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Introduction to Distributed Systems and Networking. Announcements. Homework 4 due today Attempting to schedule Prelim II for Thursday, April 26th. Goals for today. Introduction to Distributed Systems Introduction to Networking. Server. Client/Server Model. Peer-to-Peer Model.

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Introduction to Distributed Systems and Networking

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Introduction to distributed systems and networking l.jpg

Introduction to Distributed Systems and Networking

Announcements l.jpg


  • Homework 4 due today

  • Attempting to schedule Prelim II for Thursday, April 26th

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Goals for today

  • Introduction to Distributed Systems

  • Introduction to Networking

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Client/Server Model

Peer-to-Peer Model

Centralized vs Distributed Systems

  • Centralized System:System in which major functions are performed by a single physical computer

    • Originally, everything on single computer

    • Later: client/server model

  • Distributed System: physically separate computers working together on some task

    • Early model: multiple servers working together

      • Probably in the same room or building

      • Often called a “cluster”

    • Later models: peer-to-peer/wide-spread collaboration

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Distributed Systems


Loosely coupled processors interconnected by network

  • Distributed system is a piece of software that ensures:

    • Independent computers appear as a single coherent system

  • Lamport: “A distributed system is a system where I can’t get my work done because a computer that I’ve never heard of has failed”

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Why use distributed systems?

  • These are now a requirement:

    • Economics dictate that we buy small computers

    • Cheap way to provide reliability

    • We all need to communicate

    • It is much easier to share resources

    • Allows a whole set of distributed applications

    • A whole set of future problems need machine communication

      • Collaboration: Much easier for users to collaborate through network resources (such as network file systems)

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Distributed Systems: Issues

  • The promise of distributed systems:

    • Higher availability: one machine goes down, use another

    • Better durability: store data in multiple locations

    • More security: each piece easier to make secure

  • Reality has been disappointing

    • Worse availability: depend on every machine being up

      • Lamport: “a distributed system is one where I can’t do work because some machine I’ve never heard of isn’t working!”

    • Worse reliability: can lose data if any machine crashes

    • Worse security: anyone in world can break into system

  • Coordination is more difficult

    • Must coordinate multiple copies of shared state information (using only a network)

    • What would be easy in a centralized system becomes a lot more difficult

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Distributed Systems Goals

  • Connecting resources and users

  • Transparency: the ability of the system to mask its complexity behind a simple interface

    • Location: Can’t tell where resources are located

    • Migration: Resources may move without the user knowing

    • Replication: Can’t tell how many copies of resource exist

    • Concurrency: Can’t tell how many users there are

    • Parallelism: System may speed up large jobs by splitting them into smaller pieces

    • Fault Tolerance: System may hide various things that go wrong in the system

  • Openness: portability, interoperability

  • Scalability: size, geography, administrative

  • Transparency and collaboration require some way for different processors to communicate with one another

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Machine C

Machine B

Machine A

Distributed Applications


Local OS

Local OS

Local OS


Software Concepts

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Some Applications

  • Air traffic control

  • Banking, stock markets

  • Military applications

  • Health care, hospital automation

  • Telecommunications infrastructure

  • E-commerce, e-cash

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Few Challenges

  • No shared clocks

    • How to order events

  • No shared memory

    • Inconsistent system state

  • Scalability

  • Fault tolerance

    • Availability, recoverability

  • Consensus

  • Self management

  • Security

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  • Middleware gives guarantees not provided by networking

  • How do you connect computers?

