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The UCI Game Culture and Technology Laboratory: Towards a Center of Excellence in Games and Visualization Robert Nideffer and Walt Scacchi {nideffer, [email protected] UCGameLab.Net June 2006 Overview Our goals Game Lab people and partners Current research projects Recent/upcoming events

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The UCI Game Culture and Technology Laboratory:Towards a Center of Excellence in Games and Visualization

Robert Nideffer and Walt Scacchi

{nideffer, [email protected]


June 2006

Overview l.jpg

  • Our goals

  • Game Lab people and partners

  • Current research projects

  • Recent/upcoming events

  • Educational initiatives

  • Vision and research opportunities

Goals l.jpg

  • Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization

  • Lead the investigation, prototyping, and deployment of the Web 3.0

  • Partner with industry-leading firms, government agencies, and others that want to go there with us.

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UCI Game Lab People (Faculty)

  • Studio Art: Robert Nideffer (Director), Antoinette LaFarge

  • Computer Science: Paul Dourish, Magda El Zarki, Dan Frost, Bonnie Nardi, Andre van der Hoek

  • Engineering: Tara Hutchinson, Falko Kuester, Joerg Meyer

  • Arts, Computation, Engineering: Beatriz de Costa, Simon Penny, Bill Tomlinson

  • Institute Software Research: Celia Pearce, Walt Scacchi (Research Director),

  • Others: Tom Boellstorf (Anthropology), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Charlie Zender (Earth Systems Science)

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Game Lab People (partial)

  • Sky Frostenson: Art, Computation & Engineering (ACE)Adrian Herbez: Art, Computation & Engineering (ACE)Eric Kabisch: Art, Computation & Engineering (ACE)Eric Cho: Art, Computation & Engineering (ACE)Derric Eady: Studio Art

    Nick Urrea: Information and Computer ScienceKenny Lai: Information and Computer ScienceMirko Kiric: Information and Computer ScienceAlex Szeto: Information and Computer ScienceDan Repasky: Studio ArtAndrew Khoury: Information and Computer ScienceYoung Kang: Information and Computer ScienceJames Jennings: Information and Computer Science

    Calvin Lee: Information and Computer Science

    Annie Jiu: Information and Computer Science

  • UC San Diego Supercomputer Center Steve Cutchin: Visualization Services ManagerNatalie Rubin: Game Grid Website DeveloperTak (Sunny) Chu: Game Grid Lead Programmer

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Game Lab Faculty Collaborators

  • David Theo Goldberg (UCHRI)

  • Anne Balsamo (USC)

  • Jean-François Blanchette (UC Los Angeles)

  • Adriene Jenik (UC San Diego)

  • Henry Lowood (Stanford)

  • Greg Niemeyer (UC Berkeley)

  • Jackie Stevens (UC Santa Barbara)

  • Noah Wardrip-Fruin (UC San Diego)

  • Sheldon Brown (UC San Diego)

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Game Lab Partners and Sponsors

  • California Institute for Telecommunications and Information Technology: Calit2 at UCI-UCSD

  • San Diego Supercomputer Center (SDSC) at UCSD

  • UCI Center for Graphics, Visualization and Imaging Technology

  • UCI Creative Interactive Visualization Laboratory

  • UCI Institute for Software Research

  • UCI Arts, Computation, and Engineering (ACE) Program

  • UCSD Experimental Game Lab

  • Calit2 ACTION Laboratory

  • Center for Digital Industry Promotion, Daegu, Korea (2006-09)

  • Discovery Science Center, Santa Ana, CA (2004-06)

  • National Science Foundation (2000-2008)

  • UC Humanities Research Institute (2006)

  • Sun Microsystems (2004-05)

  • and others

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Current research projects

  •, a heterogeneous game network (Robert Nideffer)

  • Open Source Software Development for Networked Games (Walt Scacchi, ISR team)

  • Science Learning Games (Nideffer and Scacchi, Discovery Science Center team)

