  39. Example Type Rules (addition) • |- E1: int, G |- E2: int G |- E1 + E2: int (conditional) G |- E: bool, G |- S1: T, G |- S2: T G |- if E then S1 else S2: T (function call) G |- F: T1 T2, G |- E: T1 G |- F(E): T2

  40. Very simple example • Consider inferring the type of 1 + F(1+1) where we know 1: int and F: int  int • 1 + 1: int by addition rule • F(1+1): int by function call rules • 1 + F(1 + 1) : int by addition rule

  41. Type Derivations • A derivation is a tree of judgments where each judgment is obtained from the ones immediately above by some type rule of the system. • Type inference – the discovery of a derivation for an expression • Implementing type checking or type inferencing based on a formal type system is an (relatively) easy task of implementing a set of recursive functions.

  42. Connection with Semantics • Type system is sometimes called static semantics • Static semantics: the well-formed programs • Dynamic semantics: the execution model • Safety theorem: types predict behavior. • Types describe the states of an abstract machine model. • Execution behavior must cohere with these descriptions. • Thus a type is a specification and a type checker is a theorem prover. • Type checking is the most successful formal method! • In principal there are no limits. • In practice there is no end in sight. • Examples: • Using types for low-level languages, say inside a compiler. • Extending the expressiveness of type systems for high-level languages.

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