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Cover. Grey Ghost 2004. “Air-Raid” Offense 2004. Installation. 1. Formation (Pro, Doubles) / (Under, Gun) a. Run Play “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech)

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Cover

Cover

Grey Ghost

2004

“Air-Raid”

Offense

2004


Installation

Installation

  • 1. Formation (Pro, Doubles) / (Under, Gun)

  • a. Run Play “B”- Gap Wrap

    • ** Bob (Under, Gun, Motion, Check)

    • ** F/Bob from Doubles (short motion)

    • ** 1/Bob (To Counter 3 tech)

    • ** Bob/C (To Counter 3 tech)

    • Bob Pass “Carolina” is base (can tag)

    • ** Y as primary

    • 2. Formation (Heavy, Wing)

    • ** Bob 6/7

    • ** Bob 6/7 Pass (Panther action in backfield)

    • PSTE on corner, PSRB/Wing on slip, BSTE drag

    • Formation (Doubles) / (Under, Gun)

    • Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme

    • ** Fly Pass (Post/Wheel/Sit)

    • Note: Second number indicates direction of Bob action.

    • Exp: Fly 67. First number indicates direction of Fly, and

    • second number indicates direction of Bob fake.


Installation cont

Installation Cont.

  • 1. Review Formations (Pro, Doubles)

  • ** Review Bob (Under, Gun, Motion, Check)

  • ** Review Bob Pass

  • Lion (Gun Only)

  • ** Add formations (Trips R, Trips L)

  • ** Lion to weak-side

  • 3. Desert - “A”-Gap Wrap

  • **(Heavy, Wing) Desert

  • 4. Fly from (Wing)

  • Tech Formation

  • ** Fly, Zoom

  • ** Fly Pass (Post/Wheel/Sit)

  • 2. Counter – “A”-Gap Wrap Scheme

  • 3. Reverse – Fold PSG


Freshman installation

Freshman Installation

Formation:Run:Pass:Other:

Heavy1. BobPlay-Action

(Corner/Slip)

Wing1. Bob (Wide)Play-Action

2. Desert(Corner/Slip)

3. Fly

Tech1. Fly1. Play-Action

2. Counter(Post/Wheel/Sit)

3. Reverse2. Bravo-Cut

4. Spinner(1/Desert)3. Whiskey

Pro1. Bob (1/Bob)1. Play-Action1. Bear

2. Desert(Carolina)

3. Fly2. Quicks

(Oscar, Hotel, Yankee)

3. 3-Step

(Miami, Carolina, Wash, Frisco)

Doubles1. Bob (1/Bob)SameSame

2. Desert

3. Fly


Doubles

Doubles

Doubles


Trips right

Trips Right

Trips Right


Trips left

Trips Left

Trips Left


Grey ghost 2004

Pro

Pro


Empty right

Empty Right

Empty Right


Empty left

Empty Left

Empty Left


Specials

Specials

Specials


Passing game

Passing Game


Victor

Victor

  • Vertical concept – Note adjustments to coverage

  • Tags = R-Seam, F,R-Angle, R-Choice, R-Choice,

  • R-Slip, X-Post, Z-Post, F-Corner, Y-Corner

  • QB will take best match-up. Tag post to F or Y versus

  • a cover #2 look. Versus c#3, look safety off and throw

  • opposite to inside receiver.

** Versus C #3, adjust outside receiver to

A hitch route at 7 yards


Hotel

Hotel

  • Quick hitch to outside or inside receiver

  • Tags = Go, or B for inside receiver

  • *QB read is softest CB.

  • May make a directional call such as: Hotel 8

  • In normal down and distance, the QB may check to this automatically


Yankee

Yankee

  • Y-Stick concept with two possible reads

  • Pressures defender over # 2 receiver and stretches the box defenders

  • QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction

  • to the stick route, or backside slant

  • When F or Y is on one-step slant, they must beat defender inside and sit!!

  • May be called to either side


Whiskey

Whiskey

  • Quick wheel route. Great man beater

  • QB may check to this versus press man coverage

  • QB read is X-F combo or Y-Z combo

  • May make directional call


Oscar

Oscar

  • Quick out to inside receiver. Part of our curl/flat package

  • Speed out at 4-5 yards. Route must bend back toward LOS.

  • QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole.

  • Or, comeback to slant/sit route in the middle

  • Directional call will be made


Bravo

Bravo

  • Slant/bubble concept. Great man beater

  • Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route

  • If defender over # 2 attacks the bubble, throw slant in window created

  • “Cut” call will tell # 1 to block man on and that we will be throwing the bubble.

  • good call versus an uncovered # 2 or a soft zone

  • QB read is X-F or Z-Y

  • Directional call will be made


Alpha

Alpha

  • Slant / out concept

  • QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant

  • All slants are either “slant/sit” or “slant/return”


Delta

Delta

Complimentary play to Yankee. Y should stutter step at 5 yards then

burst to corner


Grey ghost 2004

Bear


Naked

Naked


Screens

Screens


Grey ghost 2004

Snow


Tornado

Tornado

Double Pass


Grey ghost 2004

Rain


Hurricane

Hurricane


3 step passing

3 – Step Passing

  • Half – Field Combos

  • Pittsburgh

  • Frisco

  • Indy

  • Full – Field Combos

  • Cleveland

  • Miami

  • Carolina

  • Washington

  • St. Louis


Pittsburgh

Pittsburgh

Tag R on Seam

versus C # 2

From Trips Tag F on Seam route

Tag R on Seam route versus c # 2 as a change up


Frisco

Frisco


Grey ghost 2004

Indy

Great versus c # 2 – puts a bind on MLB and deep safety

Note: Can tag Cleveland with Z-post and get the same thing.

May exclude this play and note it as a tag.

Directional call will be made


Cleveland

Cleveland


Miami

Miami


Carolina

Carolina


Washington

Washington

Run from trips left with Z on the post / sit route


St louis

St. Louis

** Great versus c # 2


Pass protection

Pass Protection


Pass pro cont

Pass Pro. Cont.


Pass pro cont1

Pass Pro. Cont.


Running game

Running Game


Desert

Desert

“Quick” call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.


Grey ghost 2004

Bob


Grey ghost 2004

Lion


Fly rat zoom

Fly / Rat / Zoom


Tech formation

“Tech” Formation

Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with

R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will

also add a “Kick” play.

Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.


Fly 6 7 reverse

Fly 6 / 7 “Reverse”


Fly 6 7 counter

Fly 6 / 7 “Counter”


Fly 6 7 pass

Fly 6 / 7 “Pass”


Offensive line splits

Offensive Line Splits


Wrap scheme

“Wrap” Scheme

PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and

then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech.

he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide

help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look.

This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step

play-side and hinge back.


Reading the wrap play

Reading the “Wrap” Play

Both the R-back and BSG should read the PSG block in the following manner. “If the PSG is OUT/IN, I’m OUT/IN”


Continued

Continued


Keys to wrapping

Keys to Wrapping


Zone blocking

Zone Blocking


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