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New Deal Unit Plan

New Deal Unit Plan. Presented By: Timothy Barr. Unit Standards. SS.11.H.CL3.2: Investigate the expansion of government with New Deal legislation and resulting deficit spending .

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New Deal Unit Plan

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  1. New Deal Unit Plan Presented By: Timothy Barr

  2. Unit Standards • SS.11.H.CL3.2: Investigate the expansion of government with New Deal legislation and resulting deficit spending. • SS.11.H.CL3.4: Critique the role of sports, movies, radio and other forms of entertainment in the development of a new culture in America.

  3. Unit Objectives • Essential Question: • Who should aid the less fortunate? • Unit Question: • Why does the government create social programs? • Content Questions: • What is the New Deal? • How did the New Deal change United States society? • Objectives: • Students will demonstrate knowledge of the expansion of government and culture in the United States during the New Deal era • Students will demonstrate knowledge of the changing culture in the United States during the New Deal era

  4. Technology Included • Lesson 1 • Video Sources Exploration videos • Train • Babe Ruth • Repeal of Prohibition • Lesson 2 • Website • www.mrbarrsclassroom.weebly.com • Lesson 3 • Website • www.mrbarrsclassroom.weebly.com • Digital Images Project • Animoto video

  5. 21st Century Skills • 21C.O.9-12.1.LS.2 • Student analyzes and interprets visuals and recognizes the impact digital media influences (e.g. design, technique, and rate of speed) have on audiences. The student’s visual products reflect a sophisticated understanding of subject, digital media and design techniques. • Addressed through the appeals to visual literacy in the videos and images presented on Day 1 during the PowerPoint lecture. • 21C.O.9-12.1.LS.3 • Student creates information using advanced skills of analysis, synthesis and evaluation and shares this information through a variety of oral, written and multimedia communications that target academic, professional and technical audiences and purposes. • Addressed through Day 1 Exit Ticket, Day 2 Jeopardy Review Game, and Day 3 Animoto video creation

  6. Assessment • Day 1 • Exit Ticket to test critical thinking skills of students using varying levels of Bloom’s Taxonomy

  7. Assessment • Day 2 • Jeopardy Review Game to formatively assess the knowledge of the students on the previous lesson

  8. Assessment • Day 3 • Creation of Animoto videos using knowledge of New Deal culture in the 1930s

  9. Lesson 1 • Teaching Style • Lecture-based • PowerPoint Presentation • Images used to teach visual literacy skills • Technology • PowerPoint • Video Exploration Project clips • Assessment • Exit Ticket • Varying levels of Bloom questions to assess critical thinking

  10. Lesson 2 • Teaching Style • Review Game-based • PowerPoint Presentation • Jeopardy Review Game created on the PowerPoint • Technology • PowerPoint • Files posted on website for students to return to • www.mrbarrsclassroom.weebly.com • Assessment • Formative Assessment • Answers to Jeopardy questions based upon notes

  11. Lesson 3 • Teaching Style • Independent Project-based • Technology • AnimotoVideo Projects • Files and links posted on website for students to refer to • www.mrbarrsclassroom.weebly.com • Assessment • Animoto Video Projects • Students create projects using at least 5 images of New Deal culture

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