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New Technologies and Horizons for Serious Games University of Washington Who are we The present The future Policy considerations CSE Faculty Brian Curless Barbara Mones Zoran Popović David Salesin Steve Seitz John Zahorjan Rajesh Rao CSE faculty Faculty and collaborators

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New Technologies and Horizons for Serious Games

University of Washington


  • Who are we

  • The present

  • The future

  • Policy considerations


CSE Faculty

  • Brian Curless

  • Barbara Mones

  • Zoran Popović

  • David Salesin

  • Steve Seitz

  • John Zahorjan

  • Rajesh Rao

  • CSE faculty


Faculty and collaborators

Local affiliate faculty

  • Michael Cohen

  • Rick Szeliski

  • Aseem Agarwala

  • Steve Drucker

  • Simon Baker

Remote affiliate faculty

Three post-doctoral researchers

  • Maneesh Agrawala

  • Aaron Hertzmann

  • Sameer Agarwal

  • Eli Shechtman

  • Adrien Treuille


Faculty and collaborators

  • More collaborators from MSR

  • Hugues Hoppe

  • Sing-Bing Kang

  • Larry Zitnick

  • Chuck Jacobs

  • More collaborators from Adobe

  • Mira Dontcheva

  • Dan Goldman

  • Wilmot Li

  • Jue Wang


Recent Faculty Alumni

  • Noah Snavely, Cornell, 2008

  • Adrien Treuille,CMU, 2008

  • Karen Liu, Georgia Tech, 2007

  • Li Zhang, U of Wisconsin, 2006


Industrial Lab Magnet

  • Microsoft Research

  • Intel Research Labs

  • Adobe Research Group

  • Google Seattle


Technology Transfer

  • Realtime Fluids SIGGRAPH 2006

    • Branded as DrafTrack in ESPN Live coverage of NASCAR

  • Photo tourism, SIGGRAPH 06

    • Licensed by Microsoft, released to the world as PhotoSynth

  • Continuum crowds, SIGGRAPH 06

    • Licensed to Electronic Arts

  • Style-based IK, SIGGRAPH 04

    • Licensed to Electronic Arts

  • Interactive digital photomontage, SIGGRAPH 04

    • Panoramic stitcher in Adobe Photoshop CS3 & Elements

    • Microsoft Groupshot, demo-ed by Bill Gates at CES 2006 Keynote

  • Adaptive grid-based document layout, SIGGRAPH 03

    • New York Times Reader, released by NYT + Microsoft


Phototourism

video


Realtime Fluids


ESPN NASCAR coverage

Nominated forSports Emmy in the Technical Achievement category


Transfer of Learning principles to Games


Learning Scientists

John Bransford Philip Bell Reed Stevens Nancy Vye

UW LIFE Center

Largest NSF Learning Science Center


Incorporated: February 2006

HQ: Bellevue

Series A : $7.1M (angels)

First Product: “DreamBox K-2 Math”

Launch Date: January 2009


Games That Put Math First

  • Over 350 lessons for K-2 Math -- curriculum develops computational fluency, conceptual understanding, and problem-solving ability

  • Students use virtual manipulative to develop solutions

  • Student personalizes the experience by choosing a game character and a theme—Pirates, Dinosaurs, Pets, or Pixie


Adaptations

Billy

Lesson 2

Lesson 2

Lesson 2

Lesson 1

Lesson 2

Lesson 2

Jill

Lesson 2

Lesson 2

Lesson 2

Lesson 1

Lesson 2

Lesson 2

Individual placement

and customization

Confidential


Adaptations

Lesson 3

Billy

Lesson 3

Lesson 2

Lesson 3

1

Lesson 3

Lesson 3

Lesson 3

Jill

Lesson 3

Lesson 2

Lesson 3

1

Lesson 3

Lesson 3

Continuous product improvements


Itza Bitza


Turning the tables


Science discovery through Games


Protein Folding

1D Amino Acid Sequence

3D Structure


Rosetta@Home

UW Biochemistry, Baker Lab


Proteins as Puzzles


Fold It!


Fold It!

