game programming elements
Download
Skip this Video
Download Presentation
Game Programming Elements

Loading in 2 Seconds...

play fullscreen
1 / 9

Game Programming Elements - PowerPoint PPT Presentation


  • 97 Views
  • Uploaded on

Game Programming Elements. By Mr. Lee. Backgrounds. The image that appears in the background (duh!). This might be a horizon, or clouds, trees and rainbows in the distance If you’re playing from a birds eye view, the background would be the floor ( eg ; WarCraft , Raiden ). Rooms.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Game Programming Elements' - phiala


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
backgrounds
Backgrounds
  • The image that appears in the background (duh!).
  • This might be a horizon, or clouds, trees and rainbows in the distance
  • If you’re playing from a birds eye view, the background would be the floor (eg; WarCraft, Raiden)
rooms
Rooms
  • The room is the area you play the game in.
  • Think of it like a movie scene – you might have different rooms for different scenes/levels etc.
  • The room will have all the objects etc that make the game.
objects
Objects
  • Objects are things in the game that interact with each other.
  • An object is the character, the walls, the trees, the gun, the bullets... Anything that the player can interact with.
  • By interact, I mean pick up, collide, destroy, move, talk to, etc..

What you want me do?

sprites
Sprites
  • Sprites = another word for graphics/animations.
  • They are like clothes for objects.
  • Objects don’t look like anything – until you select a sprite for them.
  • An object can have many sprites: a normal sprite, a explosion sprite, a move left sprite, a move right sprite, an armoured sprite.
  • The object can change sprites depending on what happens in the game.
sounds
Sounds
  • Just as sprites are images for the object, sounds are voices/noises for them.
  • An object can have many sounds; a sound for running, a sound for dying, a sound for talking..
events
Events
  • Events are triggers for the object to react/do something.
  • An event could be “on mouse click”, “on keyboard left key pressed”, “on collision with wall”, “on collision with bullet”... Etc.
  • Think of the word “ON” as “WHEN”
  • Events are useless unless you have...
actions
Actions
  • Actions!
  • These are what the object(s) does when an event happens.
  • An action could be “move 5 pixels to the left”, “change sprite to explosion sprite”, “play sound “oww”, “destroy object wall”, “create object bullet”, “move object bullet 100 pixels right”, “set lives to subtract 1”..
  • An event can have many actions!
ad