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CMSC 345

CMSC 345. Prototyping. Prototyping the Requirements. Investigate requirements Customer uncertainty Are requirements realistic Risk Reduction Reduces number of problems with requirements and overall development cost. Benefits of Prototyping.

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CMSC 345

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  1. CMSC 345 Prototyping

  2. Prototyping the Requirements • Investigate requirements • Customer uncertainty • Are requirements realistic • Risk Reduction • Reduces number of problems with requirements and overall development cost

  3. Benefits of Prototyping • Identify misunderstandings between developers and users • Detect missing user services • Identify and refine hard-to-use or confusing user services • Identify incomplete or inconsistent requirements • A working (but incomplete) system is quickly available to demo feasibility and usefulness • Basis for specification for production quality system

  4. Approaches to Prototyping • Evolutionary Prototyping • Give the user an incomplete system, then modify and augment as the requirements become clear • Throw-Away Prototyping • Help with requirements analysis and validation then discarded

  5. Evolutionary Prototyping • Objective: to deliver a working system to the end-users • Starts with limited understanding of requirements • System is changed and augmented as new requirements are discovered • Incorporate well understood requirements, then move on to those which are unclear • May never be a system specification

  6. Problems withEvolutionary Prototyping • SW Management set up to deal with regular deliverables to asses progress. Prototypes evolve quickly. No docs. • Continual change corrupts the structure of the prototype, making maintenance difficult and costly • Requires small teams of highly skilled and motivated individuals

  7. Throw-Away Prototyping • Objective: Validate or derive the system requirements • Priority is to understand requirements that are unclear • Extends requirements analysis with intention of reducing life cycle costs

  8. Problems withThrow-Away Prototyping • Important features may be left out of prototype to simplify rapid development • Nonfunctional requirements such as those concerning reliability, robustness and safety cannot be adequately tested in prototype

  9. Incremental Development • Combines advantages of evolutionary prototyping with control required for large-scale development • Avoids problem of constant change • More manageable since normal software process standards are followed • Problem – software architecture must be established before requirements are complete so requirements tend to be constrained by the architecture.

  10. GUI Prototyping • Developers cannot impose their view on the user. User must take part. • Use evolutionary Prototyping • Initial interface produced, evaluated by users and revised until users satisfied • May be re-implemented

  11. Enter year:____ Enter month:____ Enter day:____

  12. July 1998

  13. 2025 1998 31 1 Dec Jan Tue 16 Oct 2002

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