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Advanced Computer Graphics Rigid Body Simulation

Advanced Computer Graphics Rigid Body Simulation. Spring 2002 Professor Brogan. In Case of Bomb Threat. Go across the street towards the Stadium Like my gym teacher used to do: you’ll all do wind sprints until the guilty parties confess Meet in that parking lot for continued instruction.

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Advanced Computer Graphics Rigid Body Simulation

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  1. Advanced Computer GraphicsRigid Body Simulation Spring 2002 Professor Brogan

  2. In Case of Bomb Threat • Go across the street towards the Stadium • Like my gym teacher used to do: you’ll all do wind sprints until the guilty parties confess • Meet in that parking lot for continued instruction

  3. More Questions from Recent Papers • Predicting the Drape of Woven Cloth Using Interacting Particles • Could it produce quantitative results? • Could you simulate individual strands of cloth? • How much better are simulated cloth models over hacked ones? • Introducing noise? • How is texture mapping applied?

  4. More Questions from Recent Papers • Predicting the Drape of Woven Cloth Using Interacting Particles • Faster simulation methods? • Modeling thickness? • Flattened folds? • Can we change parameters to represent wool, cotton, polyester, …

  5. More Questions from Recent Papers • Timewarp Rigid Body Simulation • When does the system perform best/worst? • How can you check if two bodies passed entirely through one another? • Scaling this to real parallel system • Practical applications • Application to soft bodies (collisions) • Where does rendering of frames fit in?

  6. Rigid Body Simulation Continues • First clarify assignment 3 • Part A of the assignment is particles only • No angular terms (MOI, w, a, etc.) • We replicate angular term simulation by building multi-particle objects (soft bodies) • Drawback to this technique is that we are not going to model effects of particles striking soft body

  7. Rigid Body Simulation Continues • Part B of the assignment could be full rigid body simulation • Add rigid bodies (defined by a set of points, not individually simulated particles) to your scene • Get angular terms right

  8. Rigid Body Simulation Continues • Hecker article part 4 – 3D

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