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Review of Underlying Network Technologies

Review of Underlying Network Technologies. Chapter 2. Network Communication. Internet is not a new kind of physical network Method of interconnecting physical networks Set of conventions for using networks Communication networks can be divided into two basic types

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Review of Underlying Network Technologies

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  1. Review of Underlying Network Technologies Chapter 2

  2. Network Communication • Internet is not a new kind of physical network • Method of interconnecting physical networks • Set of conventions for using networks • Communication networks can be divided into two basic types • Connection-oriented (circuit-switched) • Connectionless (packet-switched)

  3. Connection-Oriented • Forms a dedicated connection or circuit between two points • Like U.S. telephone system • Guarantees capacity • Once circuit is established, no other network activity will decrease the circuit’s capacity • Disadvantage is cost • Circuit costs are fixed, regardless of use

  4. Connectionless • Data to be transmitted is divided into packets • Usually only a few hundred bytes • Carries identification information • Allows concurrent communication • Multiple computers over shared medium • Disadv: • As activity increases, given pair of computers receives less of the network capacity

  5. Who Wins? • Connectionless! • Despite not being able to guarantee capacity • Wins via cost and performance • Sharing network bandwidth means fewer connections are required • Performance ok since we can build high speed network hardware • Throughout the text, network means connectionless network

  6. WANs and LANs • WAN: spans large geographical distance • Sometimes called long-haul networks • Usually do not have any distance limit • Slower: 1.5 Mbps to 2.4 Gbps • More delay: few ms to several tenths of a second • Usually consists of a series of packet switches interconnected by long distance comm lines • Extend network by new switch and comm line • Computers added by attaching to a packet switch

  7. LAN: spans short geographical distance • Fast: 100 Mbps to 10 Gbps • Less delay: few tenths of ms to 10 ms • Each computer usually contains a Network Interface Card • Connects machine directly to network • Network is “dumb”; interface devices in the computers do the work • Every computer attached to a network has a unique address* • Sender must know recipient’s address • Hardware technology specifies address scheme *Will change this statement slightly soon!

  8. Ethernet Technology • Ethernet is a packet-switched LAN • Invented by Xerox in early 1970’s • Standardized by Xerox, Intel, and DEC in 1978 • IEEE standard number 802.3 • Many variants exist

  9. Original design known as 10Base5 • Uses coaxial cable approximately ½ inch in diameter and up to 500 meters long • Cable is completely passive • 10 Mbps • Original wiring scheme • Has been superseded

  10. Thin-wire Ethernet • Known as 10Base2 • Some original Ethernet disadvantages: • Transceiver has non-trivial cost • Transceivers located with cable • Cable difficult to install (thick shield; hard to bend) • Thinnet cable thinner, cheaper, more flexible • Computer has both the host interface and connection circuitry • Easy to connect and disconnect (no technician) • Less protection from interference; shorter distances; fewer connections per network

  11. Twisted Pair Ethernet • Known as 10Base-T • Popular, current technology • Uses conventional unshielded copper wire • Cheaper and easier to install • Each computer connects to a hub over 4 pairs of wires • Only 2 pairs of wires used • Same communication capability as thick or thin Ethernet; just alternate wiring scheme

  12. Fast Ethernet • Thick, thin, twisted pair: 10 Mbps • Faster processors  Ethernet became bottleneck • Developed 100Base-T (100 Mbps) • Uses same twisted pair wires • Gigabit Ethernet • Known as 1000Base-T (1 Gbps, copper)) • 1000Base-X – uses fiber optics • Fiber is much faster • Developing 10 and 40 Gbps Ethernet technologies

  13. 10/100/1000 Ethernet • Allows compatibility with either 10Base-T, 100Base-T, or 1000Base-T • Can use for computer interfaces or hubs • Computer with 10/100/1000 interface card can attach to any of the 3 configurations • Hardware automatically detects speed • No hardware or software reconfiguration required

