slide1
Download
Skip this Video
Download Presentation
Backseat Gaming Augmented-reality with speed

Loading in 2 Seconds...

play fullscreen
1 / 19

Backseat Gaming Augmented-reality with speed - PowerPoint PPT Presentation


  • 240 Views
  • Uploaded on

Backseat Gaming Augmented-reality with speed. Liselott Brunnberg The Interactive Institute, Sweden Mark Ollila Linköping University, Sweden. Backseat Gaming. Mobile properties location, speed, direction, time, changing surrounding and occasional encounters Target

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Backseat Gaming Augmented-reality with speed' - sandra_john


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
backseat gaming augmented reality with speed

Backseat GamingAugmented-reality with speed

Liselott Brunnberg

The Interactive Institute, Sweden

Mark Ollila

Linköping University, Sweden

backseat gaming
Backseat Gaming
  • Mobile properties
    • location, speed, direction, time, changing surrounding and occasional encounters
  • Target
    • travelling children in the backseat
  • Prototype
    • mixed reality game
    • Surrounding road context
  • Focus
    • Integration of virtual content into the physical surrounding
the backseat as setting
The Backseat as setting
  • Highly mobile situation
  • Hours of boredom and monotonous waiting
  • Playing games when being on the move
    • Smaller screens
    • Poorer experience
  • Continually changing landscape
the game
The Game
  • A road outside Stockholm
  • Game content - clear connections to the physical surrounding
  • The real world act as game world
  • Look for malicious creatures and objects
the story
The Story
  • Small manipulative events
    • Independent - within the same story-frame
implementation
Implementation
  • Compaq IPAQ Pocket PC
  • CompactGPS card
  • Digital compass - heading, pitch and roll
game infrastructure
Game Infrastructure
  • The game device
    • Aiming tool
    • Information-media content
  • Event intro
  • Radar mode
objects
Objects
  • Virtual objects
    • Creature, energy, key, document
  • Real Objects
    • Individual
      • Tree or a house
    • Region
      • Allotment or power plant
objects10
Objects
  • Virtual related to Real
    • Unique and fixed
      • Document at a tree
    • Multiple but constrained
      • Many ghosts on an allotment
test analysis
Test/Analysis
  • 4 children, 6-10 years old
  • Filmed and transcribed
  • Analysed
    • Facial expressions, general appearance, movement of device and gaze, aiming, firing and spontaneous comments.
analysis questions
Analysis Questions
  • How did the game-play work?
  • Did they connect the virtual game-content to the environment outside the car?
  • What linking between real and virtual creates understandable mobile games?
  • What linking between real and virtual creates compelling mobile games?
how did the game play work
How did the game-play work?

Click on image for video playback

slide16
What linking between real and virtual creates understandable mobile games?
  • Event intro
  • Unique and fixed - multiple but constrained
slide17
What linking between real and virtual creates compelling mobile games?
  • Unique and fixed objects
  • Appealing story connected to the object
future work
Future Work
  • More extensive evaluation
  • Make use of already existing connections with physical objects
    • GIS databases
    • Historical monuments
    • Road signs
slide19
liselott@interactiveinstitute.se

www.interactiveinstitute.se/mobility

ad