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MCM Technical Presentation

MCM Technical Presentation. Sal Ledezma, Jimar Garcia, Gene Wie, Cayci Suitt. Introduction. Importance of Technology Use of Technology at UCI Present System HW/SW. Importance of Technology. Gene’s stuff here. Use of Technology at UCI. Motion Capture Studio Department of Dance

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MCM Technical Presentation

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  1. MCM Technical Presentation Sal Ledezma, Jimar Garcia, Gene Wie, Cayci Suitt MCM Technical Presentation

  2. Introduction • Importance of Technology • Use of Technology at UCI • Present System HW/SW MCM Technical Presentation

  3. Importance of Technology • Gene’s stuff here MCM Technical Presentation

  4. Use of Technology at UCI • Motion Capture Studio • Department of Dance • Department of Music MCM Technical Presentation

  5. Present System HW/SW • Music and Media Building • Vicon 8 Camera System • Windows-based PC’s • VC++, Vcafe, Ethereal, Vicon MCM Technical Presentation

  6. Defining the System • Network Information • Camera System Interface • Physical Room Layout • SDK MCM Technical Presentation

  7. Computer Networks and Layered Architecture • Layers allow a complex system to be broken down into discrete, manageable parts. • Services are defined between layers • Implementation details can vary as long as services remain unchanged • Provide Layers of Abstraction MCM Technical Presentation

  8. Computer Networks and Layered Architecture (2) • In a Network Architecture, network protocols address different layers • Protocols define format and order of messages exchanged and • Actions taken when sending or receiving a message • Examples: • HTTP, FTP, IMAP, TCP, IP, POP3, UDP, IGMP, etc. MCM Technical Presentation

  9. Computer Networks and Layered Architecture (3) • Disadvantages of Layered Architecture: • Each layer adds data in the form of headers • Extra data can slow down the network • Redundancy • One layer may duplicate another layer’s functionality • Example: several layers may implement error checking MCM Technical Presentation

  10. Application Application Transport Transport Network Network Link Link Physical Physical Computer Networks and the Internet Protocol Stack Sender Receiver MCM Technical Presentation

  11. MCM Network • Closed network • Vicon8 motion data • Real-Time Engine • MCM • Interface between Application and Transport Layer using TCP • Interface is called a Socket MCM Technical Presentation

  12. MCM Vicon8 Socket Socket TCP protocol TCP protocol Socket Programming • Vicon8 is a proprietary client/server application • Uses port 800 Real Time Emulator Closed Network Vicon8 API MCM Technical Presentation

  13. Socket Programming (2) • C/C++ • Grab Motion Data via Function calls to the Vicon8 API • Parse the data and send it to the translator • Translator will convert to MIDI command based on mapping MCM Technical Presentation

  14. Camera System Interface • Vicon Supplied SDK • Motion Data Packets (TCP/IP) MCM Technical Presentation

  15. Physical Room Layout • Cameras, Capture Area Music and Media Building Second Floor, Motion Capture Studio MCM Technical Presentation

  16. SDK • Pending Vicon Contact MCM Technical Presentation

  17. Specific Details and Design Aspects • Motion to MIDI • C3D Data Format • MIDI Format MCM Technical Presentation

  18. Motion to MIDI • Translation Issues • What sort of motion? • What MIDI commands? MCM Technical Presentation

  19. C3D Data Format • Coordinate 3D data • Developed in 1987 by Dr. Andrew Dainis • Used at the National Institutes of Health (Bethesda, MD) • Biomechanics Labs • Motion Capture Studios MCM Technical Presentation

  20. C3D Data Format (2) • Physical Measurements • 3D coordinates (x, y, z) • 16-bit Integers (or 32-bit floats) • Analog data (eg. Force plate measurements) • Parameter Information • Measurement units • Data point labels (eg. 1 = left hand, 2 = right hand, 3 = right foot, etc) MCM Technical Presentation

  21. 512 Byte Header (Record 1 = 256 16-bit words) 1 or more Parameter records 1 or more Label and Range records (optional) 1 or more Data Records (3D and/or Analog data) C3D Data Format (3) • Format MCM Technical Presentation

  22. C3D Data Format (4) • Binary data • Header contains pointers to the other sections • Can jump straight to Data MCM Technical Presentation

  23. Ascii vs Binary • Ascii is easier to read (by human) • Can be manipulated by text editor • Inefficient for storage and access • Generally accessed sequentially • Inefficient is they must be read non-sequentially MCM Technical Presentation

  24. Ascii vs Binary (2) • Binary files can be stored efficiently • “Reader” program must be written or bought to interpret data • MCM will use Vicon8 API to read data MCM Technical Presentation

  25. C3D Header Record MCM Technical Presentation

  26. C3D Parameter Record MCM Technical Presentation

  27. C3D Parameter Record (2) • After header, parameter data is stored contiguously • Parameters are organized into groups with a unique ID • Eg. Point Group can have a Description, Label, Units, Scale Parameters • In addition to standard ones, many are user-define and application specific MCM Technical Presentation

  28. 3D Data for Field 1 … Analog Data for Field 1 … 3D Data for Field 2 3D Data for Field n Analog Data for Field 2 Analog Data for Field n C3D Data Record Identification of points is done in Parameter section MCM Technical Presentation

  29. Data Points MCM Technical Presentation

  30. Data Points (2) • x, y, z coordinates • Camera which captured point • Eg. 01111001 • Stored sequentially by frames • Within frame, stored sequentially by point number • Scaling done to convert Integer measurement to an accurate real number point in space based on a calibration volume MCM Technical Presentation

  31. MIDI Format • Musical Instrument Digital Interface MCM Technical Presentation

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