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The Art of Programming Programming Languages Flowcharts

The Art of Programming Programming Languages Flowcharts. First and Foremost: HOW ARE PROGRAMS EXECUTED???. Program = a set of instructions. How are those instructions carried out?. 1- FETCH CYCLE: To be executed, an instruction must first be retrieved from primary storage.

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The Art of Programming Programming Languages Flowcharts

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  1. The Art of Programming Programming Languages Flowcharts

  2. First and Foremost: HOW ARE PROGRAMS EXECUTED??? Program = a set of instructions How are those instructions carried out? 1- FETCH CYCLE: To be executed, an instruction must first be retrieved from primary storage Program counter is a special register in the CPU that always holds the address of the next instruction to be carried out ! Then, the instruction must be decoded 2- EXECUTION CYCLE: The instruction can now be executed. First, data is obtained from memory and sent to ALU for processing Then, operation is performed.

  3. The Program Development Process 1- Defining the problem 2- Specifying the software requirements 3- Designing the program (the algorithm, the flowchart, logic) 4- Coding the program (programming language) 5- Testing the program (debugging) 6- Installing and maintaining the program 7- Documenting the program

  4. A successful program must be correct usable reliable understandable modifiable maintainable flexible general efficient

  5. The Program Development Process 1- Defining the problem 2- Specifying the software requirements Desired output : content? Format? Output devices? Required input: data? Accessibility? Format? Necessary processing: process, user interface, equipment

  6. 3- Designing the program (the algorithm, the flowchart, logic) ALGORITHM = step-by-step method for getting from input to output PSEUDOCODE = an informal yet structured expression of algorithm Programming languages have specific grammar and syntax Pseudocode imitates the programming languages, but is informal FLOWCHART = a graphic form of an algorithm

  7. Terminal symbol indicates the beginning or end Flowlines indicate the order of operations Process symbol stands for program instructions Input/output symbol represents any instruction to accept input data or present output data Decision symbol marks a branching point, where the flow is directed to one branch or the other based on the answer to a YES/NO question FLOWCHART SYMBOLS

  8. Programming as Process Design Problem: determining the factorial of a number (ex: 5!) A human would probably arrange the problem as 5 ! = 5 x 4 x 3 x 2 x 1 = 20 x 6 = 120 A computer, on the other hand, would do the same probably as: • Assign 1 to a variable A. • Assign 1 to a variable B. • Multiply the value of A (1) by the value of B (1) (yielding 1) and assign that value to B. • Add 1 to the value of A (1) (yielding 2) and assign that value to A. • Multiply the value of A (2) by the value of B (1) (yielding 2) and assign that value to B. • Add 1 to the value of A (2) (yielding 3) and assign that value to A. • Multiply the value of A (3) by the value of B (2) (yielding 6) and assign that value to B. • Add 1 to the value of A (3) (yielding 4) and assign that value to A. • Multiply the value of A (4) by the value of B (6) (yielding 24) and assign that value to B. • Add 1 to the value of A (4) (yielding 5) and assign that value to A. • Multiply the value of A (5) by the value of B (24) (yielding 120) and assign that value to B. • Add 1 to the value of A (5) (yielding 6) and assign that value to A. • The value stored in variable B (120) is the factorial.

  9. The algorithm for these steps is something like this: • 1. Assign 1 to a variable A. • 2. Assign 1 to a variable B. • 3. Test whether the value of variable A is greater than n, the number for which the factorial is to be found. If so, continue with step 7. Otherwise, continue with the next step. • 4. Form the product of the value of the variable A and the value of the variable B, and assign that product to the variable B. • 5. Form the sum of the value of the variable A and the constant 1, and assign that sum to the variable A. • 6. Continue with step 3. • 7. The factorial is the value of the variable B.

