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Game Development Process: Hands On

Game Development Process: Hands On. Andrew Cote Felix Nwaobasi Richard Pavis. Background. Game dev process Casual games Lua. ImaginEngine. Who they are Their role in this process How we worked with them (who we talked to) 505. Ultimate Swimming. Individual mini-games

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Game Development Process: Hands On

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  1. Game Development Process:Hands On Andrew CoteFelix NwaobasiRichard Pavis

  2. Background • Game dev process • Casual games • Lua

  3. ImaginEngine • Who they are • Their role in this process • How we worked with them (who we talked to) • 505

  4. Ultimate Swimming • Individual mini-games • How coding it went • Problems/solutions

  5. Ultimate Swimming: Mini-games • Polo • Dodgeball • Swimming • Obstacle Course • Chicken • Rock the Boat

  6. Ultimate Swimming • How coding it went

  7. Coding Ultimate Swimming • Implemented Game Mechanics • State Machines • GUI Design • Level Design

  8. Ultimate Swimming • Problems/solutions

  9. Problems and Solutions • Learning curve • Familiarizing ourselves with Lua • Creating the right level of difficulty • Making the game enjoyable

  10. Shift in Project • Cancelation of Ultimate Swimming • New case study: Dora Links

  11. Dora Links • Our task in the game • How coding it went • Problems/solutions

  12. Developer Interview • Iterative Development • Comments • Team Members • Trends • Essentials • Cancellations • Power Balance

  13. General Observations and Afterthoughts • The Importance of Fun • Scripting • Planning, prototyping • Choosing AI and software • Reuse, hacks, comments • In Conclusion

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