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Look!. It’s a bird!. It’s a Plane!. No, It’s a…. GRAPHIC NOVEL!!!. Get Graphic! Utilizing Graphic Novels in the Classroom and Library Media Center. Ted Schelvan LIS 406 Baughman/Diggs April 10, 2006. What is a Graphic Novel? . Book length

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Get graphic utilizing graphic novels in the classroom and library media center l.jpg

Get Graphic! Utilizing Graphic Novels in the Classroom and Library Media Center

Ted Schelvan

LIS 406 Baughman/Diggs

April 10, 2006

What is a graphic novel l.jpg
What is a Graphic Novel? Library Media Center

  • Book length

  • Complete story told through a combination of text and sequential art.

  • Like comic books, encompass many genres (romance, action, horror, drama, sci-fi, comedy, etc.).

    • Clermont Public Library

      • http://www.clermont.lib.oh.us/gn_und.html

What is manga l.jpg
What is Manga Library Media Center

  • Manga (mahn-gah) is the Japanese word for comic.

  • Most manga books are read in the traditional Japanese style from right to left.

  • Translated manga books were introduced into the United States in the early 1990s.

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When did Graphic Novels begin? Library Media Center

  • It [Graphic Novel] has been around since 1964, when American comics critic and magazine publisher Richard Kyle coined it.

  • “Kyle came up with ‘graphic story,’ and from that the ‘graphic novel,’ to galvanize American creators and readers to aspire to similar ambition and sophistication [European Comics].”

  • A Contract with God by Will Eisner (1978)

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Why use Graphic Novels/Manga? Library Media Center

  • Encourages both reluctant and gifted readers to come into the library.

  • Attract more boys to checkout books.

  • ESL students are helped by the combination of pictures and text.

  • Manga from Japan and Korea encourages interest in other cultures.

  • Increase in circulation statistics.

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Benefits of Graphic Novels, I Library Media Center

  • Assist Poor Readers

    • Comics and graphic novels are excellent tools for use with children and young adults with poor reading skills.

  • Connect with Visual Learners

    • As educators become increasingly aware of the importance of different learning styles, it is clear that comic books can be a powerful tool for reaching visual learners.

  • Develop Strong Language Arts Skills

    • Several studies have shown that students who read comic books regularly have better vocabularies and are more likely to read above grade-level.

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Benefits of Graphic Novels, II Library Media Center

  • Encourage Unmotivated and "Dormant" Readers

    • Teachers often use non-book materials to encourage reading. Comic books are an ideal medium to spark interest, equate reading with enjoyment, and develop the reading habit.

  • Convey Educational Messages

    • Government agencies, the military, museums, and other nonprofit organizations have long used educational comics to reach general audiences.

  • Stimulate Readers to Explore Other Literature

    • Many comic book fans become avid book readers. Comics can stimulate interest in all types of fiction (fantasy, sci-fi, historical, etc.) as well as mythology, legends, and nonfiction.

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Visual Literacy Library Media Center

  • Today's young adults feel comfortable with non-text visual media, from video games to graphical icons used with standard computer programs.

  •  Comic books employ a highly cinematic approach to storytelling.

  • Comic books utilize combinations of text and pictures (sequential art) to convey messages in a manner unique to comics.

  • Understanding comics requires a special type of visual literacy, which in turn offers a translatable skill in today's highly graphical environment.

  • Reading comics with a critical eye helps develop an appreciation for art and different artistic styles.

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Issues and misconceptions with Graphic Novels Library Media Center

  • Where to place them in the library?

    • Put all together? Some libraries choose to give a distinct call number such as GN.

    • Another option is to catalog graphic novels under the 741.5 Dewey Decimal number alongside comic books.

  • (Maus vs. Superman)

  • Quality literature?

    • Are comics just funnybooks?

    • They take no time to read

    • Comics leave nothing to the imagination

    • The drawings are weird

    • Which to read first: words or pictures?

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Superhero Authors Library Media Centerof the Graphic Novel

  • Art Spiegelman

  • Will Eisner

  • Jaime and Gilbert Hernandez

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Teaching with Graphic Novels Library Media Center

  • Incorporate graphic biographies, classics, and history books alongside text editions and audio editions for differentiated learning.

  • “Maus” can be used to supplement teaching about the holocaust.

  • Can explain difficult concepts/terms in a way that many students understand.

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Teaching Resources Library Media Center

  • Information Goddess

    • http://www.informationgoddess.ca/Comics&GraphicNovels/teachers&tls.htm

  • Laguardia Community College http://www.lagcc.cuny.edu/maus/default.htm

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Things to consider when promoting Graphic Novels Library Media Center

  • Graphic novels and comic books are still controversial.

  • Many of the suggested web sites may be blocked by your districts’ internet filter!

  • Become familiar with your districts collection development policy and challenged book policy.

  • Become an educated consumer and feel confident about your selections!

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How Graphic Novels can be selected Library Media Center

  • Ask your students for suggestions.

  • Visit libraries, bookstores, and comic shops.

  • Visit publisher and review sites on the internet. (DC, Marvel, Pantheon)

  • Read reviews in professional journals.

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Selecting age appropriate manga Library Media Center

  • Look for the age rating system icons on the back of the book. Remember that these are only guidelines.

  • Preview the book. What is culturally acceptable in Asia may not be in the U.S.

  • Be aware that the age rating may increase as the series progresses. Ex. “Rave Master”

  • Sample of a rating icon

  • from a TokyoPop book.

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Resources to explore Library Media Center

  • Comics Scholarship Annotated Bibliographies www.ComicsResearch.org

  • Grand Comic Book Database http://www.comics.org/

  • Comic Book Database http://www.cbdb.com/

  • Recommended Graphic Novels for Public Libraries http://my.voyager.net/~sraiteri/graphicnovels.htm

  • No Flying No Tights http://www.noflyingnotights.com/

  • ALA: Comic Books and Graphic Novels http://www.ala.org/ala/acrl/acrlpubs/crlnews/backissues2005/february05/comicbooks.htm

  • Comic Books For Young Adults: A Guide for Librarians http://ublib.buffalo.edu/lml/comics/pages/