  14. Power over Ethernet • Small amount of power • Sent over same copper cable • Power does not degrade data transmission • Can power small devices with one cable

  15. Two facts about increased capacity • (1) Few computers can sustain 1 Gbps data rate • (2) New versions did not change standards • Max packet size same as for 10Base-T • Higher-speeds not optimized for highest possible computer-to-computer throughput • Allows more stations and more total traffic

  16. Ethernet properties • Shared bus that supports broadcast • All stations connect to single shared channel • All stations receive every transmission • Uses best-effort delivery • Sender gets no information about packet delivery • Distributed access control • No central authority to grant access to shared channel • Carrier Sense Multiple Access with Collision Detect (CSMA/CD) • Host listens before transmit; sends if idle • Maximum packet size limits transmission time • Must observe minimum idle time between sends

  17. Collision detection and recovery • Signals travel at approx 70% speed of light • Stations can begin transmitting simultaneously (or almost simultaneously) • Results in a collision • Each station monitors cable while transmitting • If detect collision: host stops, waits, retries • Uses binary exponential backoff policy • Sender delays random time; doubles on second collision; quadruples on third collision; and so on • If network busy, retransmit attempts quickly spread over a reasonably long period

  18. Wireless Ethernet • Several wireless standards related to Ethernet • 802.11b (Wi-Fi) • Up to 11 Mbps; usually 2.5 – 4 Mbps • 802.11a and 802.11g • Up to 54 Mbps • 802.16 (Wi-Max) • Above three for point-to-point or with base • 802.16 is for point-to-point only • 802.11n • 540 Mbps • 802.11i • Standard for security

  19. Ethernet addressing and frames • Each computer has a 48-bit address • Checked in interface hardware, not computer’s CPU • When sending, specifies destination: • Single, broadcast, or multicast • Addresses associated with the interface hardware • Move/change interface; new machine physical address • Transmitted data viewed as a frame • Variable length; 64 octets to 1518 octets • Besides data, contains: • Preamble, destination and source addresses • Frame type • Cyclic Redundancy Check (CRC)

  20. Ethernet bridges • Bridge • Connects two Ethernets; passes frames • Operates on packets vs signals • Bridge follows CSMA/CD rules, so (almost) arbitrary number can be added • Ethernet switch is like a multi-port bridge • Adaptive or learning bridges • Can decide which frames to forward • Usually very sophisticated and robust • Important point: • Bridges hide the interconnection details • Set of bridged segments acts like single Ethernet

  21. Asynchronous Transfer Mode • ATM is connection-oriented • Designed for extremely high speed data switching • Operate at gigabit speeds • Needs complex, expensive hardware • One or more high speed switches • Optical fiber for all connections • Uses fixed-size frames called cells

  22. Connection-oriented networking • Not like packet-switched networks • Must first establish a connection to the destination computer • ATM switch finds path from sender to receiver • Waits on remote computer to accept the request • Local ATM switch selects identifier for the connection and passes it to the computer • Computer sends using identifier • When done, connection must be broken

  23. Wide Area Point-to-Point Networks • WANs formed by leasing data circuits • Digital circuits initially used for digitized voice • Data came later, so data rates are not powers of 10 • Are powers of 64 Kbps due to PCM • 8000 samples/sec; each sample 8 bits • T1: 1.544 Mpbs; T2: 6.312; T3: 44.736; T4: 274.760 • Lower data rates use copper; higher data rates need fiber circuits • Point-to-point “network” • When system connects exactly two computers • “Network” is a stretch; viewed as such for consistency • Main point: do not need hardware addresses

  24. Dialup IP • Another example of a point-to-point network • Typically from modem (residence) to ISP • TCP/IP view: • Placing call is like running a wire • Connection is made; stays as long as needed

  25. Summary • Reviewed several network hardware technologies • General idea: • TCP/IP protocols are extremely flexible • Almost any underlying technology can be used to transfer TCP/IP traffic

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