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OIT and Indirect Illumination using DX11 Linked Lists

Agenda. IntroductionLinked List RenderingOrder Independent TransparencyIndirect IlluminationQ

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OIT and Indirect Illumination using DX11 Linked Lists

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    2. OIT and Indirect Illumination using DX11 Linked Lists Holger Gruen AMD ISV Relations Nicolas Thibieroz AMD ISV Relations

    3. Agenda Introduction Linked List Rendering Order Independent Transparency Indirect Illumination Q&A

    4. Introduction Direct3D 11 HW opens the door to many new rendering algorithms In particular per pixel linked lists allow for a number of new techniques OIT, Indirect Shadows, Ray Tracing of dynamic scenes, REYES surface dicing, custom AA, Irregular Z-buffering, custom blending, Advanced Depth of Field, etc. This talk will walk you through: A DX11 implementation of per-pixel linked list and two effects that utilize this techique OIT Indirect Illumination

    5. Per-Pixel Linked Lists with Direct3D 11

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