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Pertemuan 23 Sistem Keamanan

Pertemuan 23 Sistem Keamanan. Matakuliah : T0316/sistem Operasi Tahun : 2005 Versi/Revisi : 5. Learning Outcomes. Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : menunjukkan sistem keamanan pada sistem komputer (C3). Outline Materi. Lingkup security Dasar-dasar criptografi

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Pertemuan 23 Sistem Keamanan

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  1. Pertemuan 23Sistem Keamanan Matakuliah : T0316/sistem Operasi Tahun : 2005 Versi/Revisi : 5

  2. Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : • menunjukkan sistem keamanan pada sistem komputer (C3)

  3. Outline Materi • Lingkup security • Dasar-dasar criptografi • Serangan dari dalam • Contoh masalah keamanan • Serangan dari luar • Mekanisme proteksi • Prinsip-prinsip perancangan securiti

  4. Lingkup security • Threats • Intruder • Accident

  5. The Security Environment Security goals and threats Threats

  6. Intruders Common Categories • Casual prying by nontechnical users • Snooping by insiders • Determined attempt to make money • Commercial or military espionage

  7. Accidental Data Loss Common Causes • Acts of God • fires, floods, wars • Hardware or software errors • CPU malfunction, bad disk, program bugs • Human errors • data entry, wrong tape mounted

  8. Basics of Cryptography Relationship between the plaintext and the ciphertext

  9. Basics of Cryptography (2) • Secret Key • Public Key • Authentication • Password • Physical Object • Biometrics • Countermeasures

  10. Secret-Key Cryptography • Monoalphabetic substitution • each letter replaced by different letter • Given the encryption key, • easy to find decryption key • Secret-key crypto called symmetric-key crypto

  11. Public-Key Cryptography • All users pick a public key/private key pair • publish the public key • private key not published • Public key is the encryption key • private key is the decryption key

  12. One-Way Functions • Function such that given formula for f(x) • easy to evaluate y = f(x) • But given y • computationally infeasible to find x

  13. Digital Signatures • Computing a signature block • What the receiver gets

  14. User Authentication Basic Principles. Authentication must identify: • Something the user knows • Something the user has • Something the user is This is done before user can use the system

  15. Authentication Using Passwords (a) A successful login (b) Login rejected after name entered (c) Login rejected after name and password typed

  16. Authentication Using a Physical Object • Magnetic cards • magnetic stripe cards • chip cards: stored value cards, smart cards

  17. Authentication Using Biometrics A device for measuring finger length.

  18. Countermeasures • Limiting times when someone can log in • Automatic callback at number prespecified • Limited number of login tries • A database of all logins • Simple login name/password as a trap • security personnel notified when attacker bites

  19. Serangan dari dalam • Trojan Horse • Login Spoofing • Bom Logik • Pintu jebakan • Buffer overflow

  20. Trojan Horses • Free program made available to unsuspecting user • Actually contains code to do harm • Place altered version of utility program on victim's computer • trick user into running that program

  21. Login Spoofing (a) Correct login screen (b) Phony login screen

  22. Logic Bombs • Company programmer writes program • potential to do harm • OK as long as he/she enters password daily • if programmer fired, no password and bomb explodes

  23. Trap Doors (a) Normal code. (b) Code with a trapdoor inserted

  24. Buffer Overflow • (a) Situation when main program is running • (b) After program A called • (c) Buffer overflow shown in gray

  25. Generic Security Attacks Typical attacks • Request memory, disk space, tapes and just read • Try illegal system calls • Start a login and hit DEL, RUBOUT, or BREAK • Try modifying complex OS structures • Try to do specified DO NOTs • Convince a system programmer to add a trap door • Beg admin's sec’y to help a poor user who forgot password

  26. Famous Security Flaws The TENEX – password problem

  27. Serangan dari luar • Viruses • Internet worm • Mobile code

  28. Virus Damage Scenarios • Blackmail • Denial of service as long as virus runs • Permanently damage hardware • Target a competitor's computer • do harm • espionage • Intra-corporate dirty tricks • sabotage another corporate officer's files

  29. How Viruses Work (1) • Virus written in assembly language • Inserted into another program • use tool called a “dropper” • Virus dormant until program executed • then infects other programs • eventually executes its “payload”

  30. How Viruses Spread • Virus placed where likely to be copied • When copied • infects programs on hard drive, floppy • may try to spread over LAN • Attach to innocent looking email • when it runs, use mailing list to replicate

  31. The Internet Worm • Consisted of two programs • bootstrap to upload worm • the worm itself • Worm first hid its existence • Next replicated itself on new machines

  32. Mobile Code (1) Sandboxing • Attempts to confine each applet to a limited range of virtual addresses enforced at run time • Guarantee that an applet cannot jump to code outside its code sandbox or reference data outside its data sandbox • Eg. Memory divided into 1-MB sandboxes

  33. Mobile Code (2) Applets can be interpreted by a Web browser

  34. Mobile Code (3) How code signing works

  35. MEKANISME PROTEKSI • Protection doamain • Access control list • Capabilities list

  36. Protection Domains (1) Examples of three protection domains

  37. Protection Domains (2) A protection matrix

  38. Protection Domains (3) A protection matrix with domains as objects

  39. Access Control Lists (1) Use of access control lists of manage file access

  40. Capabilities (1) Each process has a capability list

  41. Design Principles for Security • System design should be public • Default should be no access • Check for current authority • Give each process least privilege possible • Protection mechanism should be • simple • uniform • in lowest layers of system • Scheme should be psychologically acceptable And … keep it simple

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