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The UCI Game Culture and Technology Laboratory: Towards a Center of Excellence in Games and Visualization Robert Nideffer and Walt Scacchi {nideffer, wscacchi} UCGameLab.Net June 2006 Overview Our goals Game Lab people and partners Current research projects Recent/upcoming events

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The UCI Game Culture and Technology Laboratory:Towards a Center of Excellence in Games and Visualization

Robert Nideffer and Walt Scacchi

{nideffer, wscacchi}


June 2006

  • Our goals
  • Game Lab people and partners
  • Current research projects
  • Recent/upcoming events
  • Educational initiatives
  • Vision and research opportunities
  • Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization
  • Lead the investigation, prototyping, and deployment of the Web 3.0
  • Partner with industry-leading firms, government agencies, and others that want to go there with us.
uci game lab people faculty
UCI Game Lab People (Faculty)
  • Studio Art: Robert Nideffer (Director), Antoinette LaFarge
  • Computer Science: Paul Dourish, Magda El Zarki, Dan Frost, Bonnie Nardi, Andre van der Hoek
  • Engineering: Tara Hutchinson, Falko Kuester, Joerg Meyer
  • Arts, Computation, Engineering: Beatriz de Costa, Simon Penny, Bill Tomlinson
  • Institute Software Research: Celia Pearce, Walt Scacchi (Research Director),
  • Others: Tom Boellstorf (Anthropology), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Charlie Zender (Earth Systems Science)
game lab people partial
Game Lab People (partial)
  • Sky Frostenson: Art, Computation & Engineering (ACE)Adrian Herbez: Art, Computation & Engineering (ACE)Eric Kabisch: Art, Computation & Engineering (ACE)Eric Cho: Art, Computation & Engineering (ACE)Derric Eady: Studio Art

Nick Urrea: Information and Computer ScienceKenny Lai: Information and Computer ScienceMirko Kiric: Information and Computer ScienceAlex Szeto: Information and Computer ScienceDan Repasky: Studio ArtAndrew Khoury: Information and Computer ScienceYoung Kang: Information and Computer ScienceJames Jennings: Information and Computer Science

Calvin Lee: Information and Computer Science

Annie Jiu: Information and Computer Science

  • UC San Diego Supercomputer Center Steve Cutchin: Visualization Services ManagerNatalie Rubin: Game Grid Website DeveloperTak (Sunny) Chu: Game Grid Lead Programmer
game lab faculty collaborators
Game Lab Faculty Collaborators
  • David Theo Goldberg (UCHRI)
  • Anne Balsamo (USC)
  • Jean-François Blanchette (UC Los Angeles)
  • Adriene Jenik (UC San Diego)
  • Henry Lowood (Stanford)
  • Greg Niemeyer (UC Berkeley)
  • Jackie Stevens (UC Santa Barbara)
  • Noah Wardrip-Fruin (UC San Diego)
  • Sheldon Brown (UC San Diego)
game lab partners and sponsors
Game Lab Partners and Sponsors
  • California Institute for Telecommunications and Information Technology: Calit2 at UCI-UCSD
  • San Diego Supercomputer Center (SDSC) at UCSD
  • UCI Center for Graphics, Visualization and Imaging Technology
  • UCI Creative Interactive Visualization Laboratory
  • UCI Institute for Software Research
  • UCI Arts, Computation, and Engineering (ACE) Program
  • UCSD Experimental Game Lab
  • Calit2 ACTION Laboratory
  • Center for Digital Industry Promotion, Daegu, Korea (2006-09)
  • Discovery Science Center, Santa Ana, CA (2004-06)
  • National Science Foundation (2000-2008)
  • UC Humanities Research Institute (2006)
  • Sun Microsystems (2004-05)
  • and others
current research projects
Current research projects
  •, a heterogeneous game network (Robert Nideffer)
  • Open Source Software Development for Networked Games (Walt Scacchi, ISR team)
  • Science Learning Games (Nideffer and Scacchi, Discovery Science Center team)
  • Collaboration infrastructure for game culture research (Nideffer and Scacchi)
  • Advanced Networked Games (Scacchi and Nideffer, DIP Game Lab team, Daegu, Korea)
game modding via open source software development12
Game Modding via Open Source Software Development

