1 / 14

Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois

Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois.edu. ‘Knee-Deep in the Data’: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games. Preserving Virtual Worlds.

ranger
Download Presentation

Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois.edu ‘Knee-Deep in the Data’: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games

  2. Preserving Virtual Worlds • Multiyear initiative investigating the preservation of computer games & interactive fiction • Goal: To help develop mechanisms and methods for preserving digital games and interactive fiction • Methods: Case studies of individual games, experimental testing • Partners • Graduate School of Library & Information Science University of Illinois • Maryland Institute for Technology in the Humanities University of Maryland • College of Computing & Information Sciences Rochester Institute of Technology • Stanford University Libraries Stanford University

  3. Preserving Virtual Worlds You are in a maze of twisty little passages, all alike.

  4. Game Preservation Problems • Complexity & Boundaries • Versioning • Meaning & Context

  5. Game Preservation:A Data Model Archival Information Package – Open Archival Information System Reference Model

  6. Game Preservation:A Data Model

  7. Game Preservation:A Data Model

  8. Game Preservation:A Data Model <mets:div TYPE=“pvw:Work”> <rdf:Descriptionrdf:about=”URI for Work Aggregation"> <rdf:type=”pvw:Work" /> <ore:aggregates rdf:resource=“URI for Expression Aggregation /> … </rdf:Description> Adventure Work <mets:div TYPE=“pvw:Expression”> Adventure Expression <mets:div TYPE=“pvw:Manifestation”> Adventure Manifestation Adventure Item <mets:div TYPE=“pvw:Item”> Adventure Sub-Item FORTRAN IV File Adventure Sub-Item Data File <mets:div TYPE=“pvw:Item”>

  9. Game Preservation:A Data Model Adventure Family Tree Website Work Adventure Work xlink:arcrole="pvw:has_context_information" DEC System 10 FORTRAN Language Manual Expression Adventure Sub-Item FORTRAN IV File <pvw:has_representation_information … />

  10. A few remaining problems

  11. A few remaining problems

  12. A few remaining problems

  13. A few possible solutions • Collaboration • Among libraries, archives and museums on: • On data storage • On identification of representation information • Between LAMs and the gaming community on: • Selection and acquisition of context information • Intellectual description

  14. Thanks! Questions?

More Related