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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2

Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 . Jon Chippindall (@ drchips _) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk. Overview .

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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2

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  1. Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk

  2. Overview • Our Computing curriculum • Multimedia, Online • Programming • Implementation • Designing and delivering staff CPD • Edd model • Reflections and next steps

  3. Our Computing skills progressions

  4. Multimedia • Embedded approach with skills targeted within foundation subjects’ learning challenges (reflection activity) • Cyclical to show progression • Graphics (Years 1 & 3) • Text (Years 1, 3 & 5) • Digital audio (Years 2 & 5) • Video recording and editing (Years 2 & 6) • Animation (Years 4 & 6) Challenge for smaller schools with mixed year classes?

  5. Multimedia – progression • Text (Book Creator and iBooks) • Video recording and editing (iMovie app) CS - File formats, size • Animation (I can animate app) • Challenges of tablet implementation: number of apps - CPD, managing content, app distribution

  6. Online – Developing a CS focus • Developing a CS focus as journey from ICT to Computing • Websites • Email • Blogging • Internet research - SEO • Video conferencing • Cloud computing using Dropbox www.kidblog.org

  7. Programming • Two half terms with programming as lead subject (1.5 hours per week) • Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities • Knowledge objectives from CAS: A curriculum for schools

  8. Programming at KS 1 Unplugged – daily tasks activity Bee Bot (Directional vocabulary)

  9. Programming at KS2 Python before KS3? Scratch (Numeracy games) Kodu (Focus on selection) Simon Walters http://cymplecy.wordpress.com Raspberry Pi (Robot wars)

  10. Implementation – staff training • Audit staff skills, knowledge and confidence (CS focus) • Experiential staff meeting by key stage informed from audit • Focus on practical experience of programming and explaining key terminology (Gove game!) • Supporting documentation developed which has since grown into a SoW • Joint planning, team teaching, drop ins, pupil champions • Celebration event – Hackathon(Fun/accountability)

  11. Designing a series of lessons with Edd.. Explore Define Debug

  12. Examples of EDD

  13. Assessment • Exceeded & working towards • Evidence: screen shots; photographs; quotes • When do we tick off? Apply skills • Formative and summative tool • Cross check with CAS

  14. Reflections and next steps • Still variation across school staff in terms of staff confidence to teach Computing (CS). • Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit) • Ensure programming is a creative experience • Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection • Develop curriculum further (based on cross checking with CAS document): computer networks; data

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