M-Learning and the New Students’ Thinking. Cecilie Murray Delphian eLearning Pty Ltd dream discover do email@example.com. the high-tech world. “ You go to your TV to turn your brain off. You go to your computer when you want to turn your brain on.” Steve Jobs
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M-Learning and the New Students’ Thinking
Delphian eLearning Pty Ltd
dream discover do
“ You go to your TV to turn your brain off. You go to your computer when you want to turn your brain on.” Steve Jobs
"You know, it's funny - I read so much about teachers trying to find ways to get students' attention, and when they find a device - a communication device - that captures students' attention, they want to ban it.“ Stephen Downes on Blogging
“They have computers. And they may have other weapons of mass destruction.” Janet Reno, US Attorney-General
Australian Bureau of Statistics
Teamwork, structure, experiential activities, technology.
The Experience Realms (adapted from Pine & Gilmore, 1999)
Australian Bureau Statistics 2003
National Center for Education Statistics
PDA demonstrator resouces prepared by the Royal Tasmanian Botanical Gardens
Ian Pearson, Futurologist, BT, British telecommunications company
Virtual world and real world are converging
Rich ICT environments are changing the way we teach and learn
Radical change in school design and facilities
Curriculum is redefined as essential learnings
Customised learning with multiple entry points and pathways
Digitally literate teachers
inspire a new generation
of students to build
of the digital world
Students are immersed
in digital technologies
as essential tools
teachers’ essential how?
How do I engage students through
the Victorian Essential Learning Standards?
teachers’ essential what?
What digital content and thinking tools can help medesign, construct and deliver pedagogically
sound learning experiences for my students?
Kahootz 3D Multimedia Software
ICT for communicating, creating, visualising thinking
A central challenge for the education system
is to find ways of embedding learning in a range of
meaningful contexts where students can use
their knowledge and skills creatively to make
an impact on the world around them.”
The Creative Age:
Knowledge & Skills for the New Economy
Seltzer & Bentley