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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 . Jon Chippindall (@ drchips _) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk. Overview .

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Developing and implementing a computing curriculum for key stages 1 2

Developing and Implementing a Computing Curriculum for Key Stages 1 & 2

Jon Chippindall (@drchips_)

Year 5 Class Teacher & Computing Leader at

Crumpsall Lane Primary School, Manchester

www.primarycomputing.co.uk

CAS Master Teacher

www.computingatschool.org.uk


Overview
Overview Stages 1 & 2

  • Our Computing curriculum

    • Multimedia, Online

    • Programming

  • Implementation

    • Designing and delivering staff CPD

    • Edd model

  • Reflections and next steps



Multimedia
Multimedia Stages 1 & 2

  • Embedded approach with skills targeted within foundation subjects’ learning challenges (reflection activity)

  • Cyclical to show progression

    • Graphics (Years 1 & 3)

    • Text (Years 1, 3 & 5)

    • Digital audio (Years 2 & 5)

    • Video recording and editing (Years 2 & 6)

    • Animation (Years 4 & 6)

      Challenge for smaller schools with mixed year classes?


Multimedia progression
Multimedia – progression Stages 1 & 2

  • Text (Book Creator and iBooks)

  • Video recording and editing (iMovie app)

    CS - File formats, size

  • Animation (I can animate app)

  • Challenges of tablet implementation: number of apps - CPD, managing content, app distribution


Online developing a cs focus
Online – Developing a CS focus Stages 1 & 2

  • Developing a CS focus as journey from ICT to Computing

    • Websites

    • Email

    • Blogging

    • Internet research - SEO

    • Video conferencing

    • Cloud computing using Dropbox

www.kidblog.org


Programming
Programming Stages 1 & 2

  • Two half terms with programming as lead subject (1.5 hours per week)

  • Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities

  • Knowledge objectives from CAS: A curriculum for schools


Programming at ks 1
Programming at KS 1 Stages 1 & 2

Unplugged – daily tasks activity

Bee Bot (Directional vocabulary)


Programming at ks2
Programming at KS2 Stages 1 & 2

Python before KS3?

Scratch (Numeracy games)

Kodu (Focus on selection)

Simon Walters

http://cymplecy.wordpress.com

Raspberry Pi (Robot wars)


Implementation staff training
Implementation – staff training Stages 1 & 2

  • Audit staff skills, knowledge and confidence (CS focus)

  • Experiential staff meeting by key stage informed from audit

  • Focus on practical experience of programming and explaining key terminology (Gove game!)

  • Supporting documentation developed which has since grown into a SoW

  • Joint planning, team teaching, drop ins, pupil champions

  • Celebration event – Hackathon(Fun/accountability)


Designing a series of lessons with edd
Designing a series of lessons with Stages 1 & 2 Edd..

Explore

Define

Debug


Examples of edd
Examples of EDD Stages 1 & 2


Assessment
Assessment Stages 1 & 2

  • Exceeded & working towards

  • Evidence: screen shots; photographs; quotes

  • When do we tick off? Apply skills

  • Formative and summative tool

  • Cross check with CAS


Reflections and next steps
Reflections and next steps Stages 1 & 2

  • Still variation across school staff in terms of staff confidence to teach Computing (CS).

  • Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit)

  • Ensure programming is a creative experience

  • Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection

  • Develop curriculum further (based on cross checking with CAS document): computer networks; data


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