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Creating a Photo-realistic Fly-through of the Oregon Coast Range using Visual Nature Studio 2

Creating a Photo-realistic Fly-through of the Oregon Coast Range using Visual Nature Studio 2. 8 December 2005 Keith Olsen. What am I talking about?. Starting from scratch Tutorials (ugg) Loading a DEM Loading stream vectors Camera angles Lighting (time of day) Haze / fog / sky

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Creating a Photo-realistic Fly-through of the Oregon Coast Range using Visual Nature Studio 2

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  1. Creating a Photo-realistic Fly-through of the Oregon Coast Range using Visual Nature Studio 2 8 December 2005 Keith Olsen

  2. What am I talking about?

  3. Starting from scratch • Tutorials (ugg) • Loading a DEM • Loading stream vectors • Camera angles • Lighting (time of day) • Haze / fog / sky • Clouds / moon • Basic ground • Terraffectors / profile

  4. Details, Details – Galleries and Textures

  5. Adding vegetation • Loading classified vegetation shapefiles • Creating queries • Building ecosystems • Choosing symbols

  6. Inside the Ecosystem Editor

  7. Adding vegetation • Loading classified vegetation shapefiles • Creating queries • Choosing symbols • Building ecosystems • Overstory / Understory • Playing with textures • Customizing symbols

  8. Building animation • Creating key frames • Build quick sequence

  9. Building animation • Latitude • Longitude • Elevation • Heading • Pitch • Bank • Symbol height • Max slope • Haze range • Moon position

  10. Rendering • Render job options • Frame rate • Fractal depth maps • Render time..... • Render farms (Super Conductor)

  11. Assembling frames • Image sequences • Quicktime Pro

  12. Assembling frames • Image sequences • Quicktime Pro • Macromedia Flash • Client software requirements • File size • Web deployment (MPEG-4)

  13. Questions?

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