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Art 321 VIDEO. Dr. J. Parker AB 606. Recording and Editing Video. All you frustrated Spielbergs out there now get your special lecture. First, let’s loot at how to record video. Capture using MovieMaker.

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Art 321 video

Art 321VIDEO

Dr. J. Parker

AB 606


Recording and editing video

Recording and Editing Video

All you frustrated Spielbergs out there now get your special lecture.

First, let’s loot at how to record video.


Capture using moviemaker

Capture using MovieMaker

Windows MoviewMaker is free and made by Microsoft. It comes with most PCs and can be downloaded.

Start it from the START menu programs list


Moviemaker

Moviemaker


Moviemaker1

MovieMaker

Before starting MovieMaker make certain that your webcam is plugged in and working.

Check out : http://www.testwebcam.com/


Now run moviemaker

Now run MovieMaker

Click on

‘webcam video


Gamemaker 7

GameMaker 7


Capture

Note that the STOP button is now active and there is a timer running.

Click STOP when you are finished recording.

Capture


You can save the file now

Pick a name. Will only save as a .wmv file.

You can save the file now


Back to main window

Back to main window

2.5 second blocks

Stars Tile


Using screen capture

Download a capture tool (I’m using CamStudio) and install if needed).

Using Screen Capture


Objects

Our project: a ball that moves.

Object: a ball.

The ball’s sprite should look like a ball.

We can make a ball using paint or some such program. Or we can borrow one.

Making our own will contribute to making the final work our own. Borrowing is faster.

Objects


Objects1

Ball from google. Search: ‘ball’ under the ‘images’ class.

It’s too big (trust me). Make it smaller – say, 32x32

Now we start …

Objects


Objects2

We are going to make a ‘ball’ object. (why?)

The object will have a sprite (or we can’t see it) so let’s make that first.

(in windows visual compilers this would be a ‘resource’, and game developers would call it an ‘asset’)

Click the Sprites link on the left hand menu.

A new menu pops up:

Objects


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