Gaming for classroom crisis preparedness
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Gaming for Classroom Crisis Preparedness. Robert D. Quinn, Ph.D. Wayne Godwin, M. Product Design Carl Twarog , MFA East Carolina University. Gaming & Simulation. Learning Through Simulation First Responders Military Medical Environmental Education Language Acquisition

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Gaming for Classroom Crisis Preparedness

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Gaming for classroom crisis preparedness

Gaming for Classroom Crisis Preparedness

Robert D. Quinn, Ph.D.

Wayne Godwin, M. Product Design

Carl Twarog, MFA

East Carolina University


Gaming simulation

Gaming & Simulation

  • Learning Through Simulation

    • First Responders

    • Military

    • Medical

    • Environmental Education

    • Language Acquisition

  • Learning Through Gaming

    • Military


Classroom crisis preparedness

Classroom Crisis Preparedness

  • Pre-service Teacher Training

    • Student Violence

    • Earthquakes

    • Weather-Related Crises

    • Seizures

    • School-wide Lockdown


3 d modeling demonstrations

3-D Modeling Demonstrations

  • Maya 3D

  • Torque


Where we are

Where We Are…

  • Building 3-D Models

    • Maya 3D “Stereotypical” Art Classroom and Common Classroom Objects

    • Torque Animation “Gumby-like” Figure Completing a Walk-Cycle Through Room

  • Researching Scenario Libraries

    • Generating Content That Art Teachers Might Typically Encounter

    • Scripting Conversational Possibilities


Questions

Questions?

  • Our contact information:

    • Wayne Godwin- ECU

      • [email protected]

    • Carl Twarog- ECU

      • [email protected]

    • Robert D. Quinn- ECU

      • [email protected]

      • 252-328-5182


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