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Digital Literacy: Teaching a New IC 3 Global Standard PowerPoint PPT Presentation


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Digital Literacy: Teaching a New IC 3 Global Standard. What is IC 3 ?. A global certification standard and exams to educate and evaluate Internet and computing/communication technology literacy (ICTL). > Available in 13 languages and 50+ countries

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Digital Literacy: Teaching a New IC 3 Global Standard

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Digital Literacy: Teaching a New IC3 Global Standard


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What is IC3?

A global certification standard and exams to educate and evaluate Internet and computing/communication technology literacy (ICTL)

>Available in 13 languages and 50+ countries

>The basis of K-12 and higher education Digital Literacy/Technology Literacy programs

>Based on standards created by the Global Digital Literacy Council (GDLC)

>Developed as a partnership between Certiport, Inc. and First Advantage


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Certiport

>The global leader in performance-based certification programs

>Managers of Microsoft’s Office certification program (MCAS), as well as programs from Adobe and other companies/organizations

First Advantage

>Formerly SkillCheck, Inc.

>Specialists in performance-based assessment (including CourseAssess)


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Jon Haber

  • >Senior Vice President, First Advantage Assessment Solutions (formerly SkillCheck, Inc.)

  • >Co-Author of The National Educational Technology Standards for Students (NETS*S): Resources for Assessment, published by the International Society for Technology in Education (ISTE)


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What is ICTL?

  • >Computer Literacy (1980s)

  • >Internet Literacy (library field)

  • >Digital Literacy (Paul Gilster, 1997)

  • >Fluency with Information Technology or FiTness (National Research Council, 1999)

    • Current (or “contemporary”) computer skills

    • Foundational concepts

    • Cognitive and problem-solving abilities

  • >OECD PISA Study, e-skills (UK), MEXT (Japan), US state and international standards

  • >Global informal consensus regarding what defines ICTL


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Defining ICTL – The IC3 Standard

  • > Literature review

  • >Development of examination blueprints by subject-matter experts (SMEs) under the direction of a psychometrician specializing in IT certification exam development

  • >Review of blueprint by Global Digital Literacy Council

  • >Updated blueprints reviewed/content validated by hundreds of subject-matter experts

  • >Content validation exam blueprints used as the basis for:

  • Exam development

  • Curriculum – Provided to publishers (including Course)


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Measuring ICTL

Scalability

  • Linear AssessmentPerformance-Based AssessmentHands-On Assessment

  • Multiple-choice testsInteractive simulationPortfolios

  • SurveysConcurrent (Live Application0Observation

Complexity


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Measuring ICTL – IC3 Exams

>Created using test-development principles used in the certification and educational testing/licensure fields

> Must pass three examinations (Computing Fundamentals, Key Applications, Living Online)

> 3-4 domains/45 questions for each 45 minute exam

> Performance based items (measuring skills) and linear items (measuring knowledge) in each exam

> Automatically scored

> Criterion Validated

> Translated into multiple languages


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Measuring Skills – Performance-Based Test Items


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Measuring Knowledge – Linear Test Items


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Measuring Success


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IC3 Global Standard 3 (GS3)

  • >Third generation of IC3 standard and exam development

  • > Maintaining three-exam structure and use of performance-based content (high reliability)

  • > Changes to assumptions about the “average user”

    • Fewer limitation/more choices

    • More of us are now constantly connected

    • Social networking/Web 2.0 - Moving from locating and evaluating to creating online content

    • “We are all just content providers now.”


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GS3 - New Areas of Study

  • >Electronic Mail  Electronic Communication

  • E-mail

  • Instant messaging/text messaging

  • Blogs and social network sites

  • Online audio and video

  • > Understanding how content is created, located and evaluated

    • User as information producer and informed consumer

  • > Web 2.0 concepts woven through all three IC3 modules


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Your Course: The Challenges

  • Students enter the course with varying levels of computer expertise

  • Students have different learning styles

  • Many students have not yet developed effective college-level learning skills

  • Many students don’t like to read

  • For some students English is a second language


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The Bar

Regardless of the diverse “input,” at the end of the course all students are expected to pass over a “bar” labeled “What every college educated person should know about computers.”


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Practical Computer Literacy 2nd Edition:Internet and Computing Core Certification


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Instructional Material: Four Criteria

  • Dedicated to the exam and under a single cover

  • Cover 100% of the IC3 Exam Objectives

  • Provide hands-on learning for 100% of the performance-based Objectives

  • Meet additional criteria, such as branding


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IC3 Module 1: Computing Fundamentals

Practical Literacy:

Section I

Domain 1.0: Computer Hardware, Peripherals, and Troubleshooting

Domain 2.0: Computer Software

Domain 3.0: Using an Operating System

Chapter 1: Computer Hardware

Chapter 2: Peripheral Devices

Chapter 3: System and Application Software

Chapter 4: Installing Software

Chapter 5: Getting Started with Windows XP

Chapter 6: Getting Started with Windows Vista

Chapter 7: Working with Files


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IC3 Module 2: Key Applications

Practical Literacy Section II

Domain 1.0 : Common Program Functions

Domain 2.0: Word Processing Functions

Domain 3.0: Spreadsheet Functions

Domain 4.0: Communication and Presentation Software

Chapter 8: Getting Started with Application Software

Chapter 9: Creating a Document

Chapter 10: Formatting a Document

Chapter 11: Finalizing a Document

Chapter 12: Creating a Worksheet

Chapter 13: Formatting a Worksheet

Chapter 14: Finalizing a Worksheet

Chapter 15: Creating a Presentation

Chapter 16: Finalizing a Presentation

Chapter 17: Creating a Database

Chapter 18: Finalizing a Database


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IC3 Module 3: Living Online

Practical Literacy Section III

Domain 1.0 : Communications Networks and the Internet

Domain 2.0: Electronic Communications and Collaboration

Domain 3.0: Using the Internet and the World Wide Web

Domain 4.0: The Impact of Computing and the Internet on Society

Chapter 19: Networks

Chapter 20: Working with E-mail

Chapter 21: Browsing the Web

Chapter 22: Computer Risks and Benefits


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PLIT Pedagogy


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See It!

FAQs

Short paragraphs

Screenshot with callouts

Steps described in callouts

Bullet points for options and hints


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Try It!

Interactive PlayIt!

Students step through a procedure

Simulated

Bullets can be used interactively

Cover IC3 performance-based objectives


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Apply It!

Chapter 23

50 Projects

Starter files included with the BookOnCD

Reinforce IC3 objectives

Use FAQs as handy reference


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Q&A


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