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Human Computer Interaction

Chapter 4:. Human Computer Interaction. Social Interaction. A fundamental aspect of everyday life is being social, interacting with each other, updating each other about news, changes and developments, activities and events. . Social Interaction:. There are many kinds of sociality.

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Human Computer Interaction

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  1. Chapter 4: Human Computer Interaction Social Interaction

  2. A fundamental aspect of everyday life is being social, interacting with each other, updating each other about news, changes and developments, activities and events. Social Interaction:

  3. There are many kinds of sociality. • We will focus on: • how people communicate and collaborate in their social, work, and every day lives. • How technologies has changed the way people live in their: • Face to face interaction. • Computer-based conversation. Social Interaction

  4. Can we imagine that we cannot access to our mobiles or internet for a week? • How would we cope? • Would we feel isolated and wondering what is happening in our social network life? ??!!

  5. In this chapter I will focus on: • How people communicate & collaborate in their social every day lives. • How the communication technologies has changed the way people live. • The conversation mechanism that people use in face to face interaction, and how these changed for different kind of computer-based conversation. • The idea of “Telepresence”. • Technologies that have been developed to allow new form of interaction. • Social phenomena that emerged as a result of the use of social media.

  6. A fundamental aspect of everyday life is being social and interacting with each other. • We continuously update each other about news, changes, activities, etc. • While face to face conversation remain central to many of our social interaction. The use of social media has dramatically increased. Being Social

  7. How do we cope with the dramatic increase in networking in our daily lives? • Are the ways we live and interact with each other changing? • Are the rule & etiquette that we used in our face to face conversation applicable to online social behavior? Key questions:??!!

  8. Talking is something that is effortless and comes naturally to most people.. Face to face conversation:

  9. Sacks et al. (1978) work on conversation analysis describe three basic rules: Rule 1:The current speaker chooses the next speaker by asking an opinion, question, or request. Rule 2:Another person decides to start speaking. Rule 3:The current speaker continues talking. Conversational rules:

  10. A new way to communicate • Form of online conversation was launched in 2009 by a 17 year old Russian high school student. • A person can connect for a chat conversation with a stranger from anywhere in the world via a webcam. Chatroulette – Extreme conversation:

  11. conversations when people are ‘at a distance’ from each other. Remote conversation:

  12. Telephone: was invented in the nineteenth century: Enabling two people to talk to each other at a distance. • After that, many technologies have been developed that support remote conversation “videophones & videochat” • In the late 1980s – 1990s, new generation of media space were developed, where Audio, video and computer systems were combined. Technologies support Remote conversations:

  13. VideoWindow (1989): Shared space that allowed people 50 miles apart to carry on a conversation as if in same room drinking coffee together. • Skype: Become a household name and one of the most popular forms of online conversation worldwide. Remote conversation:

  14. Second Life: 3D virtual life, which is popular type for work, studying, and play. Where people meet, do some activities and socialized online. http://secondlife.com/whatis/?lang=en-US • Twitter & Facebook: People update their multiple friends and followers, continuously, while keeping know what they are doing. Remote conversation:

  15. Technology that design to allow a person to feel as they were present, or to give the appearance that they were present in the other location by projecting their body movements, actions and facial expressions to the other location person. http://www.youtube.com/watch?v=rcfNC_x0VvE Telepresence:

  16. http://www.dailymotion.com/video/xgu5f0_cisco-s-charles-stucki-on-the-uses-of-telepresence_techhttp://www.dailymotion.com/video/xgu5f0_cisco-s-charles-stucki-on-the-uses-of-telepresence_tech • http://www.youtube.com/watch?v=HkSCRwUf0KE The Uses of Telepresence

  17. Clearboard (1993): Transparent board that shows other person’sfacial expression on your board as you draw. Examples of telepresence technologies:

  18. Hypermirror (1998): Allows people to feel as if they are in the same virtual place even though in physically different spaces. http://staff.aist.go.jp/morikawa.osamu/html/hmfukui.mpg

  19. Telepresencerooms: Try make the remote people appear to be life-like by using multiple high definition cameras with eye-tracking features and directional microphones. http://www.youtube.com/watch?v=jAIDXzv_fKA

  20. Another approach of increasing the sense of presence & togetherness for people who are at distance: CuteCircuit’s “Hug Shirt”. http://videos.howstuffworks.com/discovery/32392-one-step-beyond-the-hug-shirt-video.htm

  21. Technologies that enable co-located groups to collaborate more effectively “when working, learning and socializing”.. • Examples: Smartboards, Surfaces, Wii and Kinect http://www.youtube.com/watch?v=73yDRm8KaWYwii http://www.youtube.com/watch?v=QjjkqBLRALo&feature=relatedKinect Co-presence

  22. When people are working closely together they talk to each other, issuing commands and letting others know how they are progressing. • Non-verbal communication is also used “nods, shakes, hand raising…” 1)Coordination

  23. Involves knowing who is around, what is happening, and who is talking with whom. • Peripheral awareness: • keeping an eye on things happening in the external vision. • Overhearing and overseeing - allows tracking of what others are doing without explicit cues. • Situational awareness: Being aware of what is happening around in order to understand how information, events and actions will affect on-going and future events. 2) Awareness

  24. Designing technologies to support awareness: Provide awareness of others who are in different locations. • Examples: • ReacTable: Revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow”. • http://www.youtube.com/watch?v=JoUvqfxIqlU&feature=player_embedded

  25. Example: • Catherina Fake, the co-founder of Flickr got off a plane after a flight she took a photo of the baggage carousel with her camera phone, and sent it to her mother who viewed it a few minutes later on the web. • The practice that showed was for friends to swap their camera phones and take pictures of each other and then compare them. Emergent Social Phenomena

  26. This Example of social phenomena represent how mobile technology are changing the way millions of people keep in touch. • The internet also has dramatically changed how people find out about and inform others about events, news and day-to-day activities. • People now creating and increasing the amount of digital content “photos, videos, music, news, etc. and make it accessible to the world. Emergent Social Phenomena

  27. Many of the web tools have been designed to make it easy for anyone to try them out. • Many of them also are freely available. • It’s also about the social nature of human beings. Reasons behind Emergent Social Phenomena:

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