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GRAPHICS AND OVERLAYS

GRAPHICS AND OVERLAYS. COMPLETED OVERLAY. MILITARY SYMBOL COMPONENTS. T3. FIELD POSITIONS FOR TEXT OR GRAPHIC MODIFIERS. T3. UNIT SYMBOL COMPONENTS. T3. BUILDING UNIT SYMBOLS.

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GRAPHICS AND OVERLAYS

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  1. GRAPHICS AND OVERLAYS

  2. COMPLETED OVERLAY

  3. MILITARY SYMBOL COMPONENTS T3

  4. FIELD POSITIONS FOR TEXT OR GRAPHIC MODIFIERS T3

  5. UNIT SYMBOL COMPONENTS T3

  6. BUILDING UNIT SYMBOLS 1. Choose the frame that matches the affiliation of the unit. Then choose the branch or functional symbol for field “A”. 2. If required, choose the second or additional branch symbol modifier that further explains the capability of the unit modifying field “A”.

  7. BUILDING UNIT SYMBOLS (CONT) 3. If needed, choose the third branch symbol modifier of the next capability for field “A”. • Choose a fourth branch symbol modifier for any other capability for field “A”. 5. Choose the text or graphic modifiers as necessary to provide further amplifying information.

  8. SYMBOL MODIFIER FIELDS T3

  9. Offset and Multiple Unit Locations

  10. Offset Headquarters and Multiple Headquarters Locations

  11. EQUIPMENT SYMBOL COMPONENTS T3

  12. BUILDING EQUIPMENT SYMBOLS WITHOUT FRAMES 1. Choose the basic equipment symbol for field “A”. 2. Choose the size/range equipment symbol modifier that further explains the capability of that equipment, modifying field “A”.

  13. BUILDING EQUIPMENT SYMBOLS WITHOUT FRAMES (CONT) 3. If required, choose the mobility indicator modifier for the next capability, for field “R”. • Choose text modifiers as necessary to provide further amplifying information.

  14. FRIENDLY UNITS FRIENDLYMANEUVER GRAPHICS ARE IN BLACK GRAPHIC COLORS ENEMY UNITS ENEMY UNIT GRAPHICS ARE IN RED T3

  15. GRAPHIC COLORS (CONT) ENY ENEMY OBSTACLES ARE GREEN AND REQUIRE THE TERM “ENY” ( IN GREEN ) TO IDENTIFY THE OBSTACLE AS ENEMY FRIENDLY OBSTACLES ARE GREEN

  16. 3 1-77 (M) 1-41 (AR) LABELING RULES PL MAGIC PL DRAGON 1-2 (AR) 1-77 (M) EFF 071000Z FEB 97 FSCL 52 ID (M) (B) AA DESTINI 1-77 1-41 AA SHELL 2 EFF 071000Z FEB 97 FSCL 52 ID (M) (B) 2 BDE (AR) X 1 BDE (M) PL DRAGON PL MAGIC

  17. 1-77 (M) 1-41 (AR) LABELING RULES (CONT) AA SHELL AA DESTINI 1-41 1-77 1 BDE (M) X 2 BDE (AR) 1-2 (AR) 1-77 (M) 2 3 PL MAGIC PL MAGIC FSCL 52 ID (M) (B) FSCL 52 ID (M) (B) PL DRAGON EFF 071000Z FEB 97 PL DRAGON EFF 071000Z FEB 97

  18. BOUNDARIES LD/LC (PL FRED) 1 BDE (AR) TF 1-4 (AR) LATERAL BOUNDARY LD/LC (PL FRED) TF 1-4 (AR) TF 1-4 (AR) TF 1-79 (M) 2 BDE (M) REAR BOUNDARY

  19. FRIENDLY LINE OF DEPARTURE LD LD PL RED PL RED

  20. T H W B N N W AREA MODIFIER FIELDS

  21. FRIENDLY ASSEMBLY AREA AND PICK UP ZONE PZ EAGLE 22080000ZDEC02 – 22180000ZDEC02 AA INDIAN II X

  22. POINTS 2 BDE ATP CLASS VIII SUPPLY POINT FRIENDLY AMMUNITION TRANSFER POINT

  23. RP RELEASE/START POINTS REMEMBER: THE ACTUAL LOCATION OF THE POINT IS THE TIP OF THE TRIANGLE AT THE BASE OF THE SYMBOL. FOR SP’S AND RP’S N E W RP RP S RP

  24. FSCL, RFL, AND CFL FSCL 52 ID (M)(B) FSCL 52 ID (M) (B) EFF 070700Z Oct 02 EFF 070700Z - 080700Z Oct 02 FSCL, RFL, AND CFL WILL HAVE ESTABLISHING HQ AND EFFECTIVE TIME. TIME CAN BE EITHER A SINGLE OR DOUBLE ENTRY (WITH START AND STOP)

  25. Target Labeling Fields Target Designator Target Description Target Altitude

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