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Team Spoon

Team Spoon. Jamie Lamb – Level Designer Samuel Jones - Artist Oliver Holroyd - Artist Andy Chung – Level Designer Niall Ashford - Artist. Theming. Dark Gore Cold Dank. Theming Reason. Fast paced yet unconventional. Scary and thrilling. Why?.

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Team Spoon

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  1. Team Spoon Jamie Lamb – Level Designer Samuel Jones - Artist Oliver Holroyd - Artist Andy Chung – Level Designer Niall Ashford - Artist

  2. Theming • Dark • Gore • Cold • Dank

  3. Theming Reason • Fast paced yet unconventional. • Scary and thrilling. • Why?

  4. There are many assets within a meat factory environment. There assets will either help the player or distract the player. There assets are: • Meat Hooks • Crates/Boxes • Barrels • Corpse • Generators • Pipes • Vents • Button/Stand • Table • Butcher’s Knife • Shelves • Stairs • Fridge Asset List

  5. Art Style We chose a dark industrial gore art style. We chose this because we wanted to be different and we all agreed on the dark theme.

  6. Elevated platform Plan Design Bottom Floor Top Floor

  7. Reason • The Map has been thought out including multiple entrances and exits. • Two levels of combat high and low. • The map will have the two opposing teams come out and immediately face each other.

  8. Functions • The map will include interactive objects such as buttons allowing doors to be open and closed etc. • The map is shaped like a triangle giving the two teams two obviously focal points. • Meat dangling to prevent sight in spawns and damage being taken. • Conveyor belts and crates act as cover from enemy fire.

  9. Similar Maps Metal Gear Solid

  10. F3AR

  11. The player limits in this map will mainly help the player. • Interactive Environment • Layout of the map • Tactics and Plans for the map Player Limits

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