sequence Test {

action Execute automatic test scripts {

requires { Test scripts, release binaries }

provides { Test results }

tool { Automated test suite (xtest, others) }

agent { Sun ONE Studio QA team }

script { /* Executed off-site */ } }

action Execute manual test scripts {

requires { Release binaries }

provides { Test results }

tool { NetBeans IDE }

agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script { /* Executed off-site */ } }

iteration Update Issuezilla {

action Report issues to Issuezilla {

requires { Test results }

provides { Issuezilla entry }

tool { Web browser }

agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script {

<br><a href="">Navigate to Issuezilla </a>

<br><a href="">Query Issuezilla </a>

<br><a href="">Enter issue </a> } }

science learning games
Science Learning Games
  • Physical interaction quest environment: DinoQuest
    • Life-size dinosaurs (e.g.,120’ Argentinosaurs)
    • Gesture-based, embedded electronic media activation (via user IR wand)
  • Online science games: DinoQuest Online
    • Addressing CA science education standards for K-6
    • Content and API-level interoperation with DinoQuest
    • DSC Goal: migrate to MMOSLG
  • DSC planning new SLG exhibits through 2010
    • >$35M investment
    • DSC developing network of three more DSCs (Korea, Turkey, Irvine)
current research projects15
Current research projects
  • EcoRaft and Virtual Raft (Bill Tomlinson)
  • HIPerWall (Falko Kuester)
  • Earth and Planetary Systems Science Game Engine (Kuester, Brown-Simmons, and Zender)
  • Immersive Classroom (Falko Kuester and Tara Hutchinson)
  • Fantastic Voyage, a cardio-vascular navigation game (Joerg Meyer)
  • GLYPH, a game authoring environment (Celia Pearce)
  • Mobile Games in Java (Frost and Pearce)
  • Ethnographic studies of MMOGs (Pearce, Boellstorff, and Nardi)
game lab events
Game Lab Events
  • Shift+Ctrl (2001) exhibition devoted to games and game art
  • Game Grid Workshop (2003)
  • ArtModJam (2004) at Game Dev Conf.
  • ALT+CTRL (2004) juried game art festival
  • MASSIVE: Research Summit of Future of Networked Multiplayer Games (2006)
  • CorporateOpportunities for Multiplayer Game Technology (2006)
educational initiatives
Educational initiatives
  • UCI Arts, Computation, and Engineering (ACE) program offering graduate-level courses and degree program addressing game culture and technology
  • UCI Game Lab faculty currently offering nearly 20 graduate and undergraduate courses in computer game culture and technology
  • UCI now offers undergraduate degree in CS/Studio Art with a concentration in Game Culture and Technology
  • Developing the Web 3.0 – the Game Web
    • Future Web sites as game world servers
    • Users/visitors “put/create/update” content in world/site
  • Multiple Game Web/Visualization research rooms
    • HIPerWall
    • Interactive Classroom
    • Software/Enterprise Systems Observatory
    • Multi-sensor observational systems
    • Collaboration warrooms
game web research opportunities
Game Web Research Opportunities
  • Massive Game Grid network
    • Linking game labs, science centers, libraries, etc.
    • Creating social, humanistic, artistic, economic, and technologic cyberinfrastructure (i.e.,national R&D testbed)
  • Game Web application areas
    • enterprise systems (e.g., supply chain management)
    • distributed systems/software engineering work
    • massively multiplayer art/performance spaces
    • multi-site knowledge management
    • education & training
    • stadium-area network games
    • etc.
closing remarks
Closing remarks
  • We welcome your questions and comments.
    • Please contact us if you have any questions.
  • We want to create a Center of Excellence in Games and Visualization.