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9am. 12pm. 3pm. 6pm. 9pm. 12am 1am. 9am. 12pm. 3pm. 6pm. 9pm. 12am. 3am. 6am. 9am. 48-Hour Video Game Contest Programmer/Designer, Artist. Day 2. Day 1. Programmer-Designer. Signature Effect. Con-trols. Primary Mechanic. Debug/ Slack. Balance Mechanics. Control Tuning.

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9am

12pm

3pm

6pm

9pm

12am 1am

9am

12pm

3pm

6pm

9pm

12am

3am

6am

9am

48-Hour Video Game Contest

Programmer/Designer, Artist

Day 2

Day 1

Programmer-Designer

Signature Effect

Con-trols

Primary Mechanic

Debug/ Slack

Balance Mechanics

Control Tuning

Special Effects

Secondary Mechanic

Infrastructure

Level Loading

Refactor

Main Menu

Audio

Effects

Primary Mech.Design

HUD & UI

Debug/ Slack

Tune Gameplay

BREAK

SLEEP

Character Art

Revise

Effects

2D / 3D Artist

Level

Level

Title Screen

UI Elements

Art Tweaks

M1: Tech. Demo

Navigate empty world using imported art.

M3: Engaging

Major mechanic is engaging for player.

M6: Features

Game is complete; remaining work is only extra polish.

Milestones

M5: Gameplay

Game is playable, understandable, and enjoyable by regular players.

M7: Gold

Game complete and ready for distribution.

M2: Playable

Major mechanic is playable; scores, win/lose


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Week 3: Polish

Week 2: Production

Week 1: Preproduction

Su Mo Tu We Th Fr

Su Mo Tu We Th Fr Sa

Su Mo Tu We Th Fr Sa

Producer

Designer

Writer

Artist

3-Week Board Game Student Project

Producer, Designer, Artist, Writer

Schedule & Tech Worksheet (3h)

Test Writeup (1h)

Test Writeup (1h)

Budget (1h)

Proposal

Kleenex Playtest

Mechanics Analysis (4h)

Sketch State, Mechanics (3h)

Final Slide Adjustments

Minor Balance Adjust (2h)

Major Internal Playtest (4h)

Major Internal Playtest (4 h)

Related Games

Research and Writeup (4h)

Design Meeting

Assembly

Assemble Prototype (2 h)

Make Slides (1h)

Rehearse Presentation (1h)

Rehearse Presentation (1h)

Design Meeting

Present

Proposal Brainstorming

Theme Wroksheet

Rule book

Flavor Text

Edit Design Doc

World, Player Composites

Outline Presentation

Edit Rule Book

Proposal

Box and Box Art

Final Artwork

Revise Art

Reference Art

Print Board & Cards

Concept Art

Illustrate Rules

Test Printing

Print

Card Art

Board Art

M1: Proposal

Proposal worksheet and supporting documents.

M3: Prototype

Playable prototype complete. Primary mechanics in place.

M5: Design Complete

Game is balanced. Mechanics are locked down.

M7: Present

In-class project presentation

Milestones

M2: Overview

All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete.

M4: Analysis

Mech. Analysis complete, major mechanics game roughly balanced.

M6: Feature Complete

Game is complete; remaining work is only extra polish.


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Su Mo Tu We Th Fr Sa

Su Mo Tu We Th Fr Sa

4-Week Video Game Student Project

Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D)

Team is already trained on a game engine and art tools

Preproduction

Production

Sound Effects (Code and Assets)

Technology Plan (Tools)

Producer / Programmer

Implement Secondary Mechanic

Implement Secondary Mechanic

Prototype UI

Prototype Sound Effects

Test Art Import Workflow

Schedule

Proposal

Networking or AI

Technology Plan (Algorithms)

Infrastructure

Implement Primary Mechanic

Implement Primary Mechanic

Tools for Tuning Mechanics

Programmer

World, Player Composites

Sketch State and Mechanics

Theme Wroksheet

Proposal Brainstorming

Design Meeting

Design Meeting

Related Games

Research and Writeup (4h)

Level Design

Revise Mechanics from Programmer Feedback

Designer / Writer

Reference Art

Proposal

Main Character

Concept Art

Reference Art

Prototype Level

Test Art Import Workflow

UI Art

Level Art

Artists

M2: Overview

All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete.

M1: Proposal

Proposal worksheet and supporting documents.

M3: Technology Demo

Demonstrate artist content and major mechanics implemented in-engine.

Milestones


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Su Mo Tu We Th Fr Sa

Su Mo Tu We Th Fr Sa

Production

Polish

Producer / Programmer

Crash Testing

Menus

Insert UI Art

Installer

Mechanics

Mechanics

Debugging

Tune Controls

Infrastructure

Refactoring

Programmer

Mechanics Analysis

Kleenex Playtest

Rehearse Presentation (1h)

Presentation

Rehearse Presentation (1h)

Make Slides (1h)

Kleenex Playtest

Internal Playtest

Design Meeting

Internal Playtest

General Meeting

Dialogue, Tags, and In-Game Instructions

Tune Mechanics

Designer / Writer

Final Slide Adjustments

Reviset Mechanics

Tune Mechanics

Test Writeup (1h)

Test Writeup (1h)

Additional Characters

Website

Effects Art

Equipment Art

Level Art

Main Menu Background

Artists

Title Screen

M4: Engaging

Gameplay is engaging

M5: Design Complete

Game is balanced. Mechanics are locked down.

M7: Present

In-class project presentation

Milestones

M6: Feature Complete

Game is complete; remaining work is only extra polish.

M5: Analysis

Mech. Analysis complete, major mechanics game roughly balanced.


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Week 3: Polish

Week 1: Preproduction

Week 1: Production

Su Mo Tu We Th Fr

Su Mo Tu We Th Fr Sa

Su Mo Tu We Th Fr Sa

Producer

Designer

Writer

Artist

2-Year Commercial Video Game

5 Programmers, 20 Artists

Schedule & Tech Worksheet (3h)

Test Writeup (1h)

Test Writeup (1h)

Budget (1h)

Proposal

Kleenex Playtest

TEMPORARY

Mechanics Analysis (4h)

Sketch State, Mechanics (3h)

Final Slide Adjustments

Minor Balance Adjust (2h)

Major Internal Playtest (4h)

Major Internal Playtest (4 h)

Related Games

Research and Writeup (4h)

Design Meeting

Assembly

Assemble Prototype (2 h)

Make Slides (1h)

Rehearse Presentation (1h)

Rehearse Presentation (1h)

Design Meeting

Present

Proposal Brainstorming

Theme Wroksheet

Rule book

Flavor Text

Edit Design Doc

World, Player Composites

Outline Presentation

Edit Rule Book

Proposal

Box and Box Art

Final Artwork

Revise Art

Reference Art

Print Board & Cards

Concept Art

Illustrate Rules

Test Printing

Print

Card Art

Board Art

M1: Proposal

Proposal worksheet and supporting documents.

M3: Prototype

Playable prototype complete. Primary mechanics in place.

M5: Design Complete

Game is balanced. Mechanics are locked down.

M7: Present

In-class project presentation

Milestones

M2: Overview

All design doc sections drafted, Overview, Rel. Games, Theme/World, Composites, Ref & Concept Art complete.

M4: Analysis

Mech. Analysis complete, major mechanics game roughly balanced.

M6: Feature Complete

Game is complete; remaining work is only extra polish.


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