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C++ Data Types and Data Abstractions

C++ Data Types and Data Abstractions. C++ Data Types. Namespaces Built-in data types Literal constants Variables Pointers References The C++ string Type The const Qualifier. What is “using namespace std;”. #include <iostream> using namespace std; void main ( ) { int start = 5;

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C++ Data Types and Data Abstractions

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  1. C++Data Types and Data Abstractions

  2. C++ Data Types • Namespaces • Built-in data types • Literal constants • Variables • Pointers • References • The C++ string Type • The const Qualifier

  3. What is “using namespace std;” #include <iostream> using namespace std; void main ( ) { int start = 5; int end = 19; if (start < end ) { cout << “A”; } // end if cout << “B”; } // end main

  4. Namespaces • The problem: When two variables (or functions) in global scope have the same identifier (name), we get a compile-time error. • To avoid such name collisions, programmers need to use unique identifiers in their own code. • In C, if you use multiple third-party libraries and there is a name collision, you have three choices: • Get the source code to the libraries and modify and recompile it, • ask one of the library publishers to rename their identifiers, or • decide not to use one of the libraries. • Often, none of these options are available.

  5. Namespaces • To tackle this problem, C++ introduced namespaces. • All identifiers declared within a defined block are associated with the block’s namespace identifier. • All references to these identifiers from outside the block must indicate the namespace identifier. • One example is the namespace std, in which Standard C++ defines its library’s identifiers, such as the cout stream object.

  6. Namespaces • You can access objects in the namespace std in the following way using the scope resolution operator “::” • #include <iostream> • int main() • { • std::cout << “Hello World!”; • return 0; • }

  7. Namespaces • Or, you can use the using namespace statement to omit the corresponding namespace references: #include <iostream> using namespace std; int main() { cout << “Hello World!”; return 0; }

  8. Namespaces • This is how you define your own namespaces: • #include <iostream> • namespace MyNames • { • int value1 = 10; • int value2 = 20; • int ComputeSum() • { • return (value1 + value2); • } • } • int main() • { • std::cout << MyNames::ComputeSum() << std::endl; • }

  9. Namespaces • If you use multiple using namespace statements, you may get a compile-time error due to ambiguity: • #include <iostream> • namespace MyNames • { • int value1 = 10; • int value2 = 20; • } • namespace MyOtherNames • { • int value1 = 30; • int value2 = 40; • } • using namespace std; • using namespace MyNames; • using namespace MyOtherNames; • int main() • { • value1 = 50; • }

  10. Namespaces • You can also define nested namespaces: • #include <iostream> • namespace MyNames • { • int value1 = 10; • int value2 = 20; • namespace MyInnerNames • { • int value3 = 30; • } • } • int main() • { • std::cout << MyNames::value1 << std::endl; • std::cout << MyNames::MyInnerNames::value3 << std::endl; • }

  11. Numeric Data Types • Type charrepresents individual characters and small integers (1 byte). • Types short, int, and long represent integer values (half a machine word, 1 machine word, 1 or more machine words) • Types float, double, and long double represent floating point values (1 machine word, 2 machine words, 3 or 4 machine words)

  12. Numeric Data Types • Type char, short, int, and long are also called integral types. • Integral types can be signedor unsigned. • Example: The value of an 8-bit unsigned char ranges from 0 to 255, while the range for an 8-bit signed char is from –128 to 127.

  13. Literal Constants • Literal constants are values that occur in a program. • Example: • int main() • { • int students = 21; • double pi = 3.1416; • } • Here, 21 is a literal constantof typeint, and 3.1416 is a literal constant of type double.

  14. Literal Constants • We can use prefixes to write literal integer constants in decimal, octal, or hexadecimal notation. • Examples: Decimal (no prefix): 15 • Octal (prefix 0 [zero]): 015 • = 13 (decimal) • Hexadecimal (prefix 0x [zero-x]): 0x15 • = 21 (decimal)

  15. Literal Constants • By default, the C++ compiler assumes that all literal integer constants are of type int and all literal floating point constants are of type double. • You can specify different types by appending a letter to the literal integer constant. Examples: 2344U (unsigned) 1555L (long) 166UL (unsigned long) 3.1416F (float) 6.2831L (long double)

  16. Literal Constants • Another built-in (or primitive) C++ data type is the type bool. • Its only literals are true and false. • Note that the type bool does not exist in C. • In C, we represent the Boolean values true and false by the integers 1 and 0.