  • Collaboration infrastructure for game culture research (Nideffer and Scacchi)

  • Advanced Networked Games (Scacchi and Nideffer, DIP Game Lab team, Daegu, Korea)

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Heterogeneous gaming in

Game modding via open source software development12 l.jpg
Game Modding via Open Source Software Development

sequence Test {

action Execute automatic test scripts {

requires { Test scripts, release binaries }

provides { Test results }

tool { Automated test suite (xtest, others) }

agent { Sun ONE Studio QA team }

script { /* Executed off-site */ } }

action Execute manual test scripts {

requires { Release binaries }

provides { Test results }

tool { NetBeans IDE }

agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script { /* Executed off-site */ } }

iteration Update Issuezilla {

action Report issues to Issuezilla {

requires { Test results }

provides { Issuezilla entry }

tool { Web browser }

agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script {

<br><a href="">Navigate to Issuezilla </a>

<br><a href="">Query Issuezilla </a>

<br><a href="">Enter issue </a> } }

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Science Learning Games

  • Physical interaction quest environment: DinoQuest

    • Life-size dinosaurs (e.g.,120’ Argentinosaurs)

    • Gesture-based, embedded electronic media activation (via user IR wand)

  • Online science games: DinoQuest Online

    • Addressing CA science education standards for K-6

    • Content and API-level interoperation with DinoQuest

    • DSC Goal: migrate to MMOSLG

  • DSC planning new SLG exhibits through 2010

    • >$35M investment

    • DSC developing network of three more DSCs (Korea, Turkey, Irvine)

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Current research projects

  • EcoRaft and Virtual Raft (Bill Tomlinson)

  • HIPerWall (Falko Kuester)

  • Earth and Planetary Systems Science Game Engine (Kuester, Brown-Simmons, and Zender)

  • Immersive Classroom (Falko Kuester and Tara Hutchinson)

  • Fantastic Voyage, a cardio-vascular navigation game (Joerg Meyer)

  • GLYPH, a game authoring environment (Celia Pearce)

  • Mobile Games in Java (Frost and Pearce)

  • Ethnographic studies of MMOGs (Pearce, Boellstorff, and Nardi)

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Game Lab Events

  • Shift+Ctrl (2001) exhibition devoted to games and game art

  • Game Grid Workshop (2003)

  • ArtModJam (2004) at Game Dev Conf.

  • ALT+CTRL (2004) juried game art festival

  • MASSIVE: Research Summit of Future of Networked Multiplayer Games (2006)

  • CorporateOpportunities for Multiplayer Game Technology (2006)

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Educational initiatives

  • UCI Arts, Computation, and Engineering (ACE) program offering graduate-level courses and degree program addressing game culture and technology

  • UCI Game Lab faculty currently offering nearly 20 graduate and undergraduate courses in computer game culture and technology

  • UCI now offers undergraduate degree in CS/Studio Art with a concentration in Game Culture and Technology

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  • Developing the Web 3.0 – the Game Web

    • Future Web sites as game world servers

    • Users/visitors “put/create/update” content in world/site

  • Multiple Game Web/Visualization research rooms

    • HIPerWall

    • Interactive Classroom

    • Software/Enterprise Systems Observatory

    • Multi-sensor observational systems

    • Collaboration warrooms

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Game Web Research Opportunities

  • Massive Game Grid network

    • Linking game labs, science centers, libraries, etc.

    • Creating social, humanistic, artistic, economic, and technologic cyberinfrastructure (i.e.,national R&D testbed)

  • Game Web application areas

    • enterprise systems (e.g., supply chain management)

    • distributed systems/software engineering work

    • massively multiplayer art/performance spaces

    • multi-site knowledge management

    • education & training

    • stadium-area network games

    • etc.

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Closing remarks

  • We welcome your questions and comments.

    • Please contact us if you have any questions.

  • We want to create a Center of Excellence in Games and Visualization.