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Eternity Engine

Eternity Engine. Artist Skylar Jordan. Team Zelda Ave. Aaron Dobbe (Web) Preben Ingvaldsen Stan Peck (Team Lead) Bobby Stiles. Overview. Flash video game RPG with shoot- em -up combat Customizable main character Sci-fi story. Milestones (Scorecard). Additional Accomplishments.

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Eternity Engine

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  1. Eternity Engine Artist Skylar Jordan Team Zelda Ave. Aaron Dobbe (Web)PrebenIngvaldsen Stan Peck (Team Lead) Bobby Stiles

  2. Overview • Flash video game • RPG with shoot-em-up combat • Customizable main character • Sci-fi story

  3. Milestones (Scorecard)

  4. Additional Accomplishments • Refactoring • Player’s stats/inventory moved from player sprite to central Registry • Gem images moved from individual Item objects to ItemDB • General item overhaul • AttackDB and EnemyDB no longer use function variables • FlxPowerTools integrated into project

  5. Upcoming Milestones

  6. “So watch out, GTA V…” Demonstration

  7. Issues and Concerns • Artist due dates • Hoping to see some new artwork… today • AS3/Flixel/FlxPowerTools oddities • Feature Creep • Game balancing

  8. Conclusion • Weather-related setback, but project still on track for beta test • Plan to meet this weekend to finish remaining code milestones • Getting comfortable with new tools • Artwork remains a concern • Game is beginning to come to life!

  9. Questions?

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