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Let’s go Digital!

Let’s go Digital!. Redesigning a Leadership Development Game. Who are we? . Kendra Herlig. Nicole Majak. Loves baseball, old houses, and dogs Obsessive about learning strategies and developing blended learning programs Has won multiple awards for eLearning program design

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Let’s go Digital!

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  1. Let’s go Digital!

    Redesigning a Leadership Development Game
  2. Who are we? Kendra Herlig Nicole Majak Loves baseball, old houses, and dogs Obsessive about learning strategies and developing blended learning programs Has won multiple awards for eLearning program design Certificate in mLearning Development Loves decorating, playing with my kids, and traveling Hates boring elearning and pushes the envelope for online learning Has spent my entire career as an L&D consultant Passion for leadership development and training
  3. Session Goals What you’re going to get out of this session: A better understanding of game elements and how they support learning A model that can be used to evaluate the effectiveness of a game or simulation An awareness of the process we used to convert an analog learning game to a digital one
  4. Let’s Play!
  5. Game #1 Respond (honestly) to the questions asked by the facilitator by raising your hand. Image from: http://www.thepositiveclassroom.org/
  6. Game #2 Form groups of 2-3 with those near you. Read the scenario on the GREENcard. Take turns drawing a BLUEchallenge card and discuss the solution with your teammates. http://www.supercoloring.com/
  7. Now get your phones ready. Time for a text poll… Type 22333 in the TO field… …and you’re ready to go! http://www.stockpicturesforeveryone.com/
  8. Poll #1 – Were you engaged? Were you more engaged and interested in this presentation than if we had used PowerPoint slides for an intro? Definitely Better than most Not convinced yet Zzzzzzzzz
  9. Poll #2 – Serious Games Does a game need to be fun to be effective? Yes No
  10. What are Serious Games? Game Elements Used Goals Rules Conflict, Competition, Collaboration Feedback Reward Structure
  11. DIMAC model Our perspective—evaluate based on: Dynamics Interactions Media Richness Accessible Content/Context
  12. DIMAC - D Dynamics The degree to which the components of the experience involve person-to-person interplay 1 - 2 - 3 - 4 - 5
  13. DIMAC - I Interactions The degree to which the components of the experience involve people interacting with the system 1 - 2 - 3 - 4 - 5
  14. DIMAC - M Media Richness The degree to which the media components can mimic or simulate reality or contribute to the immersive experience 1 - 2 - 3 - 4 - 5
  15. DIMAC - A Accessible The degree to which components are easy to access both during and after an experience 1 - 2 - 3 - 4 - 5
  16. DIMAC - C Content/Context The degree that the quality, quantity, and mix of content and contextsupport the project goals 1 - 2 - 3 - 4 - 5
  17. Leadership Challenge Simulation Simulates realistic business situations customized to an organization Requires leaders to make effective decisions, balance resources, and mitigate risk Simultaneously develops both leaders and leadership teams
  18. Leadership Challenge Simulation Game elements used: Skill vs. Chance Competition and Cooperation Rewards Achievements
  19. Question #1 What would be some advantages of the analogversion over the digital? Use your imagination… ? ? You are paying attention, right?? ? ? ?
  20. Answer Appeals to a not-so-technical audience Increased visual communication and environmental scanning Custom decisions and events available as handouts Never have to worry about dropping your network signal
  21. Question #2 What would be some advantages of the digital version over the analog? ? ? ? You’re still paying attention, right?? ? ?
  22. Answer Automated rules and streamlined choices Appeals to a technology-friendly audience Available to a dispersed audience, limits travel Metrics can be collected and reported Flexible – can adapt on the fly Portable – and you never lose your game pieces
  23. How did we do it?
  24. How did we do it? Step 1. We played the analog game first… a lot
  25. STOP Event Trigger How did we do it? Step 2. We analyzed the content, goals, and how learning was achieved
  26. How did we do it? Step 3. We talked to users, participants, facilitators, and anyoneeveryone else with experience
  27. How did we do it? Step 4. We documented every game interaction, mechanic, and decision point
  28. How did we do it? Step 5. We sketched high level wireframes for major game mechanics And if it doesn’t work on paper, it won’t work. Test the paper version first.
  29. How did we do it? Step 6. We determined the best development and delivery strategy Flash? HTML5? PC-based? Mobile? Ethernet? Wireless? Our solution? - Unity developed (flexible hardware platforms), web-based (in the cloud), tablet delivered (portable and readable), wireless access (cellular signal not required).
  30. How did we do it? Step 7. We experimented with visual design options
  31. How did we do it? Step 8. We designed  we developed  we tested  and we repeated
  32. The 8 steps, again… Analog first Analyze content, goals, learning Talk to people who wrote it, played it, facilitated it Document game interactions, mechanics, decisions
  33. The 8 steps, again… Sketch wireframes of interactions, screens Determine how to develop; how to deliver Select the visual design and graphic look Design  Develop  test  repeat  repeat  repeat…
  34. Challenges we faced Ensuring that the “game mechanics” meet the goals of leadership development; make it meaningful Multiplayer game; technical constraints; social interactions Facilitation; on-demand information What information do players need to make decisions?
  35. Keys to Success, p1 Do an analog version first; make sure it works Make sure it’s learner-centric and meaningful Be flexible and iterate upon designs rapidly and frequently
  36. Keys to Success, p2 It’s all about the user experience; immersive, interactive and engaging Dynamics Interactions Media Richness Accessible Content/Context
  37. ? ? ? ? ?
  38. Demo Please stay tuned while we plug in…
  39. Thank you!
  40. Feedback Counts! Your feedback helps ASTD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluation forms for this session are available via the mobile app and at the following link: www.astdconference.org/attendees.
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