  10. The Flowchart for this algorithm :

  11. The following represents the same algorithm in the JavaScript language: function Factorial (x) { var f = 1; for (var i = 1; i <= x; i ++) { f = f * i; } return f; } The following represents the same algorithm in Visual Basic for Applications: Private Function Factorial(ByVal n As Long) As Double Dim lIndex As Long Dim dProduct As Double dProduct = 1 For lIndex = 1 To n dProduct = dProduct * lIndex Next lIndex Factorial = dProduct End Function

  12. Coding the Program Code = process of expressing the fully detailed algorithm in a standard programming language Programming languages have their own format and SYNTAX SYNTAX = vocabulary, grammar and punctuation Source code is usually entered in the keyboard via a text editor

  13. Programming Building Blocks Comments and white space Data types Numbers Variables and assignment Expressions Control flow and control structures Subprograms Basic input and output Algorithm design techniques

  14. COMMENTS : /* * This is a JavaScript block comment. * Placement of the comment tokens on separate lines, and the use of * a vertical line of asterisks, is a convention that helps make the * comment more noticeable. */ var x; // This is a JavaScript line comment. DATA TYPES : Type Description_________________ Boolean A type capable of holding two values, False and True Double A numeric data type capable of holding values between 4.94065645841247×10-324 and 1.79769313486232×10308 in absolute value, and zero Long A numeric data type capable of holding integer values between 2147482648 and 2147483647, inclusive String A type capable of holding strings, that is, ordered sequences of characters of essentially arbitrary length

  15. EXPRESSIONS : (example: arithmetic operators) Operator Meaning - Negation: the value of the right operand is negated. * Multiplication: the values of the left and right operands are multiplied by one another. / Division: the value of the left operand is divided by the value of the right operand. + Addition: the values of the left and right operands are added together. - Subtraction: the value of the right operand is subtracted from the value of the left operand. var a = “Yeditepe ” + “University”

  16. 1- sequence 2- alternatives 3- loops CONTROL FLOW: how the current position in flowchart changes in time

  17. STRUCTURE COMPOSITION IN CONTROL FLOW

  18. PROGRAMMING LANGUAGES Machine languages Assembly languages High-level languages Application generators

  19. 00000101 00001000 ADD 8 Machine Language The only language that can be directly used by a computer Consists of binary numbers that represent the instructions, memory locations and data necessary to solve a problem. 1- Operation code (opcode) 2- Operand People aren’t very happy, accurate or efficient when writing 0s and 1s !

  20. Assembly Languages Slightly higher than machine language Consists of mnemonic symbols, easy-to-remember abbreviations ADD, MUL, TOTAL rather than binary numbers A special program called the ASSEMBLER translates the assembly language into the computer’s own machine code… The program in the form it is written by a programmer = SOURCE CODE After conversion into the machine language = OBJECT CODE

  21. High Level Languages Resemble the human language or mathematical notation Programmer needs to know less machine-specific details Need to be also translated into machine language BUT… … are MACHINE-INDEPENDENT or PORTABLE (can work in any computer with the applicable translator program) COMPILERS = translate the high-level languages into machine-specific object code. INTERPRETERS can also translate into object code, but one statement at a time

  22. FORTRAN (FORmulaTRANslator) COBOL (COmmon Business Oriented Language) BASIC (Beginners’ All-purpose Symbolic Instruction Code) Pascal C

  23. FORTRAN, with its mathematical orientation, efficient execution and numerical precision, is widely used in the scientific community to perform complex calculations. Originally developed when punched cards were still the valid medium, FORTRAN has standard format of 80 characters per line. SUBROUTINE = a sequence of statements, or module, that performs a particular processing task and can be called from various locations in the main program FUNCTION = resembles a subroutine, but returns a single value to the main program

  24. COBOL can handle input and output of large volumes of alphanumeric data, it is machine-independent, and has English-like syntax (self-documenting language). BASIC’s most striking feature is its simplicity – can start writing programs within an hour of learning… It is often translated by interpreters. BUT has slower running times and very inefficient ! Pascal was originally intended as a high-level language for teaching structured programming and top-down design. Very versatile and powerful, encourage relatively error-free programs and good programming habits.

  25. C was originally developed in Bell laboratories as part of the UNIX operating system. It allows users to perform tasks that are normally achievable only by assembly languages. C doesn’t divorce the programmer from the inner workings of a computer, therefore gives them great power. It is the language of choice for programmers developing operating systems, compilers, and application software. UNFORTUNATELY, it isn’t very user-friendly for beginners !

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