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Game Mechanics

Game Mechanics. EST310/ISE340 Fall 2011 Tony Scarlatos. Player Life Cycle. How do you maintain player engagement over the long term?. Level Difficulty S-Curve. High. Level Off - Victory Lap. DIFFICULTY. Ramp Up Challenges Gradually. Tutorial Levels. Low. Low. High.

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Game Mechanics

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  1. Game Mechanics EST310/ISE340 Fall 2011 Tony Scarlatos

  2. Player Life Cycle How do you maintain player engagement over the long term?

  3. Level Difficulty S-Curve High Level Off - Victory Lap DIFFICULTY Ramp Up Challenges Gradually Tutorial Levels Low Low High TIME ON TASK (player skill)

  4. Player Flow Experience

  5. Jane McGonigal’s Motivators • Blissful Productivity • Happy working hard doing what is perceived to be meaningful work. • Social Fabric • Community that supports and relies on the player, and rewards with status. • Urgent Optimism • The desire to act immediately to tackle an obstacle combined with the reasonable hope of success. • Epic Meaning • Achievement that goes beyond the player’s personal success, an achievement that is perceived to be significant globally.

  6. Intrinsic Motivators

  7. Collecting and Completing a Set

  8. Customization (self expression)

  9. Epic Meaning (altruism)

  10. Loss Aversion In psychological studies, subjects consistently avoided loss more than gains were sought

  11. Extrinsic Motivators:Appointment Dynamics “Feed Me, Seymore!”

  12. Extrinsic Motivators:Timed Interactions “For a limited time only…” or “You have 10 seconds before the bomb blows up!”

  13. Rewards: Badges

  14. Rewards: System Points

  15. Rewards: Social Points

  16. Rewards: Leaderboard

  17. Rewards: Virtual Goods

  18. Reward Reinforcement Schedules Variable Reward, Variable Interval (Slot-Machine) Fixed Reward, No Time Interval (activity- based) Variable Interval, Fixed Reward Fixed Interval, Fixed Reward “How often?” is usually more important than “How much?”

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