Cs 615 user interface design overview
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CS 615 User Interface Design - Overview. Lecture # 1. Lecture Objectives. Instructor Course objectives Course outline. Before we start. Please send me an email to [email protected] Include your personal information Your name (First name, last name) Student ID

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CS 615 User Interface Design - Overview

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Cs 615 user interface design overview

CS 615 User Interface Design - Overview

Lecture # 1

Gabriel Spitz


Lecture objectives

Lecture Objectives

Gabriel Spitz

Instructor

Course objectives

Course outline


Before we start

Before we start

Gabriel Spitz

  • Please send me an email to [email protected]

  • Include your personal information

    • Your name (First name, last name)

    • Student ID

    • Email address that you could be reached before class for class cancelation information

    • If you prefer add a phone number for text message


Who am i

Who Am I

Gabriel Spitz

  • Gabriel Spitz

  • BA, Psychology, NYU

  • MSIE, SUNY Buffalo

  • Sc.D, Behavioral Sciences, Technion, Israel

  • Principal Human Factors @ Akamai, Inc

    • UX Design, Customer Experience, Research,

  • Previously, LiveData, Aptima, Wang, BBN, MITRE

  • I am Human Factors Engineer & User Interface Designer (UX)


Contact information

Contact Information

Gabriel Spitz

  • Email

    • [email protected]

  • Phone

    • 781-572-7695

  • Office hours

    • By appointment

    • If needed M W 7:45-8:15 pm in class

  • Lectures’ Website

    • http://cs615.blackgecko.com


Frequently used names

Frequently Used Names

Gabriel Spitz

Human Factors Engineer

Interface Designer

Interaction Designer/Engineer

Graphical Designer

Usability Engineer

Information Architect

Technical Writer

More…


Course objectives understand

Course Objectives – Understand

Gabriel Spitz

  • Understand what is a good UI

    • Goals and criteria of good UI

  • Lear how to develop a usable and useful UI

    • UI design process

  • Become sensitized to poor UI

    • UI Design issues


Why take this course

Why Take This Course?

Gabriel Spitz

  • Software is everywhere

  • More individuals use software to do their work

  • Individuals use software for longer and longer portions of their day

  • User Interface therefore impacts individuals:

    • Mood

    • Productivity

    • Safety


My design objectives beyond usability

My Design Objectives – Beyond Usability

Gabriel Spitz

  • Create a positive and rewarding user experience when using technology

  • Design technology with users’ work activity in mind

  • focus on designs that will enable individuals to be:

    • Productive - Do the work they need to do and beyond

    • Efficient – Do it in a way that will save them time and effort

    • Effective – Do it with minimal or no errors

    • Safe – Do it with no harm

    • Happy - 


Task vs activity centered design

Task vs. Activity Centered Design

User Activity –

Get home fast andcomfortably

Is there an earlierflight

Is there a better seat

Check in luggage

Get a Boarding Passfor my flight

User Task –

Get a Boarding Passfor my flight

Gabriel Spitz


Course requirements

Course Requirements

Gabriel Spitz

  • Two interface evaluation projects (30%)

    • Device or software interface evaluation –End of Feb. 2011

    • Website interface evaluation –Beginning of March

  • A Group project - interface design project –Mid May(40%)

  • A short midterm (20%)

  • Class attendance and participation (10%)


Course books

Course Books

Gabriel Spitz

  • Course book

  • Recommended

    • Garett, J, J., 2003, The Elements of User Experience, User Centered Design for the Web, New Riders publication(Paperback)

    • Norman, D.A., 1989, The Design Of Everyday Things. New York, NY, Doubleday 1989

  • Web site

    • http://cs615.blackgecko.com


Course outline 1 2

Course Outline 1/2

Gabriel Spitz

  • Establishing Objectives

    • What is UI d why worry about it

    • How we interact with products; Norman’s Action Model

    • Goal of UI design & Key UI design principles

  • Approaching the Design

    • UI design Process (including HCD)

    • Getting ready for design; Persona & Scenario

    • Task Analysis


Course outline 2 2

Course outline 2/2

Gabriel Spitz

  • Designing

    • Understanding the Design Problem – Goals, Users and Environment

    • Conceptual Design – Scenarios, and low fidelity design concepts

    • User stories and Activity flow - understanding user’s activities and tasks

    • Interaction design – stringing tasks together, closure and guiding the user

    • Interface and dialog design – Wireframe design

    • Visual Design – High level visual design principles; PARK

  • Evaluation

    • Evaluation- heuristic evaluation and user testing


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