Information was gathered using kickball.com and kickballstrategies.com. Overview. History Gameplay Techniques Field Variations RED is input. History.
Information was gathered using kickball.com and kickballstrategies.com
Play is similar to regular kickball, except runners can cluster on the big bases (mats). Each base can hold several players instead of just one. You can even require runners to circle the bases twice before scoring, either two laps around or one lap counterclockwise and one clockwise.
Instead of splitting into two equal teams, start this game with just one pitcher. Everyone else is the kicking team—for now. They all line up, single file, at home plate. Once the first person in line kicks the ball, everyone (except the pitcher) starts running the bases. They must tag each base, but can't remain on base. They must continue running around the bases and toward home plate.
Once the pitcher recovers the ball, he/she can tag runners out by throwing the ball. Anyone who's out then becomes an outfielder and starts helping the pitcher.
Once the last person in the kicking line has rounded home plate, start again with a new kicker at the front of the line.
You just need one base plus home plate. Put the base directly across from home plate (where second base would normally be). In order to score a run, the kicker has to run from home plate to the base and back home. He/she can stay at the base as long as he/she needs to (to avoid being tagged out), but has to run by the time the last teammate kicks. Multiple runners may occupy the base.
In normal kickball, you run to first base, second base, third base and then home. In crazy kickball, you run to first base, then across to third base, then up to second base and then to home. Crazy kickball also gives each side six outs, and any taken pitch counts as an out. Because of the greater distance between bases, teams can have up to five players on a single base at one time.