  17. Literal Constants • We use single quotation marks to write literal character constants. • Examples: ‘x’, ‘4’, ‘:’, ‘ ‘ (space) • Nonprintable characters and some special characters can be represented by escape sequences. • Examples: • ‘\n’ (newline), ‘\a’ (bell), ‘\t’ (tab) • ‘\\’ (backslash), ‘\’’ (single quote), ‘\”’ (double quote)

  18. Literal Constants • Generalized escape sequences are indicated by a backslash followed by up to three digits. • The value of the digits in the sequence is interpreted as the corresponding literal constant in the ASCII character set. Examples: \7 (bell) \14 (newline) \65 (‘5’)

  19. Literal Constants • A character literal can be preceded by an L, for example: L’a’ • This is called a wide-character literal and has type wchar_t. • Such wide-character literals support language character sets like Chinese and Japanese, which cannot be represented within the 256 character ASCII set.

  20. Literal Constants • A literal string constant is composed of zero or more characters enclosed in double quotation marks. Examples: “” (null string) “x” “hello” “Hi,\nHow are you?\n”

  21. Literal Constants • A string literal can be written across multiple lines. You can use a backslash as the last character on a line to indicate that the string continues on the next line. Example: “This is an \ excellent \ multi-line string literal.”

  22. Variables • Variables provide us with named memory storage that we can • write to, • read from, and • manipulate • throughout the course of our program. • Each variable has a specific type, which determines • the size and layout of its associated memory, • the range of values that can be stored, and • the set of operations that can be applied to it. • Variables are also referred to as objects.

  23. Variables • There are two values associated with a variable: • Its data value, which is stored at some memory address. It is also called the rvalue (read value) of the variable. • Its address value, indicating the location in memory where its data value is stored. This value is also referred to as the variable’s lvalue (location value).

  24. Pointers • A pointer holds the memory address of another object. • Through the pointer we can indirectly manipulate the referenced object. • Pointers are useful for • Creating linked data structures such as trees and lists, • management of dynamically allocated objects, and • as a function parameter type for passing large objects such as arrays.

  25. Pointers • Every pointer has an associated type. • The type of a pointer tells the compiler how to interpret the memory content at the referenced location and how many bytes this interpretation includes. • Examples of pointer definitions: int *pointer; int *pointer1, *pointer2; string *myString;

  26. Pointers • The dereference operator (*) dereferences a pointer variable so that we can manipulate the memory content at the location specified by the pointer. • The address-of operator (&) provides the memory address (a pointer) of a given object.

  27. Pointers • Example: Correct or incorrect? • int var1=333, var2=444, *pvar1, *pvar2; • pvar1 = var1; • incorrect. *int  int • pvar2 = &var2; • correct. *int = *int • *pvar1 = var2; • correct. int = int • *pvar2 = *pvar1 + 100; • correct. int = int

  28. Pointers • Notice that in pointer definitions the ‘*’ symbol indicates the pointer type and is not the dereference operator. • Example: • int var; • int *pvar1 = var; • Incorrect! During initialization a pointer can only be assigned an address: • int var; • int *pvar1 = &var; • Correct!

  29. References • References (aliases) can be used as alternative names for objects. • In most cases they are used as formal parameters to a function. • A reference type is defined by following the type specifier with the address-of operator. Example: int val1 = 333; int &refVal1 = val1;

  30. References • A reference must be initialized. • Once defined, a reference cannot be made to refer to another object. • All operations on the reference are actually applied to the object to which the reference refers. • Example: • int val1 = 333; • int &refVal1 = val1; • val1++; • refVal1 += 100; • cout << “Result: ” << refVal1; • Result: 434

  31. Pass-by-value CALLING BLOCK FUNCTION CALLED sends a copy of the contents of the actual parameter SO, the actual parameter cannot be changed by the function. 31

  32. Pass-by-reference sends the location (memory address) of the actual parameter CALLING BLOCK FUNCTION CALLED can change value of actual parameter 32

