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Libraries, Learning, & Technology Net Generation Student Preferences

Libraries, Learning, & Technology Net Generation Student Preferences. Marlo Young & Katy Farrell 9/8/05 University of California, San Diego Libraries. Presentation Overview. Learn about Net Generation characteristics & preferences

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Libraries, Learning, & Technology Net Generation Student Preferences

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  1. Libraries, Learning, & TechnologyNet Generation Student Preferences Marlo Young & Katy Farrell 9/8/05 University of California, San Diego Libraries

  2. Presentation Overview • Learn about Net Generation characteristics & preferences • Examine technological influences and emerging trends in higher ed, teaching, learning • Q&A w/ Net Gen Panel

  3. The Net Gen • 13-28 year olds, 1977-1992 • Born wired • Twitch speed, parallel-processing abilities • Highly motivated & competitive • See working, learning, and playing as the same

  4. The Net Gen • Embrace “social software”, collaborative and portable technologies • Community-centered • Accustomed to Digital Immediate Gratification • Associate computers/Web with conducting research

  5. How Do You Research?

  6. What Best Defines “Research”?

  7. Info Age • Digital Era • New, critical literacies needed; students & citizens • New information, communication, learning technologies • New communication & research preferences • Critical thinking, life-long learning essential

  8. Information Literacy Patricia Senn Breivik “21st Century Learning & Information Literacy,” Change, March/April 2005

  9. Digital Era Standardsfor Higher Ed • Information & Communication Technology Literacy, Educational Testing Service International ICT Literacy Panel, 2001 • Information Technology Fluencies, National Research Council IT Literacy Committee, 1999 • Information Literacy Competency Standards, American Library Assoc, ACRL, 2001

  10. 21st Century CompetenciesDisciplines & Professions • National Council for Accreditation of Teacher Education (NCATE) “They (teacher ed. candidates) are able to appropriately and effectively integrate technology and information literacy in instruction to support student learning”

  11. Net Gen Expectations of Higher Ed • IT integration w/learning • Expect access to global info 24/7 • Education is a commodity • Enhanced personal support and customized learning opportunities • Value-added courses, experiences Generation Y: A Perspective on Americas Next Generation and their Impact on Higher Education, Merritt, 2002

  12. Net Gen Cognition & Technology Main Cognitive Style Changes: • Twitch Speed vs. Conventional Speed • Random Access vs. Linear Thinking • Graphical First vs. Text First • Connected vs. Stand Alone • Active vs. Passive

  13. Net Gen Cognition & Technology Main Cognitive Style Changes: 6. Play vs. Work – Play is Work! • Payoff vs. Patience • Fantasy vs. Reality • Technology as Friend vs. Foe

  14. Libraries as Place: Rethinking Roles, Rethinking Space • Changes in learning patterns • Changes in collections • Changes in use • Changes in technology Council on Libraries & Information Resources Report, 2005

  15. Net Gen Research Behaviors • Research online: simple search engines, instant results • Issues of time & difficulty of concern • 11pm to 4am: normal study, homework hours

  16. Net Gen Research Behaviors • Minimal exposure to research process, terms, website evaluation • Using both physical & virtual library • Accustomed to interactivity, media-multitasking, DIG

  17. Net Gen World

  18. Net Gen & Libraries • Collaborative space • Noise-friendly & quiet spaces • Computer friendly • Comfortable, mobile furniture • Food & drink • Library as place Role of the library as a place to study and socialize was more important than place to get info CLIR Report, 2002

  19. Information, Education, & Public Services Edu. Technologies w/Net Gen Appeal: Blogs, online discussion forums RSS feeds iPods, MP3 players Cell phones Online, educational games Instant Messaging Audience Response Systems =access to collections & staff

  20. In Conclusion For the Net Gen: • Technology as a tool for access, • learning, communication • Physical & virtual emphasis on • spaces for community, collaboration

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