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Look!. It’s a bird!. It’s a Plane!. No, It’s a…. GRAPHIC NOVEL!!!. Get Graphic! Utilizing Graphic Novels in the Classroom and Library Media Center. Ted Schelvan LIS 406 Baughman/Diggs April 10, 2006. What is a Graphic Novel? . Book length

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get graphic utilizing graphic novels in the classroom and library media center

Get Graphic! Utilizing Graphic Novels in the Classroom and Library Media Center

Ted Schelvan

LIS 406 Baughman/Diggs

April 10, 2006

what is a graphic novel
What is a Graphic Novel?
  • Book length
  • Complete story told through a combination of text and sequential art.
  • Like comic books, encompass many genres (romance, action, horror, drama, sci-fi, comedy, etc.).
      • Clermont Public Library
        • http://www.clermont.lib.oh.us/gn_und.html
what is manga
What is Manga
  • Manga (mahn-gah) is the Japanese word for comic.
  • Most manga books are read in the traditional Japanese style from right to left.
  • Translated manga books were introduced into the United States in the early 1990s.
when did graphic novels begin
When did Graphic Novels begin?
  • It [Graphic Novel] has been around since 1964, when American comics critic and magazine publisher Richard Kyle coined it.
  • “Kyle came up with ‘graphic story,’ and from that the ‘graphic novel,’ to galvanize American creators and readers to aspire to similar ambition and sophistication [European Comics].”
  • A Contract with God by Will Eisner (1978)
why use graphic novels manga
Why use Graphic Novels/Manga?
  • Encourages both reluctant and gifted readers to come into the library.
  • Attract more boys to checkout books.
  • ESL students are helped by the combination of pictures and text.
  • Manga from Japan and Korea encourages interest in other cultures.
  • Increase in circulation statistics.
benefits of graphic novels i
Benefits of Graphic Novels, I
  • Assist Poor Readers
    • Comics and graphic novels are excellent tools for use with children and young adults with poor reading skills.
  • Connect with Visual Learners
    • As educators become increasingly aware of the importance of different learning styles, it is clear that comic books can be a powerful tool for reaching visual learners.
  • Develop Strong Language Arts Skills
    • Several studies have shown that students who read comic books regularly have better vocabularies and are more likely to read above grade-level.
benefits of graphic novels ii
Benefits of Graphic Novels, II
  • Encourage Unmotivated and "Dormant" Readers
    • Teachers often use non-book materials to encourage reading. Comic books are an ideal medium to spark interest, equate reading with enjoyment, and develop the reading habit.
  • Convey Educational Messages
    • Government agencies, the military, museums, and other nonprofit organizations have long used educational comics to reach general audiences.
  • Stimulate Readers to Explore Other Literature
    • Many comic book fans become avid book readers. Comics can stimulate interest in all types of fiction (fantasy, sci-fi, historical, etc.) as well as mythology, legends, and nonfiction.
visual literacy
Visual Literacy
  • Today\'s young adults feel comfortable with non-text visual media, from video games to graphical icons used with standard computer programs.
  •  Comic books employ a highly cinematic approach to storytelling.
  • Comic books utilize combinations of text and pictures (sequential art) to convey messages in a manner unique to comics.
  • Understanding comics requires a special type of visual literacy, which in turn offers a translatable skill in today\'s highly graphical environment.
  • Reading comics with a critical eye helps develop an appreciation for art and different artistic styles.
issues and misconceptions with graphic novels
Issues and misconceptions with Graphic Novels
  • Where to place them in the library?
    • Put all together? Some libraries choose to give a distinct call number such as GN.
    • Another option is to catalog graphic novels under the 741.5 Dewey Decimal number alongside comic books.
  • (Maus vs. Superman)
  • Quality literature?
    • Are comics just funnybooks?
    • They take no time to read
    • Comics leave nothing to the imagination
    • The drawings are weird
    • Which to read first: words or pictures?
superhero authors of the graphic novel
Superhero Authors of the Graphic Novel
  • Art Spiegelman
  • Will Eisner
  • Jaime and Gilbert Hernandez
teaching with graphic novels
Teaching with Graphic Novels
  • Incorporate graphic biographies, classics, and history books alongside text editions and audio editions for differentiated learning.
  • “Maus” can be used to supplement teaching about the holocaust.
  • Can explain difficult concepts/terms in a way that many students understand.
teaching resources
Teaching Resources
  • Information Goddess
    • http://www.informationgoddess.ca/Comics&GraphicNovels/teachers&tls.htm
  • Laguardia Community College http://www.lagcc.cuny.edu/maus/default.htm
things to consider when promoting graphic novels
Things to consider when promoting Graphic Novels
  • Graphic novels and comic books are still controversial.
  • Many of the suggested web sites may be blocked by your districts’ internet filter!
  • Become familiar with your districts collection development policy and challenged book policy.
  • Become an educated consumer and feel confident about your selections!
how graphic novels can be selected
How Graphic Novels can be selected
  • Ask your students for suggestions.
  • Visit libraries, bookstores, and comic shops.
  • Visit publisher and review sites on the internet. (DC, Marvel, Pantheon)
  • Read reviews in professional journals.
selecting age appropriate manga
Selecting age appropriate manga
  • Look for the age rating system icons on the back of the book. Remember that these are only guidelines.
  • Preview the book. What is culturally acceptable in Asia may not be in the U.S.
  • Be aware that the age rating may increase as the series progresses. Ex. “Rave Master”
  • Sample of a rating icon
  • from a TokyoPop book.
resources to explore
Resources to explore
  • Comics Scholarship Annotated Bibliographies www.ComicsResearch.org
  • Grand Comic Book Database http://www.comics.org/
  • Comic Book Database http://www.cbdb.com/
  • Recommended Graphic Novels for Public Libraries http://my.voyager.net/~sraiteri/graphicnovels.htm
  • No Flying No Tights http://www.noflyingnotights.com/
  • ALA: Comic Books and Graphic Novels http://www.ala.org/ala/acrl/acrlpubs/crlnews/backissues2005/february05/comicbooks.htm
  • Comic Books For Young Adults: A Guide for Librarians http://ublib.buffalo.edu/lml/comics/pages/
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