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ES305 - Virtual Tools in Engineering Design: Design Manual

ES305 - Virtual Tools in Engineering Design: Design Manual. James Carroll , Associate Professor Electrical and Computer Engineering. About Eng. Design Teams. Consist of Members with a Mix of Backgrounds and Training :

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ES305 - Virtual Tools in Engineering Design: Design Manual

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  1. ES305 - Virtual Tools in Engineering Design: Design Manual James Carroll, Associate Professor Electrical and Computer Engineering

  2. About Eng. Design Teams • Consist of Members with a Mix of Backgrounds and Training: • Scientists: Have strong training in math and science which emphasizes the theoretical. Scientists ask "Why?" questions.

  3. About Eng. Design Teams • Engineers: Attempt to do something useful with scientific theories and principles, called design, i.e., a creative process that produces in a new device, system, structure, or process that satisfies a specific need. • Technologists: Do much of the actual implementation of the engineering designs, like CAD drawings, testing, data taking and reduction, and directing craftspeople during fabrication. • Craftspeople: Are the practical or implementation end of the spectrum. They primarily manufacture or assemble the products designed by the rest of the team, e.g., welders, machinists, etc.

  4. The Design Process

  5. The Design Process

  6. Detailed Design Process w/Iteration

  7. Detailed Design Process w/Iteration

  8. Detailed Design Process w/Iteration

  9. Detailed Design Process w/Iteration

  10. The Problem Statement and Functional Requirements

  11. Brainstorming

  12. Brainstorming Rules

  13. Sketchstorming

  14. Be Creative and Think Laterally!

  15. Be Creative and Think Laterally!

  16. Identifying and Evaluating Design Alternatives: An Example

  17. Identifying and Evaluating Design Alternatives: An Example

  18. Identifying Design Alternatives:Weighted Objective Trees

  19. Developing Models and Prototypes • All modeling can be broken down into one of two categories: • Descriptive Models: Depict ideas, products, and processes in a way that is recognizable. The goal is to show what a design would look like if it were created. • Examples: Engineering drawings, 3D computer models, or scale models • Predictive Models: Used to test and understand how designs ideas, products, and processes will perform. May bear little or no resemblance to the overall design. • Examples: Mathematical equations or graphs showing a relationship between design requirements

  20. Developing Models and Prototypes • Scale models are one of the most basic and generally useful because they are very much hands-on and provide a good feel for a design and its features • Computer simulation and animation are two other common model types

  21. Common Engineering Analyses

  22. Common Engineering Analyses

  23. Thoughts on Project Management

  24. Do Not Leave Team Development to Chance!

  25. Keeping on Schedule

  26. Four Stages of Team Development

  27. Four Stages of Team Development

  28. Four Stages of Team Development

  29. Four Stages of Team Development

  30. Four Stages of Team Development

  31. References • S. Pugh, Total Design , Addison-Wesley, 1991. ISBN 0-201-41639-5 • M.N. Horenstein, Engineering Design, Prentice Hall, 1999. ISBN 0-13-085089-6 • L.J. Kamm, Real-World Engineering, IEEE Press, 1991. ISBN 0-87942-279-3 • J.P. Lewis, Fundamentals of Project Management, American Management Association, 1995. ISBN 0-8144-7835-2 • JC. Martin, The Successful Engineer, McGraw-Hill, 1993. ISBN 0-07-040725-8

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