Funded by DARPA, NSFJoin in at:

http://fold.it/


Future games

DNA Manipulation

Vaccines

Biofuels


Rethinking Educationthrough Games


Institute for Learning Through Games


1. STEM


  • Rising above the Gathering Storm ReportForemost objective: Improve K-12 STEM education

  • America COMPETES act passed by congress

  • National Mathematics Advisory Panel


2. Focus on early education


STEM Practitioners

Middle school

Elementary

STEM Potential

K-2


3. Scientific Approach


Game Development(CS, GD)

Game Design

(CS, GD, LS, SE)

Learning Sciences (LS)Computer Science (CS)

Game Developers (GD)STEM, School &Community Experts (SE)

Game User-drivenRefinement(CS,GD,LS)

Analysis of STEM Learning(LS, SE)

Multi-MethodData Collection(LS)


4. Make games that “stick”


  • Learning takes time

  • Assessment of poor games leads to poor findings


Our Approach to Quality Games

  • Rapid prototyping

  • Continuous usability tests

  • Broad industry expert involvement


Industrial Expertise

Bungie ValveMonolithHidden Path

Dreambox

Headsprout

Bungie ValveMonolithHidden Path

Dreambox

Headsprout

Game Development(CS, GD)

Game Design

(CS, GD, LS)

Learning Sciences (LS)Computer Science (CS)

Game Developers (GD)STEM, School &Community Experts (SE)

Game User-drivenRefinement(CS,GD,LS)

Microsoft

Dreambox

Analysis of STEM Learning(LS, SE)

Multi-MethodData Collection(LS)

K12

Dreambox

Microsoft


5. Comprehensive and innovative assessment


Think-alouds

SchoolAge

Transfer experiments

Biophysiological

High school

Ethnography

Middle school

Built-in assessment

Elementary

K-2

Early Math

Biochemistry

Foundationalmath

Physics

ComputerScience

Math

Molecular engineering

Topic

Nanotech

Creatures

Algebra

Academiceffect

Molecularstructures

Social identityeffect

Social interaction

effect

Simulationgame

Fractions

Gendereffect

Patterns


5. Framework for Educators


Framework for Educators

  • Fellowship program for learning game development

  • Web community around principles for learning through games

  • Tools for educator-authored games

  • Self assessment checklist

  • Assessment Consortium


STEM, School, Community Experts

Game Development(CS, GD)

K12

School systems

Game Design

(CS, GD, LS)

Learning Sciences (LS)Computer Science (CS)

Game Developers (GD)STEM, School &Community Experts (SE)

Game User-drivenRefinement(CS,GD,LS)

K12

NC school system

Community colleges

Bellevue schools

Analysis of STEM Learning(LS, SE)

SLCs

Multi-MethodData Collection(LS)

School systems

K12Dreambox

SLCs


Outcomes

Publications on merging learning and game design

Game Development(CS, GD)

Game Design

(CS, GD, LS)

Broadly distributed STEM games

Learning Sciences (LS)Computer Science (CS)

Game Developers (GD)STEM, School &Community Experts (SE)

Game User-drivenRefinement(CS,GD,LS)

Learning game design and assessment framework for educators

Analysis of STEM Learning(LS, SE)

Educational policy

Press outreach

Multimediapublications

Multi-MethodData Collection(LS)

Publications on analysis and principles

Headline grabbing Publications on methods and findings


Industrial Support


$170 mil in first 24 hoursHighest Grossing Product in Entertainment History

Best FPS - IGN

Best Action Game - PCGamer

Best Action Game - Game Critics E3 Awards

35 Game of the year awards in 2004Half-life and Half-life 2: top two most played online games(not counting MMORPGs)

GDC 2008 Game of the year

800-pound gorilla


Learning game companies


In Short

  • Games are a vehicle that can revolutionize education (and science)

  • UW Institute can lead this revolution with groundbreaking research

  • We can establish Washington as a leader in this new industry


Why Seattle is the best home

  • state-of-the-art scientific methods for developing, assessing and analyzing the principles of successful learning games

  • We have a strong record of highest-quality research in science of learning as well as game technology and science game design

  • strong connections with all major institutions and influential governmental policy agencies

  • Strong groundings in issues of diversity

  • Unique strength in interactive physics-based simulations for games

  • Strong connections with local game industry as well as learning game industry


Policy Consideration I

  • Provide seed funding for Institute for Learning through Games

  • We have space, resources, connections, equipment donations


Policy Consideration II

Enhance state support for public research universities

  • UW is top public recipient of federal research dollars

  • Engine of the innovation economy

  • Ranks 47th in the nation in per capita state support

  • State support is vital for future research enterprise and provide educational opportunities


Thank you

Zoran Popović

zoran@cs.washington.edu

http://www.cs.washington.edu/homes/zoran


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