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WP9: Users & Usability Kristina “Kia” Höök & others!. Plenary meeting, 4th of June, Paris. WP9: The area. Usability traditionally focuses on goals such as effectiveness, efficiency, safety, utility, learnability, and memorability

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Wp9 users usability kristina kia h k others

WP9: Users & Usability

Kristina “Kia” Höök

& others!

Plenary meeting, 4th of June, Paris


Wp9 the area
WP9: The area

  • Usability traditionally focuses on goals such as effectiveness, efficiency, safety, utility, learnability, and memorability

  • Affective interaction focus on user experience goals – subjective qualities such as being fun, rewarding, motivating, satisfying, enjoyable, and helpful

  • How do we design for user experiences – and make sure that it works?

humainewp9: Users & Usability


Wp9 through user centred design methods

In Situ

Informants

Think aloud

Technical

probes

Persona

Wizard of Oz

Ethnography

Design

Cultural

probes

Sensual

Evaluation

Instrument

In the Wild!

Brainstorming

Early testing:

staged lived experiences

Interpretation

Design

study

Bodystorming

Tiny fingers

WP9: Through user-centred design methods

Fantastic

product!

humainewp9: Users & Usability


Key achievements
Key achievements

  • New methods:

    • WoZ-environment

    • SEI

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


Woz tool for ecas
WoZ tool for ECAs

User’s view

Wizard’s view

humainewp9: Users & Usability


Key achievements1
Key achievements

  • New methods:

    • WoZ-environment

    • SEI

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


Sensual evaluation instrument sei
Sensual Evaluation Instrument (SEI)

humainewp9: Users & Usability


Key achievements2
Key achievements

  • New methods:

    • WoZ-environment

    • SEI

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability



In situ informants results
In Situ Informants: results wild

  • Support the fragile communication rhythm that friendships require – memories of the past, sharing the present and planning for the future

  • Emotions are not singular state that exist within one person alone, but permeates the total situation, changing and drifting as a process between the two friends communicating

  • Gained insights into the physical, sensual aspects of emotional communication and caused reflections

  • In situ informants method required involving study participants in the interpretation of the data and establishing a close connection with spectators

humainewp9: Users & Usability


Key achievements3
Key achievements wild

  • New methods:

    • SEI

    • WoZ-environment

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


Creating avatars insights from think aloud
Creating avatars: insights from think aloud wild

Asimina Vasalou

Tanja Bänziger

humainewp9: Users & Usability


Results
Results wild

  • Users moved across a conceptual space anchored in real life on one end and in fantasy on the other

  • Fantasy was used most of the time to reflect real life occurrences

humainewp9: Users & Usability


Think aloud as evaluation methods
Think aloud as evaluation methods wild

  • Do users who “think aloud” give off expressive data that can be recognised by others?

  • First impressions: positive! But sometimes users show positive expressions while experiencing negative events (e.g. irony)

  • Aim: to produce a checklist of methodological issues that practitioners can consult to make better experience assessments

humainewp9: Users & Usability


Key achievements4
Key achievements wild

  • New methods:

    • SEI

    • WoZ-environment

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


Mihaly csikszentmihalyi flow
Mihaly Csikszentmihalyi: Flow wild

To remember the past is not only meaningful in order to create and maintain your personal identity, but it can also in itself be a very pleasurable activity. [..] To keep the past registered can contribute to quality of life. It frees us from being enslaved by the present and makes it possible for our minds to visit the past. It makes it possible to choose and in our memory keep events that have been particularly pleasant and meaningful and thereby “create” a past that helps us to deal with the future.

humainewp9: Users & Usability


… demo! wild

humainewp9: Users & Usability


Example affective diary meaning making reflection and change
Example: Affective Diary wildMeaning-making, reflection and change

”[pointing at the first slightly red character] And then I become like this, here I am kind of, I am kind of both happy and sad in some way and something like that. I like him and then it is so sad that we see each other so little. And then I cannot really show it.”

humainewp9: Users & Usability


Affective diary methods used
Affective Diary: Methods used wild

  • Cultural probes (Gaver et al)

  • Staged lived experiences with sensors and feedback (Iaccucci et al)

  • Iterations of design sketching, user testing and re-design

  • Evaluation in the wild!

humainewp9: Users & Usability


Key achievements5
Key achievements wild

  • New methods:

    • SEI

    • WoZ-environment

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


I shadows
I-Shadows wild

humainewp9: Users & Usability


Key achievements6
Key achievements wild

  • New methods:

    • SEI

    • WoZ-environment

    • In Situ Informants

  • User studies:

    • In Situ Informants

    • Think aloud

  • Design work:

    • Affective Diary

    • I-shadows

    • eMoto

humainewp9: Users & Usability


Key achievements7
Key achievements wild

  • Special issue of IJHCS on Evaluating Affective Interfaces, vol 65, issue 4, April 2007

    • 28 submissions – 10 accepted papers

    • Span from cultural-constructivist accounts to biological/physical accounts

  • Workshops:

    • one at CHI 2005

    • one in Stockholm January 2006

humainewp9: Users & Usability


Issues
Issues wild

  • Clash between different views:

    • User-centred, design-oriented perspective

    • Scientific, evaluation-oriented, theoretically-driven perspective

  • Also different views on emotion in interaction:

    • Interact, integrate with overall system purpose, emotion as a co-constructed, co-interpreted phenomenon – interactional view

    • Infer, diagnose, communicate, react – informational view

humainewp9: Users & Usability


Appeal for 2010
Appeal for 2010! wild

  • Let us start building applications!

humainewp9: Users & Usability


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