  33. The C++ string Type • To use the C++ string type, you must include its associated header file: • #include <string> • Different ways to initialize strings: • string myString(“Hello folks!”); • string myOtherString(myString); • string myFinalString; // empty string • The length of a string is returned by its size() operation (without the terminating null character): cout << myString.size(); • = 12

  34. The C++ string Type • We can use the empty() operation to find out whether a string is empty: • bool isStringEmpty = myString.empty(); • Use the equality operator to check whether two strings are equal: • if (myString == myOtherString) • cout << “Wow, the strings are equal.”; • Copy one string to another with the assignment operator: myFinalString = myOtherString;

  35. The C++ string Type • Use the plus operator to concatenate strings: • string s1 = “Wow! ”, s2 = “Ouch! ”; • const char *s3 = “Yuck! ” • s2 += s1 + s3 + s2; • cout << s2; • = Ouch! Wow! Yuck! Ouch!

  36. The const Qualifier • The const type qualifier transforms an object into a constant. Example: const double pi = 3.1416; • Constants allow you to store parameters in well- defined places in your code • Constants have an associated type. • Constants must be initialized. • Constants cannot be modified after their definition. • Constants replace the #define “technique” in C.

  37. The const Qualifier • Sometimes you may want to define for your object a set of states or actions. • For example, you could define the following states for the Student Counselor: • observeStudent • shoutAtStudent • followStudent • rechargeBattery

  38. The const Qualifier • Using the const qualifier, you could define the following constants: • const int observeStudent = 1; • const int shoutAtStudent = 2; • const int followStudent = 3; • const int rechargeBattery = 4; • A function SetRobotState could then be defined as follows: bool SetRobotState(int newState) { … int currentState = newState; return executionSuccessful; }

  39. Enumeration Types • However, mapping states onto integers has certain disadvantages: • You cannot restrain the range of values that are passed to SetRobotState. • There is no useful typing – if you define individual sets of states for multiple objects, each object could formally be set to any of these states, not only its individual ones. • This problem can be solved with enumeration types.

  40. Enumeration Types • Enumeration types can be defined as follows: • enumrobotState { observeStudent = 1, shoutAtStudent, • followStudent, • rechargeBattery }; • This way we defined a new type robotState that can only assume four different values. • These values still correspond to integers. For example, • cout << followStudent; • gives you the output ‘3’.

  41. Enumeration Types • We are now able to restrain the values that are passed to SetRobotState to the four legal ones: • bool SetRobotState(robotState newState) • { • … • robotState currentState = newState; • return executionSuccessful; • } • Any attempt to call SetRobotState with an integer value or a value of a different enumeration type will cause an error at compile time.

  42. C++ Data Types floating address float double long double pointer reference simple structured integral enum array struct union class char short int long bool

  43. Structured Data Types • Chapter 11

  44. C++ Data Types floating address float double long double pointer reference simple structured Skipping for now… integral enum array struct union class char short int long bool

  45. Structured Data Type • A structured data type is a type in which each value is a collection of component items. • The entire collection has a single name each component can be accessed individually

  46. C++ Structured Type • Often we have related information of various types that we’d like to store together for convenient access under the same identifier, for example . . .

  47. thisAnimal .id 2037581 .name “giant panda” .genus “Ailuropoda” .species “melanoluka” .country “China” .age 18 .weight 234.6 .health Good

  48. anotherAnimal .id 5281003 .name “llama” .genus “Lama” .species “peruana” .country “Peru” .age 7 .weight 278.5 .health Excellent

  49. struct AnimalType • enum HealthType { Poor, Fair, Good, Excellent } ; • struct AnimalType// declares a struct data type • {// does not allocate memory • long id ; • string name ; • string genus ; • string species ; struct members • string country ; • int age ; • float weight ; • HealthType health ; • } ; • AnimalType thisAnimal ; // declare variables of AnimalType • AnimalType anotherAnimal ; 49

  50. struct type Declaration • SYNTAX • struct TypeName • { • MemberList • } ; • MemberList SYNTAX • DataType MemberName ; • DataType MemberName ; • . • . • .

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