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DJ Example in UAV Context

DJ Example in UAV Context. Karl Lieberherr. Frame Structure. Frame. X1. X2. X3. X4. X5. A. X6. X7. B. X8. Annotation. Frame Traversal Strategy. from Frame through {A,B} to Annotation. Frame. X1. X2. X3. X4. X5. A. X6. X7. B. X8. Annotation. Selected Paths.

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DJ Example in UAV Context

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  1. DJ Examplein UAV Context Karl Lieberherr

  2. Frame Structure Frame X1 X2 X3 X4 X5 A X6 X7 B X8 Annotation

  3. Frame Traversal Strategy from Frame through {A,B} to Annotation Frame X1 X2 X3 X4 X5 A X6 X7 B X8 Annotation

  4. Selected Paths from Frame through {A,B} to Annotation Frame X1 X2 X3 X4 X5 A X6 X7 B X8 Annotation

  5. DJ Program class Frame { public updateAnnotations(){ List annotations = Main.cg.asList(this, “from Frame through {A,B} to Annotation”); Iterator it = annotations.iterator(); while (it.hasNext()) { Annotation a = (Annotation) it.next(); // use set on iterator to // replace Annotation object } } }

  6. asList • Adapts a traversal to the Java Collections Framework as a List object. • Lazy traversal. • Crosscutting lists: they cut across an object. • Can go forward and backward and modify object in place.

  7. asList (continued) • Implementation uses a separate Java thread as a coroutine. • Modifications to the object structure while a traversal is paused can be seen when the traversal resumes.

  8. Conclusion • If we add complex object structures to the UAV application the benefits of DJ become apparent. • asList is only one possible method to invoke on a ClassGraph object. • Alternatives: traverse, fetch, gather.

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