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Three Instructional Design Models

Three Instructional Design Models. Shaun Rosell EDCI 888 Proseminar II Kansas State University. Planning, Implementing, Evaluating. The PIE Model. - Newby, Stepich , Lehman, Russell. The PIE Model: About. Classroom-oriented model Focus on classroom instruction

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Three Instructional Design Models

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  1. Three Instructional Design Models Shaun Rosell EDCI 888 Proseminar II Kansas State University

  2. Planning, Implementing, Evaluating The PIE Model - Newby, Stepich, Lehman, Russell

  3. The PIE Model: About • Classroom-oriented model • Focus on classroom instruction • Supports a learner-centered environment • Instruction utilizes media/technology

  4. The PIE Model: Components • Specify objectives • Analysis of learner, content, and setting • Develop instruction • Select technology that supports effective and motivational instruction • Assessment of learner performance • Use of data to improve instruction and student performance • Prepare instruction, learners, and environment • Provide instruction • Use of technology to increase the impact of instruction

  5. The PIE Model: Uses Appropriate Uses Inappropriate Uses Individual training sessions Variety of instructors providing instruction Lecture-style instruction • Ongoing classroom instruction • One instructor providing instruction • Project-based learning • Mastery of skills or objectives as a process

  6. The PIE Model: Sample Application Lesson: Solving Two-Step Equations • Planning • Set objective that students will use inverse operations to solve two-step equations • Analyze student understanding of inverse operations • Develop two-step equation instruction with use of technology (e.g., The Khan Academy) • Implementing • Prepare and provide two-step equation instruction using technology • Students watch online videos to learn about two-step equations • Students practice skills using online practice activities and Computer Adaptive Testing (CAT) • Evaluating • Students take an online test on two-step equations • Data provides information about student performance and need for remediation or enrichment

  7. Front-end system design The Bates Model - Tony Bates

  8. The Bates Model: About • Product-oriented model • Based on systems approach • Relies heavily on instructional design principles • Emphasis on matching learning requirements to appropriate technologies • Related materials adapted to individual needs

  9. The Bates Model: Components

  10. The Bates Model: Uses Appropriate Uses Inappropriate Uses Classroom or just-in-time learning Addressing immediate needs • Distance education • Individualized instruction • Environments that do not have teachers

  11. The Bates Model: Sample Application Lesson: Installing a Computer Game • Course Outline Development • Target audience identified as young adults • Written instructions and online tutorial determined as instructional strategies • Selection of Media • Website to provide access to all instructional materials • PDF created with Microsoft Word for written instructions • YouTube video created with Camtasia for online tutorial • Development / Production of Materials • Create website with links to PDF and online tutorial • Create PDF including written instructions • Produce online tutorial • Course Delivery • Target audience views instructions • Target audience installs computer game

  12. Analysis, Design, Development, Implementation, Evaluation The ADDIE Model - Florida State University

  13. The ADDIE Model: About • Most common instructional design model • Generic process of design used by instructional designers and training developers • Dynamic, flexible template for creating training, performance support tools, and training materials

  14. The ADDIE Model: Components

  15. The ADDIE Model: Uses Appropriate Uses Inappropriate Uses Individual lessons Authentic learning • Training sessions • Entire units of instruction

  16. The ADDIE Model: Sample Application Lesson: Video Editing • Analysis • Create specific objectives individuals need to demonstrate (i.e., remove green screen, add music) • Identify current levels of computer skills related to video editing (i.e., opening and navigating to files) • Design • Identify all necessary instructional materials (i.e., objectives, computers, videos, VideoPad) • Design a blueprint of instruction (e.g., activities, order of instruction), noting the analysis • Develop • Create a tutorial and practice exercises as instructional activities • Create or select videos, images, and music as instructional materials • Implement • Provide students with tutorials and practice exercises (done on VideoPad) • Evaluate • Students will create videos that demonstrate mastery of the objectives • Students will complete surveys regarding quality of instruction

  17. References ADDIE Model. (2014, February 12). Retrieved March 1, 2014 from Wikipedia: http://en.wikipedia.org/wiki/ADDIE_Model Gustafson, K. L., & Branch, R. B. (2002). Survey of instructional development models (4th ed.). Retrieved from http://files.eric.ed.gov/fulltext/ED477517.pdf Instructional Design Central. (n.d.). Instructional design models. Retrieved from http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm#addie

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