1 / 22

Car RamRod

Car RamRod. Bringing Pinball Into the Future!. Brian Arment, Ryan Hunter, Aaron Shoaf. Williams ® Touchdown. Originally Produced November of 1967 Electromechanical Solenoid and relay driven No solid-state devices Not in working order. Original Internals.

paul2
Download Presentation

Car RamRod

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Car RamRod Bringing Pinball Into the Future! Brian Arment, Ryan Hunter, Aaron Shoaf

  2. Williams® Touchdown • Originally Produced November of 1967 • Electromechanical • Solenoid and relay driven • No solid-state devices • Not in working order

  3. Original Internals Relays and solenoids controlling game play Relays and solenoids controlling scoring

  4. Inspiration • Newer machines use solid state devices such as those in the more modern machine at right. • We will not be mimicking the design but will use the same basic idea in modernizing our old machine.

  5. Outline • Micro-Controller and Board • Driver/Step-up Board • Playfield Interaction • A/V Controller • Display • Audio

  6. User Input Overview Driver Board Micro-controller Playfield 25 Vac 6 Vac A/V Controller Display Power Supply 5 VDC

  7. User Input • Two Flipper Buttons • Start • Coin or Manual Operation • MC 14043 Quad SR Latch – De-bouncing RF CR SB LF MC 14043 4 line bus to MCU

  8. Micro-Controller • MC68HC11 • Handles interrupts for input from sensors on playfield and users. • Controls light patterns, scoring, A/V state, game play options, game play state • Handles control of driver board for fail-safe solenoid operation.

  9. Micro-Controller Game Option Switches MC68HC11 EPROM Sensory Input RAM A/V Controller Driver Board

  10. Driver Board • Provides Necessary current and voltage for devices like: • Solenoids (flippers, pop-bumpers, kickers) • Lamps (in playfield and lightbox) • Nearly everything on the playboard uses it • It is controlled directly by the MPU via logic level voltages

  11. Driver Board • Needs and Complications: • Needs to step up from 3.3-5v DC to 6 or 24v rectified AC • Make sure the flipper transistors used can handle up to 8 amps each • Need to control around 15-20 different lamp circuits • The pop-bumpers and kickout solenoids each need up to 3 amps.

  12. Driver Board Logic-level input from MPU Pull up resistors and latches 6/24V AC Smaller BJT’s (300 mA) for the lamps Larger BJT’s (3-8 amps) for the coils To Solenoids To Lamps

  13. Playfield (visible) • A few stipulations for the upper playfield: • Want to keep the functionality as close to the original game as possible • Want it to play a bit faster than the original (incline needs to be steeper) • Possibly implement larger flippers • Need to replace all rubber, lights • Need to touch up paint and polish the board

  14. Playfield (underneath) • A few stipulations for the lower playfield: • All the displayed electromechanical relays are replaced by solid state via the fore-mentioned driver board • All aluminum wiring is removed and replaced with 18-20 gauge copper wiring • All contact switches are cleaned

  15. A/V Controller • Contains two separate controllers: • DAC: • Has a file select input with data fed from the MPU • Has internal storage of uncompressed WAVE or PCM files. • DVC: • Reads the current score and points from data register • Writes to individual LED panels

  16. A/V Controller Current Score Display Controller/Decoder -Probably an FPGA -Could also be a ROM -Can display customs graphics Score Display Points Display LED Bar Graph Play Select Audio Controller -Several sound bits stored in flash memory -A programmable ROM selects the correct track -D/A converter outputs RCA Speaker System

  17. Display • Since this is a restoration, try to keep the scoreboard looking the same: • Replace analog score and point tumblers with individual dot-matrix digital displays • Replace mechanical football wheel with LED bar graph • Use analog lamps for “ball in play” section

  18. Audio • Two 4 inch car speakers • Powered subwoofer • Run off of A/V controller • Speaker receives line level signal from A/V controller A/V Controller

  19. Schedule

  20. Division of Labor • Aaron: Driver Board, Power Supply, MPU, Display, A/V controller, RAM • Brian: MPU board, A/V controller, Flash Memory, RAM, Line Bus (controllers), EPROM • Ryan: MPU, EPROM, Flash Memory, RAM, Display, Driver Board, Power Supply • All: Playfield - wiring, refurbishing, testing

  21. Risks and Contingency Plan • A/V controller: • Implement set of beeps and bells for audio and toned down preprogrammed display art. • Cosmetic restoration • User Options • 3 or 5 ball play • #coins / credit • Free play • Multi-ball

  22. Questions? Ask them meow!

More Related