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Probably the most Common Poe Witch Builds

The Witch is Path of Exile's pure a measure of a character's information and mental acuity. Intelligence is anticipated to produce use of intelligence-based gear and skills. class, producing her an unmatched master in the Elemental Harm modifiers impact all types of elemental harm (Fire, Cold, and Lightning). Chaos harm won't be regarded as elemental and dark arts. Within this League could be the Well-liked Class, About 24% Player opt for the class. Here u4n PoE Group will share you essentially the most popular witch Poe 3.6 builds for you personally.

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Probably the most Common Poe Witch Builds

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  1. Most Popular Poe Witch Builds The Witch is Path of Exile's pure a measure of a character's knowledge and mental acuity. Intelligence is expected to make use of intelligence-based equipment and skills. class, making her an unmatched master in the Elemental Damage modifiers impact all types of elemental harm (Fire, Cold and Lightning). Chaos harm will not be regarded elemental and dark arts. With in this League is the Popular Class, About 24% Player choose the class. Here u4n PoE Team will share you the most popular witch Poe 3.6 builds for you. [Elementalist] Cheap & fully SSF-capable Enki's Arc Witch Build Instead of just showcasing a build, this guide is set up as a comprehensive learning experience. Our Gamer tried to explain everything you need to know, and there's additional miniguides at the bottom. All information is listed where it contextually makes sense, so we advise you to read this guide carefully! If you still have some questions left then please ask them here, DO NOT message me ingame! Arc got rebalanced in Patch 3.6 - hit damage and damage effectiveness got nerfed but base cast time was also lowered, which results in slightly more DPS but weaker individual hits. From playing around with it for a while now We can say the skill is still fine when it comes to damage. The far bigger nerf was cutting its chain length in half, from 50 units down to 25 units. We can see why this had to be done, the old chain length together with Unleash would've been way too good, but halving it was a little too harsh. A chain length of 35 units would feel much better and people wouldn't get discouraged as easily before getting this build to levels where it can really shine. Arc has great range, there's no need to get close to the enemy unless you want to proc Fortify. Movement is a big part in this build. It's not just good for fast clearing, but also forces you to

  2. learn all fights and proper positioning to succeed. Most enemy skills give you some cues and time to react. The more time you have, the more likely it's able to kill you even without any damage mods. These skills often also target your position during their animation start and won't follow you. Simply moving away is enough to survive in this case. The environment can be used to block many skills and is often meant to be made use of. Flasks refill pretty fast while clearing, you can usually keep them up with some practice. Pros: + Cheap & fully SSF-capable + Smooth gameplay & progression + Capable to do all content & mapmods + Immune to all kinds of reflected damage Cons: - Requires good positioning, buff- and flask uptime - Not a facetanking build, physical damage hurts - Lightning has inconsistent damage output Passives Tree: Lv80 Passives - http://poeurl.com/ckSj Lv90 Passives - http://poeurl.com/ckSk Lv100 Passives - http://poeurl.com/ckSl Ascendancy: Paragon of Calamity (Normal): This is our source of life leech and enough to reach leech cap. Also provides a powerful defensive boost, some offense and protects us from Damage Reflection. Shaper of Desolation (Cruel): Helps with shocking and chilling more consistently. Beacon of Ruin (Merciless): Gives our shocks a minimum damage increase of 20% and enables us to chill with any cold damage by atleast 10%, which both get multiplied by their respective ailment effect modifiers. To reach the maximum 50% shock damage increase we need 150% shock effect, with less you can calculate your final shock damage increase with this formula: damage * (1 + (0.2 * (1 + shock effect))) = final damage Liege of the Primordial (Eternal): Allows us to use our second golem and buffs them. Pantheon: Soul of Solaris (Major): Lots of damage reductions when upgraded, use this as main Pantheon. Soul of Lunaris (Major): Upgrade counters Chain area mod, use when needed. Soul of the Brine King (Major): Only useful if stunlocks are an issue. Soul of Arakaali (Major): Use this for Uber Elder, only first upgrade is needed. Soul of Gruthkul (Minor): Additional physical mitigation is always good to have. Soul of Shakari (Minor): Additional chaos damage mitigation, upgrade saves a flask suffix. Soul of Ryslatha (Minor): Use this for Uber Elder, upgrade is needed.

  3. Video link - https://youtu.be/xuhpkkeFofA Pob Link - https://pastebin.com/r3EEZjCa [Occultist] Extremely safe and easy to league start UBER Elder done! This Build fine till red maps and late end-game. For fast and deadly bosses like Elder/Uber Elder/Atziri/Hydra i strongly recommend Essence Drain. It will give you necessary mobility while doing damage. In 3.6 update, a couple of new Chaos Skills appear, such as Soulrend, Malevolence and Bane. As well as older Chaos Skills get significant boost and revamps! We will be using these skills in 3.6 to league start as well as deeper explore different combinations with a well-know Essence Drain + Contagion combo (as Soulrend and ED stacks and count as different sources of DoT). Over last months i've been checking various sources on current Essence Drain situation as well as tried to squeeze max damage out of it. In this guide you will (hopefully) find the most comprehensive and detailed information on different ED setups! Pros: + Extremely safe (2-3x defensive Curses, 12K+ ES) + Easy to league start (can run on Uniques with good sustain), if you are familiar with the game in general + Requires only 1 6-Link for end-game + All mods, even no mana regen is possible + No need for Wither totem (when you get Withering Presence ascendancy passive) Cons: - With ED+Contagion you constantly need to cast 2 skills. If you want to spam just 1 and zoom-zoom, this build might not be for you :) - Not a fast mapper - End-Game bossing takes a while - Not super newbie friendly as you need some knowledge on playing life/hybrid builds and then transition to CI and eventually to Low-Life. - Low-Life Chest (Shavronne's Wrappings) is usually very expensive at the start of the league For Ascendancy: Wicked Ward, Vile Bastion, Void Beacon, Withering Presence. Bandits: Kill All Pantheon: Major: Arakaali / Lunaris Minor: Gruthkul / Shakari

  4. Video Link - https://youtu.be/xAVgqoEskh0 Path of building (End-game +3 bow + quiver Balanced DPS setup. Levelling tress are here!):: https://pastebin.com/AJhxMJhA Path of building (Cerberus Limb + Armour https://pastebin.com/6By3Lkg3 Path of building (Highest DPS, lvl98, Aul's Uprising, Heretic's Veil, 3 Auras, 3 Curses setup):: https://pastebin.com/MJbF2J9F Shield HIGHEST DEFENSE setup):: [Necromancer] High Damage Output and Low Life Spectre Build Pros: + High Damage Output + High Survivability + Fast Playstyle Cons: - Summoner Playstyle - Positioning is key and can be annoying at times - Gem Slot Starved - mostly standard for Summoners Bandits: Kill All for 2 Passive Points Ascendancy: Invoker > Soul weaver > Commander Of Darkness > Puppet Master Gems: in bosses swap GMP for Slower Projectiles OR if u have a white socket, swap for controlled destruction Chest : Raise spectre > Combustion > Minion Damage > Concentrated Effect > Spell Echo > Greater Multiple Projectiles Gloves: Ball Lightning > Curse on hit > Flammability > Temporal Chains Boots: Vaal Discipline; Haste > Generosity; Summon Chaos Golem Helmet: Animate Guardian > Minion Life > Minion and Totem Elemental Resistance; Desecrate Weapon 1: Flesh Offering; Flame Dash; Convocation Shield: Zealotry > Anger > Generosity Video - https://www.youtube.com/watch?v=CY8qHGkgI7I PoB - https://pastebin.com/gCKaR773

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