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DESIGN OF GAME By Chloe Clay

DESIGN OF GAME By Chloe Clay. THE BLACK HOLE. Start How to play Help Highscore . Back story.

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DESIGN OF GAME By Chloe Clay

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  1. DESIGN OF GAME By Chloe Clay

  2. THE BLACK HOLE Start How to play Help Highscore

  3. Back story One day a group of travelers were bored and decided to make stuff out of scrap metal. As they rummaged around the pile of scrap they find a shiny silver pad with a hole in the middle of it. They put one of their hands through the hole and it doesn’t come out the other side so they put rubbish in and it disappears. The travelers decided to pass through the hole to see where the hole leads to. They pass through the hole and find themselves in a different dimension.

  4. Aim of the game • The aim of the game is to help the traveller get back to their own dimension by collecting as many skulls as you can. Also avoiding the enemy (Bombs).

  5. Instructions

  6. Level 1 LEVEL 2

  7. Level 2 LEVEL 3

  8. Level 3 Level 4

  9. Level 4 Level 5

  10. Level 5 Level 6

  11. Level 6

  12. CONGRATULATIONS YOU HAVE SUCCESSFULLY WON THE GAME

  13. YOU HAVE LOST THE GAME TRY AGAIN?

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