Ubiquitous Computing & “Natural” Interaction
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Ubiquitous Computing & “Natural” Interaction. Scott Klemmer ta s: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike Cammarano. 27 November 2007. Myth of the Paperless Office. Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003.

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27 november 2007

Ubiquitous Computing & “Natural” Interaction

Scott Klemmertas: Marcello Bastea-Forte, Joel Brandt,Neil Patel, Leslie Wu, Mike Cammarano

27 November 2007


Myth of the paperless office

Myth of the Paperless Office

Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003.


Reality of ubicomp many computers per person

Reality of Ubicomp : many computers per person!

Source: Weiser, Mark. Nomadic Issues in Ubiquitous Computing, Xerox PARC, 1998


Computers at many levels of scale

Computers at many levels of scale

PARCTAB

(inch)

PARCPAD / mPAD

(foot)

Liveboard

(yard)

Source: Want, Roy, Ten Lessons Learned about Ubiquitous Computing, Intel, 2000.


What makes ubicomp design different harder

What makes ubicomp design different (harder)?

Key differences

  • Multiple form factors (inch/foot/yard)

  • Network connectivity

  • “Context” awareness

  • Interface modalities

    Naïve “computerization” does not work!


Styles of design within ubicomp

Styles of design within ubicomp

  • Mobile

  • Ambient

  • Augmented

  • Tangible

  • Multi-device / Device Ensembles

  • Pen Computing

  • Speech Interfaces


How to approach ubicomp design

How to approach Ubicomp design

  • User centered design especially important

  • The design of everyday things approach

  • The coming age of calm technology

  • Embodied virtuality

Source: Norman, Don. The Design of Everyday Things. Weiser, Mark and Brown, John. “The Coming Age of Calm Technology”, Xerox PARC, 1996. Weiser, Mark. “TheComputer for the 21st Century.” Scientific American, 1994.


More on embodied virtuality

More on Embodied Virtuality

Virtual Reality

Embodied Virtuality(ubiquitous computing)

Source: Weiser, Mark. http://www.ubiq.com/


Examples dealing with ubicomp design issues calm computing

Examples dealing with Ubicomp design issues : calm computing

Source: Ambient Devices, http://www.ambientdevices.com/


Examples dealing with ubicomp design issues pen

Examples dealing with Ubicomp design issues : pen

DENIM

Source: Mark W. Newman, James Lin, Jason I. Hong, and James A. Landay, "DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice." In

Human-Computer Interaction, 2003. 18(3): pp. 259-324.


Examples dealing with ubicomp design issues wall

Examples dealing with Ubicomp design issues : wall

Designer’s Outpost

Source: Scott R. Klemmer, Mark W. Newman, Ryan Farrell, Mark Bilezikjian, James A. Landay, The Designers Outpost: A Tangible Interface for Collaborative Web Site Design.

CHI Letters, The 14th Annual ACM Symposium on User Interface Software and Technology: UIST 2001. 3(2) p. 1-10.


Design considerations vary depending on scale

Design considerations vary depending on scale

Inch

  • Every pixel counts

  • Detail + Overview

  • Context Aware

Foot

  • Action at point of input

  • Error handling and disambiguation

  • Reduce requirement for recognition

Yard

  • Fluid interaction

  • Freeform input

  • Reduce requirement for recognition


Additional ubicomp design considerations

Additional Ubicomp design considerations

  • Context (e.g., location in the real world)

  • Spatial or temporal multiplexed input

  • Capture and access

  • Privacy


Eye to the future millimeter inch sensors computing

Eye to the Future: Millimeter (<<inch) Sensors / Computing

Smart Dust

Source: Pister, Kris, et. al. Smart Dust. UC Berkeley.


Midterm

Midterm


Privacy

Privacy

Dourish


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