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Gaming for Classroom Crisis Preparedness. Robert D. Quinn, Ph.D. Wayne Godwin, M. Product Design Carl Twarog , MFA East Carolina University. Gaming & Simulation. Learning Through Simulation First Responders Military Medical Environmental Education Language Acquisition

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gaming for classroom crisis preparedness

Gaming for Classroom Crisis Preparedness

Robert D. Quinn, Ph.D.

Wayne Godwin, M. Product Design

Carl Twarog, MFA

East Carolina University

gaming simulation
Gaming & Simulation
  • Learning Through Simulation
    • First Responders
    • Military
    • Medical
    • Environmental Education
    • Language Acquisition
  • Learning Through Gaming
    • Military
classroom crisis preparedness
Classroom Crisis Preparedness
  • Pre-service Teacher Training
    • Student Violence
    • Earthquakes
    • Weather-Related Crises
    • Seizures
    • School-wide Lockdown
where we are
Where We Are…
  • Building 3-D Models
    • Maya 3D “Stereotypical” Art Classroom and Common Classroom Objects
    • Torque Animation “Gumby-like” Figure Completing a Walk-Cycle Through Room
  • Researching Scenario Libraries
    • Generating Content That Art Teachers Might Typically Encounter
    • Scripting Conversational Possibilities
questions
Questions?
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