Tying Technology to Constructivism. By: Katelyn Hallis &. CTGV. CTGV=The Cognition and Technology Group at Vanderbilt Research team located at the Learning Technology Center at Vanderbilt University
By: Katelyn Hallis
Through Generative Activities
The Jasper Woodbury Problem Solving Series is a 12 video-disc adventure based on mathematical problem finding and problem solving. Each adventure is designed to promote problem solving, reasoning, communication and making connections to other areas such as science, social studies, literature and history. The Adventures of Jasper Woodbury materials attempt to stimulate learning in a natural learning environment rather than a school learning environment. They provide an authentic task in order to show how school knowledge can be used in the real world. It was created in 1989.
The Young Children’s Literacy Series, from 1993, is a multimedia program for beginning readers. It is a video story created in the children’s own words. Every student in a group contributes to every page, using words and music to imagine their own creation. A video-based story tells a tale that leads to asking the children to help write a new book with the main character.
Schools For Thought is an effort to restructure the whole school day in middle school, integrating the Jasper Project, the Fostering Communities of Learners (FCL) and the Computer Supported Intentional Learning Environments project (CSILE). Students would be in learning communities, using problem and project-based teaching.