    • Local area network (LAN)

    • Wide area network (WAN)

  • Let us consider the example of the Internet

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Internet: Example

  • Click -> get page

  • specifies - protocol (http) - location


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Internet: Locating Resource


    • name of a computer

    • Implicitly also a file (index.html)

  • Map name to internet protocol (IP) address

    • Domain name system (DNS)






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Internet: Connection

  • Http (hyper-text transport protocol) sets up a connection

    • TCP connection (transmission control protocol)

    • between the host and to transfer the page

  • The connection transfers page as a byte stream

    • without errors: flow control + error control




Get page

Page; close

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Internet: End-to-end

  • Byte stream flows end to end across many links/switches:

    • routing (+ addressing)

  • That stream is regulated and controlled by both ends:

    • retransmission of erroneous or missing bytes; flow control

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Internet: Packets

  • The network transports bytes grouped into packets

  • Packets are “self-contained”; routers handle them 1 by 1

  • The end hosts worry about errors and pacing

    • Destination sends ACKs; Source checks losses

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Internet: Bits

  • Equipment in each node sends packets as string of bits

  • That equipment is not aware of the meaning of the bits

  • Frames (packetizing) vs. streams

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Internet: Points to remember

  • Separation of tasks

    • send bits on a link: transmitter/receiver [clock, modulation,…]

    • send packet on each hop [framing, error detection,…]

    • send packet end to end [addressing, routing]

    • pace transmissions [detect congestion]

    • retransmit erroneous or missing packets [acks, timeout]

    • find destination address from name [DNS]

  • Scalability

    • routers don’t know full path

    • names and addresses are hierarchical

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Internet : Challenges

  • Addressing ?

  • Routing ?

  • Reliable transmission ?

  • Interoperability ?

  • Resource management ?

  • Quality of service ?

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Concepts at heart of the Internet

  • Protocol

  • Layered Architecture

  • Packet Switching

  • Distributed Control

  • Open System

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  • Two communicating entities must agree on:

    • Expected order and meaning of messages they exchange

    • The action to perform on sending/receiving a message

  • Asking the time

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Layered Architectures

  • Human beings can handle lots of complexity in their protocol processing.

    • Ambiguously defined protocols

    • Many protocols all at once

  • How computers manage complex protocol processing?

    • Specify well defined protocols to enact.

    • Decompose complicated jobs into layers;

      • each has a well defined task

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Layered Architectures

  • Break-up design problem into smaller problems

    • More manageable

  • Modular design: easy to extend/modify.

  • Difficult to implement

    • careful with interaction of layers for efficiency

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Layered Architecture




Web, e-mail, file transfer, ...


Reliable/ordered transmission, QOS,

security, compression, ...


End-to-end transmission,

resource allocation, routing, ...

Physical Links

Point-to-point links,

LANs, radios, ...

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The OSI Model

  • Open Systems Interconnect (OSI)

    • standard way of understanding conceptual layers of network comm.

    • This is a model, nobody builds systems like this.

  • Each level

    • provides certain functions and guarantees

    • communicates with the same level on remote notes.

  • A message

    • generated at the highest level

    • is passed down the levels, encapsulated by lower levels

    • until it is sent over the wire.

  • On the destination

    • Encapsulated message makes its way up the layers

    • until the high-level message reaches its high-level destination.

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OSI Levels

Node A


Node B










Data Link

Data Link




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OSI Levels

  • Physical Layer

    • electrical details of bits on the wire

  • Data Link Layer

    • sending “frames” of bits and error detection

  • Network Layer

    • routing packets to the destination

  • Transport Layer

    • reliable transmission of messages, disassembly/assembly, ordering, retransmission of lost packets

  • Session Layer

    • really part of transport, typ. Not impl.

  • Presentation Layer

    • data representation in the message

  • Application

    • high-level protocols (mail, ftp, etc.)

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Internet protocol stack










Point-to-point links,

LANs, radios, ...

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Air travel

Passenger Origin

Passenger Destination

Ticket (purchase)

Ticket (complain)

Baggage (check)

Baggage (claim)

Gates (load)

Gates (unload)

Runway (take off)

Runway (landing)

Airplane routing

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  • Network: physical connection that allows two computers to communicate

    • Packet: unit of transfer, sequence of bits carried over the network

  • Protocol: Agreement between two parties as to how information is to be transmitted

  • Internet Protocol (IP)

    • Used to route messages through routes across globe

    • 32-bit addresses, 16-bit ports

  • Reliable, Ordered, Arbitrary-sized Messaging:

    • Built through protocol layering on top of unreliable,

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