Genre in computer games
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Genre in computer games. In general Historically As a means of creating new games. What is a genre?. Nothing is fixed! Everything is an assemblage of older bits!. Spacewar (? What is the roots of this?). Higginbothams tennis (1958). Pong (pingpong + computers). Space Invaders (?).

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Genre in computer games

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Genre in computer games

Genre in computer games

  • In general

  • Historically

  • As a means of creating new games.


What is a genre

What is a genre?


Nothing is fixed everything is an assemblage of older bits

Nothing is fixed! Everything is an assemblage of older bits!


Spacewar what is the roots of this

Spacewar (? What is the roots of this?)


Higginbothams tennis 1958

Higginbothams tennis (1958)


Pong pingpong computers

Pong(pingpong +computers)


Space invaders

Space Invaders (?)


Donkey kong

Donkey Kong (?)


Vcs 2600

VCS 2600


Night driver driving computer

Night Driver (driving + computer)


Pole position driving game 3d

Pole Position (driving game + 3d)


Adventure cave simulation treasure enemies

Adventure (cave simulation + treasure & enemies)


Hobbit adventure graphics

Hobbit (adventure + graphics)


Action adventure adventure s exploration real time

Action-adventure (adventure’s exploration + real time)

Real-tids adventure.

Fx Jet Set Willy

Kort


Tetris russian toy computer

Tetris (russian toy + computer)


Genres in the 1980 s

Genres in the 1980’s

Adventure

Platform

Action

Driving

Action-adventure: Gauntlet, Jet Set Willy.

Various: Pac-man (maze), Pengo, Qix, Frogger, Star Wars


Doom first person shooter action some exploration from adventure

Doom - First person shooter(action + some exploration from adventure)


Real time strategy board game real time

Real time strategy(board game + real-time)


Tidslinie

Tidslinie

  • 1958: Higginbothams tennis

  • 1961: SpaceWar!

  • 1972: Pong

  • 1977: Space Invaders

  • 1980: Donkey Kong

  • 1980: Game & watch

  • Ca. 1983: ZX Spectrum, C64

  • 1984: Videogame crash

  • 1985: Nintendo

  • 1986: Sega master system

  • 1987: Amiga

  • 1990: PC, Mac bliver spillecomputere

  • 1993: Doom, netværksspil. Ca. Real Time Strategy.

  • 1995: Sony Playstation, Sega Saturn

  • 1996: Nintendo 64

  • 1996: 3d accel kort til PC

  • 1999: Dreamcast

  • 2000: Playstation II

  • (2001-2002: Microsoft X-Box, Nintendo Gamecube)


Genreopdelinger ca 2001 som alle er lidt uenige om

Genreopdelinger ca. 2001(som alle er lidt uenige om)

Gamespot.com


Games of emergence games of progression

Emergensspil

Ikke- eller løst defineret tid.

Elementer der kombinerer sig og laver nye mønstre.

Mest multi player.

Interesse i at bemestre og se nye kombinationer.

Skak, action, Quake III, strategispil

Progressionsspil

Veldefineret tid.

Den ene opgave efter den anden.

Mest single player.

Interesse i at komme videre, se nye ting.

Adventurespil, Half-life etc..

Games of emergence, games of progression


Spilvariation

Spilvariation


Game variation

Game variation


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