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Presentation to Provincial Coaching Conference Mental Toughness “Improving Mental Strength through Games” John Morrison

Presentation to Provincial Coaching Conference Mental Toughness “Improving Mental Strength through Games” John Morrison Saturday 19 th January 2008. Mental Toughness. Clear The Head, Clear The Feet. Definition. Invincible Attitude “Willingness to do what it takes to get the job done”

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Presentation to Provincial Coaching Conference Mental Toughness “Improving Mental Strength through Games” John Morrison

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  1. Presentation to Provincial Coaching Conference Mental Toughness“Improving Mental Strength through Games” John Morrison Saturday 19th January 2008

  2. Mental Toughness Clear The Head, Clear The Feet

  3. Definition • Invincible Attitude • “Willingness to do what it takes to get the job done” • “You don’t have to like it, you just have to do it”

  4. Approach to Mental Toughness • A – Abstract (Not Measurable) • B – Before the Pitch • C – Concept / Can do (Games on Pitch) Measurable

  5. 5 Key Elements • Unshakable Self-Belief • Insatiably wanting to Succeed - Keep your word, persist, take as opportunity • Focus on your Vision - Be Driven • Total Control – of emotions / actions • Disciplined Positive Thinking - No Stinking Thinking • My Mantra: See it; Trust in it; Make Sure are Training it; Feel it; Do it

  6. How to develop Mental Toughness • Invincible Attitude (Personal Accountability/Word) • Positive Affirmations and Expectations • Routine Behaviour • Let Mistakes go quickly and Persist • Positive Thinking and Self-Talk • Understand what you are about, Lead and Make a Difference • Use Failure as Motivational Tool to Success

  7. 9 Tips to Individualise M.T. • Listen to the Experts • Patience, Pacing and Persistence vs No Pain, No Gain • “What Next?, Thinking” • Get comfortable with the Unfamiliar • Think and Speak Well of your Health • Don’t be a Victim of ADS and FADS • Hang out with ‘Positive’ People • Focus on Desired results • Expect the Unexpected

  8. The Brain Uncovered for Coaching QuestionsProblem Solving Short Term MemoryHigh Level ThinkingUnderstand/Order/Action High Level ThinkingUnderstandAble to Do ShortTerm Conscious RepetitionBuzz WordsMnemonicsRhythm – MusicDiagrams – ImagesAssociationColour Code RememberRecallRedo Long Term MemoryStores/Filters/Gradesfrom Emotions/Experiences LongTerm SubConscious (Coping)1. Direction2. Self Esteem3. Routine Coping- Know what Doing- Happy Doing it- Regularly Doing it Automatic Muscle FunPlay

  9. Before you Hit the Pitch • Personal Accountability • Talk to Players Regularly, ‘Know you Care’, in the loop • Players Critique Players • Profile Questions • ‘What If’ Analysis • In Dressing Room, Pre-Session/Game Session Outlined • ‘How do you know you are ON your game’ • ‘How do you know you are OFF your game’ - Trigger; Referus Phase

  10. Before you Hit the Pitch • Publish Attendance; Fitness Tests; 4 Boxes; League Tables; Hydration - Stops Social Loafing • Self-Assessment Sheet - Self-Improvement Plan - Physical: Technical, Tactical: Mental • Awareness of Strengths • Game Principles / Game Sense Planning - Map it / Walk it! • Key Words, Phrases - Team Affirmations, Consistent Message

  11. Before you Hit the Pitch • Code of Practice Agreed by Players • Determine What is Excellent Performance per person • Video & Re-frame techniques • Goal Setting cards • Reward more than Sanction / Praise & Challenge

  12. On the Pitch • Clinics – Target Product Losses • Games – Promote Performance Strengths • Technique, Timing, Principles, Sense, Mind, Game Fitness; Every Session Targetted • Total Control: • Game Pace & Above • Demand Best when Conditions not Ideal This is GreatEasy/EffortlessNo ThoughtTime Flies

  13. On the Pitch • Use ‘Do’, not ‘Don’t’ • Muscle Memory, Repetition, Concept Calls • Start with Positives, End with Something to Fix • Replicate Playing Mood in Training • Teach to take Responsibility and Respond, not Blame • 3 Stars and a Wish • Preach ‘Rest’ • Encourage what you Want - Reward

  14. Mental Toughness • Technique - Clinics / Warm Up / Games / Getting Skill Back • Timing / Principles - Grids / Games • Game Plan Resources - Colour Code / Poles

  15. Mental Toughness • Concept Games: - Response to Scores - Get it Back / Get Another • ‘Brown’ – Bad Ball • Fouling – Don’t pay the price / wipe out • ‘Kick-Outs’ – What if Had Ten • Wrong Options – Partners • Fumble – First Touch • Poor Final Pass – Sliding Scales

  16. Mental Toughness • Coping With Leads – Simulations & 2 Mins to Go • Wides or Balls Drop Short – Raise a Flag • Poor Free-Taking – Double or Quits • Early Ball – Three Part Pitch • Poor Cover – ‘Mind the House’ • Missed Opportunities – 1 in 3

  17. Sessions Templates QUESTIONS And FEEDBACK • Pre-Warm Up • Warm Up • Fast-Feet Work • Game Revisited • Grid / Small Sided: 10m Runs • Across Field / Full Length: 10-25m Runs • Full Game: 10-40 Runs • Power • Multi-Sprint Stamina / Speed Repeatability • Cool Down • Post-Warm Up Technique/Defending/Scoring Game Principles Game Sense

  18. Shared Mental Model • No Franks! • Coherance • Cover • Anticipation • Analysis • Set Thinking Situations • Communication (Opinions/Feedback) Removes Anxiety

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