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Chronicles OF War Lewis Chen Computer Science Department California State University, Los Angeles

Chronicles OF War Lewis Chen Computer Science Department California State University, Los Angeles. Concept.

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Chronicles OF War Lewis Chen Computer Science Department California State University, Los Angeles

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  1. Chronicles OF War Lewis ChenComputer Science Department California State University, Los Angeles Concept Very few video games exist that are based on plastic construction toys (i.e. LEGO). Fewer, still, have used the medium in space action, first person shooter, flight simulator, and Real-Time Strategy games. LEGO Star Wars is an example of a video game using plastic construction toys as its medium. Objective To create a 3D Real-Time Strategy game heavily influenced by the Homeworld series (developed by Relic Entertainment and published by Sierra Entertainment) with a plastic construction toy theme and medium. Implementation • Implementation include C# and XNA (Microsoft’s game developer tool) to write the game engine. • Model construction related to LEGO is done using CAD programs including LDRAW and LeoCAD. • 3D animation and modeling were used, from free tools such as Blender to high end commercial products such as Carrara 6 Pro. Future Goals Status • Abandon XNA and find a better game engine • Implement HUD, full mouse and keyboard control (primarily based on Homeworld’s controls) • Complete development of game plot. • Create objectives for a 15 level campaign game scenario. • Modify models to avoid trademark infringement with LEGO • Incorporate physics engine • Develop multiplayer options A simple level has been created. Two models are being used to test collision detection. Instances of a particle system runs when called upon (when ships are attacking to simulate gun fire). No HUD other than text and ship health bar. The level simply allows the player to select their own ship and send them to attack enemy ships. Each ship has their own parameters along with strength and weaknesses. Currently fixing collision event handlers, researching game artificial intelligence, and comprehending the XNA library.

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