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Human Harvesters

Human Harvesters. Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin. Agenda. What is Human Harvesters? Attraction? The main strength Technical computer graphics items Tools Development schedule Not too much or too little. 1. What is Human Harvesters?.

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Human Harvesters

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  1. Human Harvesters Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin

  2. Agenda • What is Human Harvesters? Attraction? • The main strength • Technical computer graphics items • Tools • Development schedule • Not too much or too little

  3. 1. What is Human Harvesters?

  4. 1. Attraction?

  5. 2. Main Strength

  6. 3. Technical computer graphics items • Great (Phong) Lighting

  7. 4. Tools • Shader code from the community; Modeling and animation tools (e.g. Maya, 3D Max)

  8. 5. Development Schedule • Functional Minimum 3 April Characters moving around map, basic combat • Low target 10 April + Lighting, humans to kill • Medium target 16 April + AI for humans, power-ups • High target hopeful + Improved graphics and animation, more content Extras: • AI for competing computer-controlled players • Rumble • Multi-XBOX competition (over network)

  9. 6. Not too much or too little • Base game is fairly simple but unique, interesting, requires significant development • Lots of room for expansion, extension, sophistication, development

  10. Thanks for listening Questions, anyone?

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