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CS 615 User Interface Design - Overview. Lecture # 1. Lecture Objectives. Instructor Course objectives Course outline. Before we start. Please send me an email to [email protected] Include your personal information Your name (First name, last name) Student ID

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lecture objectives
Lecture Objectives

Gabriel Spitz

Instructor

Course objectives

Course outline

before we start
Before we start

Gabriel Spitz

  • Please send me an email to [email protected]
  • Include your personal information
    • Your name (First name, last name)
    • Student ID
    • Email address that you could be reached before class for class cancelation information
    • If you prefer add a phone number for text message
who am i
Who Am I

Gabriel Spitz

  • Gabriel Spitz
  • BA, Psychology, NYU
  • MSIE, SUNY Buffalo
  • Sc.D, Behavioral Sciences, Technion, Israel
  • Principal Human Factors @ Akamai, Inc
    • UX Design, Customer Experience, Research,
  • Previously, LiveData, Aptima, Wang, BBN, MITRE
  • I am Human Factors Engineer & User Interface Designer (UX)
contact information
Contact Information

Gabriel Spitz

  • Email
  • Phone
    • 781-572-7695
  • Office hours
    • By appointment
    • If needed M W 7:45-8:15 pm in class
  • Lectures’ Website
    • http://cs615.blackgecko.com
frequently used names
Frequently Used Names

Gabriel Spitz

Human Factors Engineer

Interface Designer

Interaction Designer/Engineer

Graphical Designer

Usability Engineer

Information Architect

Technical Writer

More…

course objectives understand
Course Objectives – Understand

Gabriel Spitz

  • Understand what is a good UI
    • Goals and criteria of good UI
  • Lear how to develop a usable and useful UI
    • UI design process
  • Become sensitized to poor UI
    • UI Design issues
why take this course
Why Take This Course?

Gabriel Spitz

  • Software is everywhere
  • More individuals use software to do their work
  • Individuals use software for longer and longer portions of their day
  • User Interface therefore impacts individuals:
    • Mood
    • Productivity
    • Safety
my design objectives beyond usability
My Design Objectives – Beyond Usability

Gabriel Spitz

  • Create a positive and rewarding user experience when using technology
  • Design technology with users’ work activity in mind
  • focus on designs that will enable individuals to be:
    • Productive - Do the work they need to do and beyond
    • Efficient – Do it in a way that will save them time and effort
    • Effective – Do it with minimal or no errors
    • Safe – Do it with no harm
    • Happy - 
task vs activity centered design
Task vs. Activity Centered Design

User Activity –

Get home fast andcomfortably

Is there an earlierflight

Is there a better seat

Check in luggage

Get a Boarding Passfor my flight

User Task –

Get a Boarding Passfor my flight

Gabriel Spitz

course requirements
Course Requirements

Gabriel Spitz

  • Two interface evaluation projects (30%)
    • Device or software interface evaluation –End of Feb. 2011
    • Website interface evaluation –Beginning of March
  • A Group project - interface design project –Mid May(40%)
  • A short midterm (20%)
  • Class attendance and participation (10%)
course books
Course Books

Gabriel Spitz

  • Course book
  • Recommended
    • Garett, J, J., 2003, The Elements of User Experience, User Centered Design for the Web, New Riders publication(Paperback)
    • Norman, D.A., 1989, The Design Of Everyday Things. New York, NY, Doubleday 1989
  • Web site
    • http://cs615.blackgecko.com
course outline 1 2
Course Outline 1/2

Gabriel Spitz

  • Establishing Objectives
    • What is UI d why worry about it
    • How we interact with products; Norman’s Action Model
    • Goal of UI design & Key UI design principles
  • Approaching the Design
    • UI design Process (including HCD)
    • Getting ready for design; Persona & Scenario
    • Task Analysis
course outline 2 2
Course outline 2/2

Gabriel Spitz

  • Designing
    • Understanding the Design Problem – Goals, Users and Environment
    • Conceptual Design – Scenarios, and low fidelity design concepts
    • User stories and Activity flow - understanding user’s activities and tasks
    • Interaction design – stringing tasks together, closure and guiding the user
    • Interface and dialog design – Wireframe design
    • Visual Design – High level visual design principles; PARK
  • Evaluation
    • Evaluation- heuristic evaluation and user testing
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